Major_Dandelion
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Invasion 1944 v2.5 (CO)
Major_Dandelion replied to SFG's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for a fast response :) Didn't know I had to open up those pbo's, I thought the classlist was enough. But yeah, maybe it's time to move on to DAC, although it's still a bit intimidating :D Are there any ready made Invasion 1944 DAC scenarios where I could start practicing? Thanks again. -
Invasion 1944 v2.5 (CO)
Major_Dandelion replied to SFG's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey, great mod! I really have been waiting for this. Just one question: How can I get ACM to spawn Invasion 1944 units? I've been working on it for some time already, without results. I know how to spawn RU only (etc), but I've had no luck with addon units. Help would be appreciated! Thanks! -
Getting addon unit info
Major_Dandelion posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is it possible to get a units side, faction, classname, weaponname (etc) somehow? Ingame or in Windows. I know there's a list of these for ArmA2 and OA units, but I'm talking about addons. For example, I'm trying to use the Undead Mod with ACM, but I haven't found the "zombie faction" yet. I know their side is resistance, but it's not the same as faction, like "GUE", "BIS_TK_INS" and so on. This would also be useful for any other addons. Thanks! -
The Undead Mod
Major_Dandelion replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I use CO, that last post was just an example... I've used this mod for ages. -
The Undead Mod
Major_Dandelion replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for those, but I don't think their faction is "Resistance". For example current OA factions are: BIS_US BIS_CZ BIS_GER BIS_TK BIS_TK_INS BIS_TK_GUE BIS_UN BIS_TK_CIV BIS_CIV_special So I would need a specific faction for ACM :) I've tried CHN_UNDEAD, but no luck :P I think these things are in config.bin, which I can't get open. -
The Undead Mod
Major_Dandelion replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It's possible to control what kind of units ACM spawns: //To spawn only Guerrilla infantry squads: [["GUE"], BIS_ACM] call BIS_ACM_setFactionsFunc; [bIS_ACM, ["GUE_InfSquad"]] call BIS_ACM_addGroupClassesFunc; But to do that I need the faction name and the zombie group name :P How can I get those? -
The Undead Mod
Major_Dandelion replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
How does this work with ACM? Could someone tell me how to try it? What side, group names and so on. Thanks! I just love this mod. -
I have this small sqf script, how come it never detects when player has respawned? It hints "Dead" when player dies, but wont hint "Alive" when player respawns. Where does it go wrong? _spawner = _this select 0; _spawnto = _this select 1; waitUntil {!alive _spawner}; _weapons = weapons _spawner; _magazines = magazines _spawner; hint "Dead"; //debug waitUntil {alive _spawner}; hint "Alive"; //debug removeallweapons _spawner; {_spawner addmagazine _x} foreach _magazines; {_spawner addweapon _x} foreach _weapons; _spawner setpos (getpos _spawnto); nul = [_spawner, _spawnto] execVM "spawnToUnit.sqf"; Thanks!
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Running script for all units inside trigger
Major_Dandelion posted a topic in ARMA - MISSION EDITING & SCRIPTING
Hi, Once I was pretty good at editing/scripting, but after not playing ArmA2 for 6 months, I seem to have stumbled on a very simple problem. I got a trigger which should execute a script for every unit that crosses it, but I can't seem to get it working. In activation : {nul = [_x] execVM "myscript.sqf"} foreach units thislist; What's wrong with that? I'm getting really confused, I could do these things before :D Even a simple {_x setdammage 1} foreach units thislist; won't work Something new on AO (which I just bought and love) or just me being dumb/forgetful? Thanks! -
A.C.E. Advanced Combat Environment - Public Beta!
Major_Dandelion replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
How does SLX work with ACE? I love to use SLX, but ACE is also very good.. Or are there some modules I should remove from @SLX so they would work well together? -
Zeus AI Combat Skills
Major_Dandelion replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is this fully compatible with SLX mod? This seems to be a very nice addition to ArmA2, but I really like to use SLX... It would be a shame to see them mess up one another. -
Auto accept SecOp mission?
Major_Dandelion replied to Major_Dandelion's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah thanks a lot, I'm sure I can manage that -
Auto accept SecOp mission?
Major_Dandelion posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, I tried asking this in the SOM thread, but no answers. :( So, does anyone know how to auto accept SecOp missions? So they wouldn't be voluntary, but mandatory. Thanks! And sorry for the new thread, but I really am waiting for an answer! :confused: -
Secondary Ops Manager Module Discussion
Major_Dandelion replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Another question, I hope it's not already answered! Is it possible to auto-accept secops? With some script or something, so I can place say 5 side missions around me without accepting them all separately. Please answer! :confused: -
ACM frustration hewlp!
Major_Dandelion replied to vostov's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Bump? I'd really like an answer to this :confused: