bsmith239
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Can I not give civilians weapons?
bsmith239 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am creating a mission that uses one of the female civilians as the player character. The problem I am having is that every time I give the civilian a weapon in the "initialization" box she spawns with half her body in the ground and is non moveable. Can you not give civilians weapons? ---------- Post added at 09:37 PM ---------- Previous post was at 09:31 PM ---------- OK, so I tried adding an ammo box and picking up a gun but civilians don't even have the option :( Is there a mod that fixes this? -
Can I not give civilians weapons?
bsmith239 replied to bsmith239's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
BI is sexist?!!?!? .....j/k Whelp that leaves my map idea dead in the water :( -
Looking for help developing a 12 man co-op story campaign
bsmith239 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am currently developing a series of missions that follow a story campaign for Arma 2. I want to release each as an episode. Sort of like the Band of Brothers TV show only playable. Each mission will be around 30 min to an hour long and will be 12 player co-op compatible. I don't want to give away story spoilers but here are the episode names and how far I am in creating each (I just use vanilla editing options as of now and whatever addons I find). Season 1 Episode 1 "End Game" - early alpha Episode 2 "Where is my backup?" - early alpha Episode 3 "Get out of my house!" - concept Episode 4 "Taking out what is ours." -late alpha Episode 5 "Like bees to honey." - concept What I need are: -People talented in putting dialogue into Arma 2 (at first just text but later possibly voice acted, if its not a huge hassle) -Someone talented in creating a few models, aka planes, trucks, buildings, etc. (don't need a lot of new stuff but may need one or two that aren't already available.) -People talented at world building (aka object placement and/or texturing/morphing) -Others talented at scripting -Possibly someone to create a website if we can get this puppy off the ground. -Beta testers both with and without editor experience I am writing the script as I create each mission but I don't understand (or have the time to learn) how to create the dialogue similar to the way it is done in single player. I envision the first season being 7 or 8 episodes long. Mission design is more like scenarios aka not open world. I guess I am essentially creating a mod team, lol. Got this same thing up on other websites as well. -
Looking for help developing a 12 man co-op story campaign
bsmith239 replied to bsmith239's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hmm, guess I can see that. Guess I'll just get all of the maps finished and then host matches and see what people think of the combat. I am a mostly a writer but this Arma 2 editing is rather easy so I can do it all myself. Don't know what you mean about it being a pipedream since you can finish the entire combat portion of a mission in about 5-10 hours. From there it is just Intro, ending and dialogue. -
Looking for help developing a 12 man co-op story campaign
bsmith239 replied to bsmith239's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey thanks! I can do the cheesy text type dialogue found in ARMA 1 but it isnt very professional. Was hopping there was some guru around that wanted to work on a project. Guess not many people are interested in teaming up on a mod project :confused: . -
Help with my mission, how to split players into different squads?
bsmith239 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am in the process of creating a rather "involved" mission. Here is the basic outline for what I want to do. 12 player co-op 4 squads (alpha, Beta, Charlie and delta) Shared objectives but different roles to play. Intro: -NPC marines attack beach head while each player squad gets seprate briefing. -Alpha is Spec ops infantry 1, Beta is spec ops infantry 2, Charlie is tank squad and Delta is heli support. Mission: -Charlie and Delta take off to aid NPCs in securing the beach head (obj 1) while Alpha and Beta infiltrate quietly in order to head to objective 2 (take out AA emplacements). -Once beach head is secured a 30min timer starts and the player is told that the Russian's are preparing to launch a nuke. -Delta waits while Alpha, Beta and charlie take out AA emplacements. -Once AA is taken care of Delta and remaining NPC marines move in to take out machine gun and troops. Charlie aids but Alpha and Beta stay well clear. Only sniping and helping to destroy targets via laser guided bombs. -Once inner defenses are cleared Alpha and beta move in to take out the launch center with charges or laser guided bombs. Win Launch center destroyed Lose Nuke launched My questions are: How do I split the squads up so each squad has a leader that gives commands? Will I be able to merge the Intro into the Mission with the NPCs fighting in both? -
WIP: Stuff you are working on 2!
bsmith239 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Deleted by Franze - Wrong thread