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deadsmell

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Everything posted by deadsmell

  1. Hey sbs mac, i haven't been around in a long time, but today i checked in to see whats new with the arma 2 community. Anyway, Long story short, I just wanted to say that I really hope you win the community award. Unfortunately I missed the voting window, but I sincerely hope you get the award, nobody deserves it more than you in my opinion. Im going to reinstall Arma 2 on my pc and start making maps again using your fantastic tools. Of course now that your on version three, im sure there are a ton of new features to explore, as I get reacquainted. :) I can honestly say that using your tools, I got more enjoyment out of the game than ever would have been possible without them. Its just too bad when it came to actually getting people to play with me..........well thats another story.............. Still though, You have my gratitude, and the entire community is very lucky to have you. Even if when it comes down to actually playing they dont know sh*t from shinola. LOL. Keep up the great work! Thank You.
  2. deadsmell

    multi player vs variety

    wow really? LockOn is an entirely different game?! Your kidding! I just saw your post stating how much you like to fly and made a sensible suggestion. Not sure why you would assume that I dont or havent played the game that I suggested to you, or why you would feel the need to try and explain to me what the game is?????? Im the one that suggested it to you genius, I know what it is. I Hope your thought process works better on the battlefield than the forums. lol
  3. deadsmell

    multi player vs variety

    well if flying is what you really want to do, and what you really enjoy, I suggest you buy LockOn and the LockOn Flaming Cliffs Add on. You already have the stick and the trackir, all you need is the right games. Arma 2 is not what you want for flying.
  4. @ {USI}Zombie, and RoME, cool, this should be fun. Just a quick insight into what im thinking will work best. We take the island of Utes, divide it into sections, each section with its own "theme". We cover the entire island of utes with objects. I mean really flesh it out with detail and objects/cover until the entire island is detailed, and fleshed out. Once we have it where we want it. It should be a pretty amazing environment with endless possibilities for various gametypes. So what im saying is, as long as all the object detail is laid out appropriately, we can make whatever gametypes we like using the template. Whether it be domination, C&H, CTF or whatever, we would even be able at that point to make smaller missions within the map, that say take place in only one of the "themed" areas as opposed to the entire island. So once were at that point, we can then begin to collaborate on how to set up the different gametypes within the map. So there will be several stages to this project. I would think if we did this right, we could create many variations of games using the same template. Not to mention this would be one bad mother of a map in general. :) I think it would be cool if as you travel the map, you travel through the different "themed" areas. Anyway thats what I was thinking. Does that still sound cool? :) I dont want to get this thread too far off topic (sorry mac), so perhaps we could use Xfire and get together and chat to share ideas as we work through the creative process. if you guys can PM me your Xfire id's ill add you, and we can get started. Warning: Im a nice guy, but im also a perfectionist. LOL. After my previous endeavors, If we do this I want to make sure it really sets a new standard for pvp map making. So this process may be painstaking at times. But im sure that if we work together constructively and honestly we can really make something special. Still interested? ;) If we can pull this off right, we just might be heroes
  5. FYI you guys, I am still open to do some collaboration if anyone is interested. I have one last final grand idea, that i feel could raise the bar immensely for pvp. However due to the amount of work i have put into previous maps, and the lack of interest i was able to generate, I dont want to do it on my own. That being said, my previous works were all during the "learning" phase of using the editor, so I am faster now, but it still is alot of work with all the testing, play testing, and just everything. if I go ahead with this, I want it to be epic and perfect. If anyone is interested hit me up.
  6. yeah thats a pretty classy addition, how will it work? you take the screen shot yourself, or its gonna work automatically somehow?
  7. The players are sheep already, i dont want them to be sheep, i want them to open their eyes. I personally feel that there is a huge void between the community here on the forums, and the actual players and server admins. The thoughts and ideas shared here, are not reflected in the actual player/server base. If the majority of the worlds population woke up tomorrow and decided to start eating shit sandwiches, would that mean that shit tastes good? Using walkers scientific logic, that must be true. right? Walker I want you to know that I understand how you feel when you see posts that you dont agree with, or that bother you for whatever reason. We all care about the game, and gaming in general. We dont all agree on everything, or possibly anything, lol, but I dont think its fair to say were all trolls or whatever. I think there are those of us that are unsatisfied with the current state of MP, and we are simply trying to draw attention