chiefredcloud
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Everything posted by chiefredcloud
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ARMA 2:OA beta patch 74630
chiefredcloud replied to abel's topic in ARMA 2 & OA - BETA PATCH TESTING
Ok everyone seems to be having good results with this patch. Well I've got problems. Simpoly put, the story goes like this .... I downloaded the patch the first day it came out. Took awhile and I have cable/Broadban. Installed it nd cranked it up. Worked well as far as I could tell. Went straight to the Multiplayer menu, which though a beta is kind of clunky to me and undressed. Anyway, back to my story. I got into the game with NO problem. Played awhile then logged out. Came back later and it gave me an error. Something about "Noentry.Profile Path Default". It let me into game where I was confronted by blank menues. No words. I took it all the way to what would be the Multiplayer menu and had nothing. Framework of the menu but NO words or text. I backed out and uninstalled the beta and went to Armaholic and redownloaded the game. This time form alternative sight. Installed it and it did the same thing. Now backing up to the install, Windows did alert that it had not installed properly but I've had this before with no bad results. I can still get into the game properly and with full meenu and all via my normal game shortcut. Just not through the beta. I uninstalled it again and delted it. I downloaded it once more, for the third time and installed it and got the same results once more. Got frustrated and deleted the whole folder with out uninstalling it. Yea, I know, not the proper way of doing it. My bad. I downloaded it again today and installed it. Got ALL the same results. Uninstalled it properly this time. Any ideas or suggestions? -
Editing, Expanding and Modifying Domination
chiefredcloud replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks Tankbuster & CarlGustaffa ..... -
Editing, Expanding and Modifying Domination
chiefredcloud replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What is the MAGNITUDE of switching the "MAIN" Base from South Base to North Base? Can it be done (within a reasonable effort) or is it too much? -
Ambient Civilians, Ambient Vehicles and Ambient Animals in Multiplayer
chiefredcloud replied to wolffy.au's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
To whom ever straightened out my dev-heaven account, thank you very much.:bounce3: -
Ambient Civilians, Ambient Vehicles and Ambient Animals in Multiplayer
chiefredcloud replied to wolffy.au's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Anyone having ties to Dec-heaven I'm having problems logging on to it and I've found no way, so far, to contact them. I have the correct information as recieved from dev on varification via email but it just will not take it. -
Editing, Expanding and Modifying Domination
chiefredcloud replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Good to see you Xeno. Hope your doing well. -
Ambient Civilians, Ambient Vehicles and Ambient Animals in Multiplayer
chiefredcloud replied to wolffy.au's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Don't know. I just figured the new one was specifically for OA or Arabs and not Euros. I'll try again later and let you know. -
Ambient Civilians, Ambient Vehicles and Ambient Animals in Multiplayer
chiefredcloud replied to wolffy.au's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I went to my Chenraus (please pardon spelling) yesterday and tried to drop the Ambiant Civilian Expansion into it to populate the town just to see if Arab tyoes would work. No people or animals (tried all just once) but vehicles population worked fine. Went back and deleted all and retried the ambiant people and vehicles only. Vehicles ok people no. And this last was with the nromal ambiant people, not arabs. -
[WIP] Northern Takistan map (1670 sq km)
chiefredcloud replied to digitalcenturion's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
They already have a map for you I believe. It's called DESERT......;) P.P.S. Before I upgraded my machine (which many who love/like ArmA cannot do), it was indeed agaonizing to play (spelled very bad frame rates). But now I average 60 so I am reasonably happy. -
Ambient Civilians, Ambient Vehicles and Ambient Animals in Multiplayer
chiefredcloud replied to wolffy.au's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Do you use one ambiant group per city/area or just one period? -
Editing, Expanding and Modifying Domination
chiefredcloud replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thx ..... -
Editing, Expanding and Modifying Domination
chiefredcloud replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there a way to lock out the pilot of say an attach chopper yet allow anyone to gun? -
Ambient Civilians, Ambient Vehicles and Ambient Animals in Multiplayer
chiefredcloud replied to wolffy.au's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks because I like the idea your working with here and I'm haveing a tuff time selling it at my clan. -
Ambient Civilians, Ambient Vehicles and Ambient Animals in Multiplayer
chiefredcloud replied to wolffy.au's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I tried to post this on your web sight but it doesn't seem to take. But anyway, have you tried this Ambiant civilian/vehiclkes on a loaded dedicated server to see if it lags? -
Who has reached the boundary in AmrA2?
chiefredcloud replied to ffur2007slx2_5's topic in ARMA 2 & OA - GENERAL
YOU had some BIG gase tanks, HUH? LOL -
[WIP] Northern Takistan map (1670 sq km)
chiefredcloud replied to digitalcenturion's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Digital your works are looking great. And let me say, I'll put the cost of a case of beer or Health drink, your choice for the first to adapt Domination to his new map. Non ACE for my group but ACE also for those so incklined.:bounce3: -
Editing, Expanding and Modifying Domination
chiefredcloud replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
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Editing, Expanding and Modifying Domination
chiefredcloud replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thx ...... :bounce3: -
Editing, Expanding and Modifying Domination
chiefredcloud replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there a way for an admin to lock down ALL ingame vehicles (or unlock them) on the fly or while in game? -
ARMA 2: OA beta build 73478
chiefredcloud replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I'm not sure this is a known bug or what so forgive me if it is. I was trying to repair a chopper on the side of a hill yesterday and each time it slid, unkown to me but observed by my gunner, down the hill a bit and touched me, I died. Is this normal? -
Ok ... let me continue this forum. I want to run a Dom 2.28 server on my computer for a friend and I. Internet not lan. I am butt ugly stupid on this subject. Hence a request for enlightenment on a 1, 2, 3, or a, b, c, type level. Don't assume I know anything, however I can turn on the computer and double click on an icon. Any takers here?
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Squint - the sqf editor and error-checker
chiefredcloud replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
When I run setup I keep getting "Not a valid win32 application. I've downloaded the .net you showed and tried three different links. From reading the posts I seem to be the only one who can't run it. Any ideas? -
Is this sort oflike saying "you know that he'll front open the door eventually?" Then maybe he went out the back door and we just missed him. Anyway you cut it, thanks from the AGE Clan for all your hard work on Domination Xeno.
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Somewhere in this thread I believe there was a coment on tanks being lift and such and reference to the fact that it could take a good while to get a tank via land to the AO. Well I know some things about realisim and I know a C130 could not lift a Main Battle Tank like an Abrams. But this may be a way of bending the rules and keeping things not real easy. Unless we're going to insert a C5 and a way bit longer runway. Most likely NOT an option. A c130 could be scripted to load a Tank and air drop it. And of course the tank is subject to any physics if it lands wrong. Even possible destruction. Would this be viable or perhaps a good idea?
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Thank heavens. I wsa getting more than a little fatigued fighting those buggers. :cool: Now I really like this. Finally, Engineer Trucks goes to War.:)