trigger313th
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How to switch sides based on action of the player
trigger313th replied to trigger313th's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks... JB -
How to switch sides based on action of the player
trigger313th replied to trigger313th's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well what I really want to do is simulate a spec ops team in civilian garb to go into the mission to gather intel. Then by chance or necesity if the spec ops team kills an opfor then they ruin thier cover and have to either escape (Exfil) or avoid Opfor from seeing them altogether. JB -
How to switch sides based on action of the player
trigger313th replied to trigger313th's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Anyone? Is this possible? JB -
How to switch sides based on action of the player
trigger313th posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Maybe if someone has time, they can throw a bit of help or point me to the correct thread that approaches this as I have serached for a bit and came up with nothing. I would like to design a SP mission where the player starts out as a civilian being neutral to all sides. Then durring the course of the mission, there is the possibility for the the player to have to act aggresively to either side, which from that point on would make the player unfriendly to the side that they acted agressivly to. So, for starters I would like to be able to start as neutral, then shoot an ai of the opposite side, then having a script make my player unfriendly to that side from that point on. JB -
Learning to script for ARMA2
trigger313th replied to trigger313th's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Worldeater... Thanks, thats exactly the answer I was looking for... I just took a look at your links and it seems they will be very helpfull, especially the SQF guide. JB -
Learning to script for ARMA2
trigger313th replied to trigger313th's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for all the replies... Looking at all the resources... Coming from someone who really doesn't know much about coding... Whats the best method to build a foundation to understand the scripting in ARMA2? One of the replies mentioned the book C++ for dummies... I feel that if I started with theory or basic coding maybe I would be better off. Comments please. JB -
Learning to script for ARMA2
trigger313th posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What would be the best approach and where would be the best resources to learn how to script for a complete newb? Tutorials, idots guides, etc... JB -
Dynamic Transport Function
trigger313th replied to Provac's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Very cool thanks for posting... Excuse my ignorance, but I know nothing about scripting. Is it possible to get the "transport" functionality in this same manner, but without the SOM module, so I am not getting the random missions? Would it be possible to use the "Functions" module instead? JB