to it, find other like minded folks, and hopefully make an impact on the community for the better That being said, im sure there are trolls as well though. :) Walker I do agree that the players are very spread out in what they want to play, that has been a legacy of this series since flashpoint. I dont have a problem with co-op, or any of that. People can absolutely play what they want. They can eat what they want too. But just because they eat/play it, doesnt mean im going to. Frankly I think all the "popular" servers are doing a great disservice to the community by running the garbage that they are. In reality I think the best thing that could happen is if those players get bored and just leave the game for good. Then maybe well be left some open minded folks that are willing to try something new, and then well actually get some good games in. As long as these slackjaws keep on being mr. popular, they are just going to keep running the same dull, chaotic, uninspired, moron missions. Id rather play quality with 10 players, than splash around in the sewage with a 100. Unfortuantely that sentiment is not shared by the rest of the players, as they will play whatever everyone else is playing, and wont think twice about it.
  8. Actually I think You may be missing the point. Most of us dont Regard "berzerk" or the other "aas" missions that are being played, and are popular, as being any good, or worth playing at all. The real tragedy is that the players dont seem to mind or recognize that the missions they are playing took two seconds to make and zero thought. As long as everyone else is playing it, i guess it must be good though huh. Sure there are people playing PVP, but what they are all flocking to day after day is total crap. Thats the most frustrating thing about it. The players are retards. I dont feel bad about saying it at all, so dont bother trying to get all righteous about it. And the servers just keep running it cuz they dont know any better either.
  9. September 1st 2009: New Map Release: I have a new map for the community. This is my first Capture and Hold map. It is 5-6 Times bigger than any of my previous maps. There are no borders. I have paid extra close attention to object placement. There shouldnt be any out of place objects, however it is a big area with alot of objects, so if you see something i missed, let me know. Its really a great scenario for large scale TVT PVP infantry. I hope you all enjoy it, and give some feedback. This map should be loads of fun. Its currently set up for 32 players, but if i get feedback indicating players/server admins want the player count raised, I can add more. I wanted to release it as a 32 player map first though. This map should have an extremely high fun factor, and high replay value for those that enjoy action and teamwork. Both day and night versions available now. deadsmell presents......... C&H Guts And Glory http://www.armaholic.com/page.php?id=7210 (released 8/26/09) deadsmell proudly presents the CTF Competitor's Pack. Now available for download. http://www.armaholic.com/page.php?id=7051 ************************************************** ************ IMPORTANT UPDATE: I accidentally overlooked some of the weapon selection options for CTF_Tactical and CTF_Tactical(night) in the initial release. Rocket launchers and grenade launchers were never supposed to be available. The map was not designed for those weapons to be employed at all. The map pack now has the fixed mission files for CTF_Tactical and CTF_Tactical(night). If you donwloaded the pack earlier, please download again, and replace the old CTF_Tactical, and CTF_Tactical(night) files in your mpmissions folder with new, proper versions. All the other missions should be fine. I apologize for the inconvenience. Heres a brief mission description: CTF_Heroes: If you ever played ghost recon 2. not graw, the old ghost recon 2. There was a map called bunkers on that game. This map is kind of an homage to that good old original GR2 map. As in all my maps cover is abundant, and so is situational awareness. I spent many hours on this baby. Theres so much to say about this map I dont know where to start anymore. Its really a great map, you just got to play it. CTF_Heroes(night): Heroes at night. The moon is up when the game starts, so let your eyes adjust during the intro. CTF_Tactical: Set in the heart of the industrial park in Cherno along the railroad tracks. This is a great location that just got a whole lot better. This is an instant classic, dont miss out on this one. CTF_Tactical(night): Tactical at night. No nvg's. The streetlights over the tracks are on adding an ominous touch to an already grizzly looking battlefield. Lots of fun. CTF_TiddleewinksV2: Update to the original Tiddleewinks map. Changes: Pulled Artillery farther back from mission area. Changed Artillery timing Over all volume is reduced Changed flare timing Blackouts should be less frequent, shorter, and more predictable. Lobby dialog fixed Installation: Extract the pbo file(s) to your ArmA2\MPMissions folder. I spent alot of time working on these, and i'm really looking forward to hearing back from the players. These maps were designed to be fun, balanced, and competitive. Every PVP player needs to check this map pack out and play it. It's that good. again, enjoy and feed back is greatly appreciated. Extra Special Thanks To -SBS-MAC. thanks. Also, please feel free to stop by and join us on the deadsmellCTF server or the team toast CTF server. The only public American CTF servers we are aware of. Special LO to our European friends
  10. deadsmell

    Why are there literally 0 PVP servers?

