st_dux
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Everything posted by st_dux
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How long will it take for people to finally realize that no one buys CDs anymore? Music is destined to be free for everyone; the fact that it costs literally nothing to reproduce demands it.
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I'm completely in favor of this. All it would really take is one major player to threaten not showing up. Unfortunately, these companies are the least likely to do so.
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That sounds like a gross oversimplification.
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can i separate myself from my squad?
st_dux replied to LIVE_KILLERS's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
After leaving the group, run this code: (group player) copyWaypoints <oldGroup>; (group player) setCurrentWaypoint (currentWaypoint <oldGroup>); Be sure to replace <oldGroup> with the name of the initial group. If that group doesn't have a name, give it one earlier in the mission. -
It's not possible. All of the VBS2 models are encrypted.
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I'm always stunned when this happens, but +1 to everything Walker just said.
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sound works locally but not on dedicated ?
st_dux replied to BL1P's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm really surprised that the CBA line didn't work. Are you sure you're running CBA? In any case, I wouldn't bother trying to mess with the structure of that script. Try this: if (_shout) then {_unit setVehicleInit "this say ""allahu""";processInitCommands}; It's not the most elegant solution, but it will work. -
sound works locally but not on dedicated ?
st_dux replied to BL1P's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
As I expected, the "say" line is within an "isServer" conditional statement. This is why it wasn't playing on your dedicated server: "Say" is a local command, and it is only being run on the server; therefore, only the server can play the sound (and because it's a dedicated server, no one would hear it). If the "say" line were to be taken out of the "isServer" conditional, it would play for everyone. Your best bet is to use the CBA function mentioned above. -
sound works locally but not on dedicated ?
st_dux replied to BL1P's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well, if it's being fired from a general trigger like that, the script should be executing globally, which leads me to believe that you have a condition somewhere in your script (e.g., isServer) that is preventing the "say" line in particular from being run globally. No matter, CBA can circumvent the issue for you: [[_unit],"allahu"] call CBA_fnc_globalSay I am 99% sure that will work anyway, but if you're interested in learning about locality so you can solve these problems yourself in the future, feel free to post your whole script here so we can take a look at why the "say" was local in this case. -
sound works locally but not on dedicated ?
st_dux replied to BL1P's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
rSAY only works in conjunction with the RE function. You would need to do something like this: if (_shout) then {[_unit,rSAY,"allahu"] call RE} Alternatively, you could just use CBA's global execute function if you have CBA. Finally, there's always the tired-and-true public variable option. How are you executing the script, by the way? This locality issue could be avoided altogether by executing the script globally. -
can i separate myself from my squad?
st_dux replied to LIVE_KILLERS's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You could simplify the process described by twirly by ignoring everything except the "[player] join grpNull" line. There is no reason at all to make a separate script file just for that, and there is also no need to create a new group manually. -
Most likely Photoshop.
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Xbox 360 plant threaten to commit mass suicide if their pay demands aren't met
st_dux replied to mrcash2009's topic in OFFTOPIC - Games & Gaming
Who decides what people deserve? Getting what one "deserves" is a completely abstract concept that means little, if anything, in the real world. What exactly is the point of such a contract? "Man, I would totally kill myself right now, but I don't want to get prosecuted for breach of contract." -
Markers, triggers and JIP
st_dux replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What do you mean by "safe"? What do you want the trigger to do? If you're simply using the trigger to set a variable, then you don't need to do anything special and it should work perfectly fine for JIP players (provided that the conditions of the trigger are still true when the JIP player joins). -
Best mod? Bifmj1O3D24
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Source: http://www.businessinsider.com/sopa-protest-2012-1 I, for one, am very happy to hear that these major players are considering such a move, and I fully support it. SOPA is evil and needs to die.
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I think he means to say that VBS2 has used the same engine (the ArmA 1 engine) since 2007, which is true. The improved visual fidelity and AI that ArmA 2 brought, among other things, still haven't found their way into VBS2 yet (it's on the horizon, though, with "VBS2 2.0").
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Markers, triggers and JIP
st_dux replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You are correct in that you should not use publicVariable in your init file. However, any JIP player will get "tsk1 = true" via publicVariable before reading the init file; this means that tsk1 will be overwritten by the init and made false for them. To avoid this problem, add an if statement to your init line that sets the variable: if (isNil "tsk1") then {tsk1 = false} This will set the variable only if that variable hasn't already been set, so JIP players who get the update from publicVariable will not overwrite that update. EDIT: It's also worth noting that the entire problem outlined above can be circumvented by simply not using publicVariable at all. The JIP players will "see" the trigger as well, so as long as the conditions are still true, the on activation line of "tsk1 = true" will be run for them as well, and this will be run after the init so it won't cause any problems. -
Peter Schiff confirmed this on his radio show this morning. He couldn't hear Cenk's question because his audio feed was weak and he was talking (and he didn't have a video feed, so he couldn't see him talking, either). He said that, had he heard the question, he would have loved to answer it on the air.
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They decided to wait until after the holidays to decide anything.
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Intellectual property is a racket; it is the coercive transformation of an unlimited resource into a scarce one in order to profit the "owners" of some legal fiction. It does not promote creativity but rather hinders it, and this bill, if passed, would be a terrible blow to creative spirits everywhere.
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Current AI does have its limitations, but those limitations are no where near as severe as the ArmA 1 AI limitations, and that's what VBS2 uses. There's really no way to make them act more intelligently than that, particularly in an urban environment. The use of cover, by the way, is something that ArmA 1 AI only sort of does: When in a non-safe behavior mode, the AI will try to move in the general direction of registered cover objects, but it never leans around corners or considers the direction of cover like ArmA 2 AI. Also, in both games, cover-seeking behavior is limited to objects that already exist on the terrain; the AI never considers particular mission objects, like empty vehicles, as cover. To make the AI use editor-placed cover, you must script it.
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What a ridiculous premise for a film. It sounds like something that was cooked up on an internet forum.
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Frequently Asked Questions/Requests
st_dux replied to Rommel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
AI never uses cover placed in the editor, though, which is annoying. They're only "aware" of cover that's already on the terrain like trees and building corners. -
With regard to your first example (the advertisement) I would say yes, the defense is still legitimate; the gun store owner cannot be held responsible for the commission of a crime merely for exercising his free speech right to depict a fictional image of that crime. Your second example, however, would probably make him guilty as an accessory to robbery. The difference here is that he would be intentionally aiding someone in the commission of a crime rather than simply providing one possible means of committing it. Knowing that what you're selling could be used to commit a crime (the gun) is not the same as knowing that what you're selling, having no other potential purpose, could only be used to commit a crime (the guard information).