HapShrap
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Everything posted by HapShrap
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How to: waypoints, and triggers.
HapShrap replied to tambovskya's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Check out this Youtube series of videos, a great introduction to the core functions of the Editor including how to use the waypoints and triggers It was created for Arma II but is the same for III. -
[ALPHA] ARMA 3 Crate Filler
HapShrap replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I encountered some problems today with Scripts that were in a Scripts folder, once I had saved the mission for mp purposes and the Editor created the .pbo Not sure if I was doing something wrong :( Putting scripts in a Scripts folder is a nice way to organise things however you can put them in the root mission folder. That worked for me with backpacks.sqf, I just changed the init statement to 'theBackPackBox = [this] execVM "backpacks.sqf";' and saved the script into the missionname folder and then saved it as a mp mission. Out of interest has anyone one, who knows what they are doing:D, had problems with the built in save as mp mission option when using a sub folder for the scripts? -
[ALPHA] ARMA 3 Crate Filler
HapShrap replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
If using the init statment such as 'theBackPackBox = [this] execVM "Scripts\backpacks.sqf"; ' Then the backpacks.sqf has to go in a 'Scripts' folder in the mission folder. The mission folder itself will be named whatever you have called the mission when you saved it in the editor; this folder will be a sub folder of 'C:\Users\Blah\Documents\Arma 3 Alpha\missions' or 'C:\Users\Blah\Documents\Arma 3 Alpha - Other Profiles\otherprofilename\missions' depending whether you have set up a different profile in Arma 3 or not. -
How to add chem lights to unit inventory in editor?
HapShrap replied to mr_lahey's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Chemlights seem to be treated as grenades in game so I guess you could try adding the same way you would a grenade, think this is addMagazine but not 100% sure. Edit: Using this AddMagazine "chemlight_blue"; works -
How does one turn off the thermal or IR image in the in-gunner PIP?
HapShrap replied to pappalitto's topic in ARMA 3 - BETA DISCUSSION
'N' cycles through the available view options when zoomed in on the screen. -
Not fake, following the instructions I've got it to. Looks like you need a new sig :D
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You might be able to send 2 to 1 email address if it's just blocking requests from ip, use a proxy ip for second request.
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Are all the images different or do they repeat? If they repeat could they be pieces of a jigsaw to make a larger picture?
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Arma 2 Addon request thread
HapShrap replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I would love an addon that allowed you to switch the unit you are playing without having to open up the default list. Some kind of window that could be kept open in the corner of the screen. If that was possible it would also be good if you could select units for the window, like favorites. Play a lot of MP sessions where we have to jump about to units in different places in the map and sometimes in the heat of battle it's difficult to quickly find the correct ones. -
ArmA II launcher by alpinestars
HapShrap replied to CptArmA2's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, Love the launcher and like the upgrade to having profiles, however I have one issue that when I select the beta it doesn't save with the profile. I didn't see a separate checkbox to say launch the beta so figured it had to be selected as an addon? Cheers Hap. -
ATI 4890 blocky-no textures in Vista 64
HapShrap replied to pappavis's topic in ARMA 2 & OA - TROUBLESHOOTING
I had the same issue after installing 2 GTX275 cards (upgrade from 8800s). When I removed 2 sticks of Ram and played with 4gig the textures loaded properly.