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Arma 2 dedicated server - MaxCustomFileSize
seththefirst replied to seththefirst's topic in ARMA 2 & OA - MULTIPLAYER
thx orton, but in your config file, i cant see the variable to define the max custom sound file... i thought i need to put this at arma2.cfg, no? -
Arma 2 dedicated server - MaxCustomFileSize
seththefirst replied to seththefirst's topic in ARMA 2 & OA - MULTIPLAYER
of course mate... ^^ thats why im here, because ive tried everything i could try... :P I already tried to use this variable with the -cfg and with the -config, and with both. And the server seems to ignore the value. But if i put the value = 0, the server uses this... :P -
Arma 2 dedicated server - MaxCustomFileSize
seththefirst replied to seththefirst's topic in ARMA 2 & OA - MULTIPLAYER
please guys, give me a light... :rolleyes: -
Arma 2 dedicated server - MaxCustomFileSize
seththefirst posted a topic in ARMA 2 & OA - MULTIPLAYER
Hi guys, i need help with the configuration of my server. Can someone tell me, why i cant have the MaxCustomFileSize working? If i put this 0, this works, and everyone who have any custom sound, cant connect, but, if i put any value, the server ignore this, and always keep the 50kb limit. Im puting here, my server config. Thx all =) Command Line arma2server.exe -config=server.cfg -nomap -port=2332 -cfg=arma2.cfg Arma2.cfg language="Spanish"; adapter=-1; 3D_Performance=93750; Resolution_Bpp=32; MaxCustomFileSize = 8000000; Server.cfg // // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS port=2317; hostname="[ES]Vikingos-ClanVikingos.es-NewLightSystems.com"; // The name of the server that shall be displayed in the public server list password=""; // Password for joining, eg connecting to the server passwordAdmin="***"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login PASSWORD' reportingIP="armedass.master.gamespy.com"; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers logFile="server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]={ "", "", "", "Bienvenido al servidor ARMA2 de www.clanvikingos.es", "Respeta las normas del modo de juego", "Prohibido estar afk mucho tiempo o reclutar en el server", "Puedes utilizar nuestro Teamspeak-Canal PUBLICO", "IP 213.149.249.45:8811 pass gsf", "Proveedor de servidor de juegos www.NewLightSystems.com" }; motdInterval=5; // Time interval (in seconds) between each message // JOINING RULES checkfiles[]={ // Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server "HWTL\dta\data3d.pbo", "dta\data3d.pbo" }; maxPlayers=20; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate=1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures=0; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on equalModRequired=0; // If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers=1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold=0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN=0; // If set to 1, Voice over Net will not be available vonCodecQuality=7; // Quality from 1 to 10 persistent=1; // If 1, missions still run on even after the last player disconnected. // SCRIPTING ISSUES onUserConnected=""; // self-explaining onUserDisconnected=""; doubleIdDetected=""; regularCheck=""; // some ArmA specific stuff - signature verification onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData=""; // data with a valid signature, but different version than the one present on server detected BattlEye=1; //Server to use BattlEye system // MISSIONS CYCLE (see below) class Missions { };