    ok guys, the Team Toast Server is no more. After much effort trying to get the server populated, and after discussing the situation, the team has decided to use the server for other games. We all felt we gave it our best shot, and its just not worth the effort anymore. Good Luck with whatever it is you guys are doing. Based on the community preference of games, we assume Arma 3 will be a cross between Farm Wars, Chernarus Life, and perhaps a game mode where players just drive tanks around by themselves aimlessly. :) (not that any of that is the games fault, im looking at you players) :681: @Randir14, I apologize, I just saw your post, Thank you very much for the kind words, and for taking the time to check out our server. Unfortunately the decision has already been made to shut it down. I have sent BMF the map files for guts and glory, but i dont know if theyll play it because its currently set up for 32 players. Bigger isnt always better and I just wanted to make sure it ran ok, and that the map would accommodate a larger number of players before making it a full 50 player match. Additionally all the maps i created are posted on armaholic (search deadsmell) and over on the user missions section of the bohemia forums (where it has over 1020 views and 14 comments 10 of which are from me.) I may still try and host some maps off of my own rig, but to be honest im not sure if I want to spend one more second in an empty server by myself waiting for hours on end, and the thought of jumping into one of the popular servers where the gameplay is just......well.........if youve played in them you know. sorry im just a bit frustrated. Anyway Thank You Randir14. If you see "deadsmells place" server feel free to join, it may not be a big huge dedicated with 100mbps, just a guy trying to have fun with like minded people.
  11. deadsmell

    Why are there literally 0 PVP servers?

    Ive been bustin ass creating maps and trying to get players on our server. Search for the Team Toast Server. Its All high quality PVP only. I dont know what else I can do to try and populate the server. We got great maps running, yet the server is empty day after day. At this point I am beyond frustrated with this.
  12. Hello all. Are you disappointed with the Lack of good PVP missions? Well so was I. Thats why I have been working hard on creating, well thought out, fun, Team based PVP CTF missions. I know what your thinking,: "oh great another lame ass CTF mission that some dumb ass slopped together and called it good." I assure you that this is not the case. I'm putting alot of thought and effort into these maps, and it shows through in the end product. My missions will have you immersed into an amazing environment, working as a team, and I guarantee you will find yourself having more fun, a whole lot faster. The first missions have already been released. You can find them here. http://forums.bistudio.com/showthread.php?t=84286 The mission is called, "Tiddleewinks" The download will also give you the daytime version, "Tiddleewinks (day)" I am posting this here in the multiplayer section in an effort to draw more attention to the mission, because since I have owned Arma 2, I have just been sitting in empty servers, or playing sub par missions that just have players scattered about, or wandering around like a rats in a maze. Please download the missions and tell me what you think. Either here, or in the User missions thread. Also, PLEASE come by and play with us. Usually on the Team Toast server, But I may be putting another one up under my own name, either way just come play with us! American Time Zones, but ALL are welcome. My next map/mission release should be in the next couple days. In the meantime check out Tiddleewinks, and see whats in store....... Here is the mission description as posted in the user missions thread: TIDDLEEWINKS MISSION DESCRIPTION: The mission is an arena style PVP CTF. It is staged in a hardcore dug in warzone environment. The Mission has been designed to give players alot of cover, while maintaining situational awareness of the battlefield. There is a hospital near each spawn for healing, as well as half of the players for each team are medics/corpsman. Medics and Corpsman are responsible for treating wounded rifleman that cant make it back to the hospital. The mission area itself runs east/west and is probably about 250 - 300 (guessing) meters long with a strong point in the middle. Not even going to guess how wide it is, but its wide enough, its also designed in a way that will keep the action in front of the players, allowing use of peripheral vision. Again I wanted situational awareness on this map. There are also ramps and earthen ramparts for players to get some additional vantage points from. Now for the bells and whistles. This is the nighttime version of Tiddleewinks. Its very dark. good thing there are illumination flares being launched into the air to light your way. In addition to the illumination flares, the surrounding area is being pounded by rockets, and artillery barrages. The flares and the flashes from the rockets and artillery pounding are all that light your way. It creates a fantastic environment, with the battlefield flickering and flashing from the sudden flashes of light around the area. There will be SHORT, random, intermittent blackouts, that occur between reloads of the flares and the artillery that will cause sudden black outs that can last from an instant, to several seconds. While it may be scary at first, the effect is incredible, and the more you play it the more you will appreciate those sudden blackouts. The blackouts can be used to move under the cover of dark, or just may save your butt when your on the losing end of some incoming fire. ya never know. Also if you play the map for long sessions at a time, after about an hour or so the moon will start to rise in the east providing ambient light as well. hmm what else can I say about this map. This map is incredibly addictive. Players get into the action fast, lots of intense fire fights, lots of good cover, encourages teamwork. Try this map, I guarantee you'll love it. Thank you. I hope you all enjoy it. Please let me know what you think. More to come...........
  13. September 1st 2009: New Map Release: I have a new map for the community. This is my first Capture and Hold map. It is 5-6 Times bigger than any of my previous maps. There are no borders. I have paid extra close attention to object placement. There shouldnt be any out of place objects, however it is a big area with alot of objects, so if you see something i missed, let me know. Its really a great scenario for large scale TVT PVP infantry. I hope you all enjoy it, and give some feedback. This map should be loads of fun. Its currently set up for 32 players, but if i get feedback indicating players/server admins want the player count raised, I can add more. I wanted to release it as a 32 player map first though. This map should have an extremely high fun factor, and high replay value for those that enjoy action and teamwork. Both day and night versions available now. deadsmell presents......... C&H Guts And Glory http://www.armaholic.com/page.php?id=7210 as posted in the user missions: http://forums.bistudio.com/showthread.php?t=84286
  14. deadsmell

