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deadsmell

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Everything posted by deadsmell

  1. deadsmell

    PvP: An Endangered Species

    What do you guys think about King of the Hill? Personally I have always like koth because it draws all players to a central conflict, but still lets players choose the role that suits them and their style of play. Is there a way to create a pvp KOTH gametype? Do you guys think that the pvp community would enjoy that kind of gametype?
  2. Hey guys excuse my ignorance, but is it possible to create a king of the hill game type? Id really like to create some king of the hill games. I think that could be alot of fun, and may be appealing to more players. Not to mention how much easier the mission making could be. essentially you could just create one mission, and once its made, you can just make more future missions by just moving all the units,markers,borders,etc to another area of the map, and voila, your done and you now have an entirely new mission area for king of the hill. So yeah, if you guys can give me some insight on how to make a King of the Hill gametype id appreciate it. Thanks.
  3. Hey subs, I made my CTF mission the other day, and I see that you have already addressed the spawn protection issue, but I have another issue as well. For some reason when i go to preview the mission, the intro appears unstable, like it rubberbands and stutters as the camera orbits around the town. Is there something im supposed to change to fix that? Thanks, this is really helping me get a better grasp of the editor and how to use it, great contribution to the community.
  4. deadsmell

    PvP: An Endangered Species

    I think the main problem with pvp maps right now is the maps are way too big. It seems people want to play on the entire island all the time. I would like to see the area of operations greatly reduced and see some basic squad vs. squad or platoon vs. platoon street fighting limited to one city or town, or if preferred a confined wilderness area. Simple street combat. Theres so much to be done with this game, and people dont even seem to be able to grasp creating small intense firefight maps. I think they all just want to fly vehicles around and thats it. PVP will definitely work on this game, we just need to get the right missions and players together. Its a shame cuz i think the small urban close combat battles are where this game really shines, I hope people dont give up just because of the over abundance of knucklehead servers right now.
  5. deadsmell

    ARMA 2 Fails As PvP Game...What Happened?

    Hey you guys, i was reading through this thread yesterday and last night i saw that there actually are a handful of pre-made MP missions ready to go out of the box. Now I dont know how good they are, or if they are entirely what you may be looking for, but you can check em out and see. when you go to host a game, there are several premade mission options there. Check it out.
  6. Thanks for the reply, when I had posted my previous message, I had skimmed throught the pdf, and thought that I had done a fairly good scan of it, but obviously I missed the part where you explained what to do with the file. I read back through completely this time, and I apolgize, I should have done a better job the first time, I now see where you explained what to do with it. Im just not used to working with things like scripting and stuff, so i just figured it went into the program files, and worked directly within the editor itself. I now understand that it doesnt work that way. Anyway im sure I will have some questions along the way, I cant wait to start messing with this later tonight. Great Job! and thanks again. I had some fun playing last night, but I wish I I could find a server that runs smaller area of operations. Like say one big battle in one town or city as opposed to several small skirmishes among people that are scattered all over the place between like four different cities. Anway......Thanks again.
  7. Hey this looks pretty cool, i didnt realize the Arma2 editor wasnt equipped to just make fast fun pvp ctf missions. I downloaded the zip file, and have been reading through the pdf, theres just one question I have first, am i supposed to put this ctfscriptpack file in one of the arma2 program files? im not sure what to do with the ctfscriptpack file, it seems like i should have to place it somewhere. Thx.
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