    deadsmell presents............

    I have a new map for the community. This is my first Capture and Hold map. It is 5-6 Times bigger than any of my previous maps. There are no borders. I have paid extra close attention to object placement. There shouldnt be any out of place objects, however it is a big area with alot of objects, so if you see something i missed, let me know. Its really a great scenario for large scale TVT PVP infantry. I hope you all enjoy it, and give some feedback. This map should be loads of fun. Its currently set up for 32 players, but if i get feedback indicating players/server admins want the player count raised, I can add more. I wanted to release it as a 32 player map first though. This map should have an extremely high fun factor, and high replay value for those that enjoy action and teamwork. Both day and night versions available now. deadsmell presents......... C&H Guts And Glory http://www.armaholic.com/page.php?id=7210
  15. deadsmell

    deadsmell presents............

    @Eagleone: Your welcome, and Thank You. I will have a new map being released either tonight or tomorrow. This new map is huge. It's 5-6 times larger than all the others. I will also be releasing my first AAS mode map using this new battlefield. I will be testing tonight, and if anyone is interested in helping with testing, I would very much appreciate it. I will probably start testing in a couple hours, so please let me know if you are interested.
  16. Thanks Jan, Im glad you enjoyed it. Just curious, which map was it you liked? And what happened at the end? lol. ---------- Post added at 09:55 PM ---------- Previous post was at 08:15 PM ---------- Heres a demo video of CTF_Heroes. Watch in HQ:
  17. deadsmell

    deadsmell presents............

    Heres a demo video of CTF_Heroes. Watch in HQ.
  18. It's a fun way to just goof off Arma style. It can be confusing at first, but once you figure out what's going on, it can be alot of fun. But you have to just be content to just goof off and have fun. I agree though, it's ridiculous, theres more people playing chernarus life than any PVP. What does that say? Well......... Frankly given the choices for servers and games, ya cant really blame em. It is funner than most of the other missions that are out. People get sick of wandering around the woods by themselves pretty quick. Most PVP is just completely unorganized and when you observe the maps, it looks like children running about, gleefully playing with their toys. People arent designing the maps very well at all. They arent adding objects and cover. They just put a few objectives on the vanilla island and call it done. Players go try out CL because the servers are always full, and guess what happens when they get in there? They start having fun cuz its so goofy. Some people can fool themselves into thinking they are playing a "hardcore grown up simulator", but the truth is, most of us have come to terms with the notion that about the only thing arma simulates is either having a muscular disease, or having a hobby. What im trying to say is, most people just want to have fun. fun isnt being provided in the current selection of lackluster missions staged in baron vanilla environments that consist of going from point a to point b with no cover, and no team work. Arma is a playground for the imagination, and Chernarus Life is doing a better job of providing that type of experience. Just some thoughts..........lol
  19. Thank you Mac. That means alot man. Makes me very happy to hear that. I saw some guys playing Tactical earlier, and as soon as I got in i saw that EVERYONE was just shooting rockets and grenade launchers, and I just about had a heart attack. LOL. Those weapons werent supposed to be there at all, and it was completely ruining the map. Make sure you guys get the new version of CTF_Tactical and CTF_Tactical(night). The new versions do not have rockets or grenade launchers. Which is the proper way the map is supposed to be played. Thanks again man.
  20. ************************************************************** IMPORTANT UPDATE: I accidentally overlooked some of the weapon selection options for CTF_Tactical and CTF_Tactical(night) in the initial release. Rocket launchers and grenade launchers were never supposed to be available. The map was not designed for those weapons to be employed at all. The map pack now has the fixed mission files for CTF_Tactical and CTF_Tactical(night). If you donwloaded the pack earlier, please download again, and replace the old CTF_Tactical, and CTF_Tactical(night) files in your mpmissions folder with new, proper versions. All the other missions should be fine. I apologize for the inconvenience. Yeah I screwed up Mac. Would you mind downloading again, and replacing the old CTF_Tactical and CTF_Tactical(night) files on your guys server with the new, fixed, proper versions. Sorry about the mix up. I can only test so much, and I never grab rockets or grenade launchers so I was completely unaware they were present. All the other files should be fine, just the CTF_Tactical and CTF_Tactical(night) need to be replaced. Let me know if you have any questions, Thanks man.
  21. ************************************************************** IMPORTANT UPDATE: I accidentally overlooked some of the weapon selection options for CTF_Tactical and CTF_Tactical(night) in the initial release. Rocket launchers and grenade launchers were never supposed to be available. The map was not designed for those weapons to be employed at all. The map pack now has the fixed mission files for CTF_Tactical and CTF_Tactical(night). If you donwloaded the pack earlier, please download again, and replace the old CTF_Tactical, and CTF_Tactical(night) files in your mpmissions folder with new, proper versions. All the other missions should be fine. I apologize for the inconvenience.
  22. deadsmell

    deadsmell presents............

    Quick update, it has just come to my attention that grenade launchers and rockets are enabled in the current version of tactical. This was never my intent, just a slight oversight on my part. I will have a new version that does not have rockets or grenade launchers enabled. I will upload it later today. I apologize for the mix up. ---------- Post added at 11:13 PM ---------- Previous post was at 09:35 PM ---------- ************************************************************** IMPORTANT UPDATE: I accidentally overlooked some of the weapon selection options for CTF_Tactical and CTF_Tactical(night) in the initial release. Rocket launchers and grenade launchers were never supposed to be available. The map was not designed for those weapons to be employed at all. The map pack now has the fixed mission files for CTF_Tactical and CTF_Tactical(night). If you donwloaded the pack earlier, please download again, and replace the old CTF_Tactical, and CTF_Tactical(night) files in your mpmissions folder with new, proper versions. All the other missions should be fine. I apologize for the inconvenience.
  23. Ok you guys, my new map pack has been made available for download. ************************************************************** IMPORTANT UPDATE: I accidentally overlooked some of the weapon selection options for CTF_Tactical and CTF_Tactical(night) in the initial release. Rocket launchers and grenade launchers were never supposed to be available. The map was not designed for those weapons to be employed at all. The map pack now has the fixed mission files for CTF_Tactical and CTF_Tactical(night). If you donwloaded the pack earlier, please download again, and replace the old CTF_Tactical, and CTF_Tactical(night) files in your mpmissions folder with new, proper versions. All the other missions should be fine. I apologize for the inconvenience. deadsmell's CTF Competitor's Pack: http://forums.bistudio.com/showthread.php?t=84286 This is where the funs at. Description: Mission pack containing 6 Capture The Flag missions. Content: CTF_Heroes: If you ever played ghost recon 2. not graw, the old ghost recon 2. There was a map called bunkers on that game. This map is kind of an homage to that good old original GR2 map. As in all my maps cover is abundant, and so is situational awareness. I spent many hours on this baby. Theres so much to say about this map I dont know where to start anymore. Its really a great map, you just got to play it. CTF_Heroes(night): Heroes at night. The moon is up when the game starts, so let your eyes adjust during the intro. CTF_Tactical: Set in the heart of the industrial park in Cherno along the railroad tracks. This is a great location that just got a whole lot better. This is an instant classic, dont miss out on this one. CTF_Tactical(night): Tactical at night. No nvg's. The streetlights over the tracks are on adding an ominous touch to an already grizzly looking battlefield. Lots of fun. CTF_TiddleewinksV2: Update to the original Tiddleewinks map. Changes: Pulled Artillery farther back from mission area. Changed Artillery timing Over all volume is reduced Changed flare timing Blackouts should be less frequent, shorter, and more predictable. Lobby dialog fixed Installation: Extract the pbo file(s) to your ArmA2\MPMissions folder. You guys owe it to yourselves to try these. Lots of fun. The maps were designed to be fun, balanced, and competitive. Enjoy and let me know what you think.
  24. New map pack release. deadsmell's CTF Competitor's Pack See sbsmac's script pack in action. http://forums.bistudio.com/showthread.php?t=84286
  25. deadsmell

    deadsmell presents............

    New map pack released. See first post for details.
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