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Everything posted by Jan_F_W
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Getting 2 points for a kill?
Jan_F_W replied to dale0404's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I encountered this as well -
ObjectIDs with Patch 1.03 different than in 1.02
Jan_F_W posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have encountered that the IDs of buildings (currently I have seen this for the houses in the town "Gvozdno") are different than before. This may mean that scripts using e.g. "nearestObject XYZID" will have to be matched to the new ObjectIDs Anyone else had this encounter? -
Help with addEventHandler["killed" ... ] - resolve name of killer when in vehicle?
Jan_F_W replied to Jan_F_W's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks! I will give it a try; if I find out something I will post here -
Help with addEventHandler["killed" ... ] - resolve name of killer when in vehicle?
Jan_F_W replied to Jan_F_W's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
no one knows? How can I resolve the "player ID" so that I can perform actions with the player by just having his player name? -
Why not also create a FLIR portable Nighvision item based on this infrared view? The nighvision integrated in arma is using an image intensifier so why not have a second device with infrared view?
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created a pretty entertaining mission with the littlebirds, please check here: http://forums.bistudio.com/showthread.php?p=1382314#post1382314
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LittleBirds BigBattle Map beta - Someone wants to test?
Jan_F_W replied to Jan_F_W's topic in ARMA 2 & OA - USER MISSIONS
sure thing^^ any volunteers?:confused: -
The isServer command.
Jan_F_W replied to tophe's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks again! The script was ment to let the unit wait for a random time and then get its waypoints assigned. In a MP match I was pretty sure that this caused the AI units to not follow this command all the time but just at random... -
The isServer command.
Jan_F_W replied to tophe's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Many thanks for the update! :) Would -in a script which runs on every client- a command like "_secondsToWait = random 20 ~_secondsToWait" cause asynchronity? -
The isServer command.
Jan_F_W replied to tophe's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
what scripts would this be? For respawn scripts, waypoint scripts and resupply scripts it doesnt make sense to let them run on client side also, does it? -
The isServer command.
Jan_F_W replied to tophe's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there any reason to not use the isServer command? Where is the advantage of not using isServer (are there any examples where it does not make sense to use it)? -
Weapons of MI-8 AttackChopper?
Jan_F_W replied to Jan_F_W's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks! Cannot use to find them though ;) -
Weapons of MI-8 AttackChopper?
Jan_F_W posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Does anybody know what weapons the MI-8 MTV-3 AttackChopper from the Russians uses? I would like to remove the rockets from the pods by script... -
Weapons of MI-8 AttackChopper?
Jan_F_W replied to Jan_F_W's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks :) how can I vote anyways? -
How to make createGroup <side> dynamic?
Jan_F_W posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I would like to add a parameter for a respawn script where the side for a newly created group can be determined something like this did not work: working with static side "EAST": "_group = createGroup EAST;" not working: _groupParameter = _this select 0; // parameter is well passed in here... _group = createGroup _groupParameter; does not work^^ ---------- Post added at 07:35 PM ---------- Previous post was at 07:26 PM ---------- just found out that the parameter for the groups CANNOT be passed in the function as string so it has to stand without quotes in the execVM call.. without quotes. -
Assign AI to certain turret / gunner position in heli (MI8 MTV3) - HOW?
Jan_F_W replied to Jan_F_W's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks for your help! -
Assign AI to certain turret / gunner position in heli (MI8 MTV3) - HOW?
Jan_F_W replied to Jan_F_W's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
sounds good but unfortunately I dont get it working: once the unit is in the helicopter the command e.g. "_unit moveInTurret [_vehicle, [1]];" triggered by Event "GETIN" does not make the unit move to that turret so the other AIs do not get in the chopper since they alredy find the Gunners seat to be not empty -
Assign AI to certain turret / gunner position in heli (MI8 MTV3) - HOW?
Jan_F_W replied to Jan_F_W's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well, no perfect solution but I managed to set the gunner position directly by "moveInTurret" command - they will not run to the heli but are directly being "beamed" inside the chopper - however its better than having no gunners. I called the following on a 3 triggers for 3 different soldiers Trigger condition: alive mi1 && alive g14 if true then command: [g14, mi1, 0] exec "Scripts\assignAsGunner.sqf"; "mi1" is the helicopter MI8 MTV-3 "g14" is the name of one of the three soldiers for the 3 gunner positions "0" is the gunner position assignAsGunner.sqf script: _unit = _this select 0; _vehicle = _this select 1; _position = _this select 2; sleep 1; _unit addVehicle _vehicle; _unit moveInTurret [_vehicle, [_position]] -
Weapons of MI-8 AttackChopper?
Jan_F_W replied to Jan_F_W's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
could be, i will give it a try and report here -
Weapons of MI-8 AttackChopper?
Jan_F_W replied to Jan_F_W's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks for clarifying, much appreciated! -
Weapons of MI-8 AttackChopper?
Jan_F_W replied to Jan_F_W's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
this is the init of the mi-8: respawnScript=[this,6,12,-1,"initScript_Respawn=[this] execVM 'Scripts\init_MI-8.sqf'"] execVM "Scripts\t-respawn.sqf"; initScript_firstTime=[this] execVM "Scripts\init_MI-8.sqf" content of "Scripts\init_MI-8.sqf": _unit = _this select 0; _unit removeWeapon "57mmLauncher"; _unit removeMagazine "96Rnd_57mm"; -
Weapons of MI-8 AttackChopper?
Jan_F_W replied to Jan_F_W's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks for your help :) however i still cannot get the magazine or weapon removed from the mi8. i used this so far called from a script (unit is correctly passed to the script): _unit = _this select 0; _unit removeWeapon "57mmLauncher"; _unit removeMagazine "96Rnd_57mm"; and also _unit = _this select 0; _unit removeWeapon "57mmLauncher"; _unit removeMagazine "57mmLauncher"; -
Weapons of MI-8 AttackChopper?
Jan_F_W replied to Jan_F_W's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
for the mi8 mtv-3 there is only one weapon listed ("PKT_3"), there seems to be no effect when removing this weapon - how can I find out how the rockets are named and the rocketpod itself? -
Attach/Remove Weapon from Vehicle - how?
Jan_F_W replied to Jan_F_W's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
too bad :( anyways, many thanks for your prompt reply, this will save me a lot of time to try :bounce3: -
Attach/Remove Weapon from Vehicle - how?
Jan_F_W posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys, how can I remove a weapon from a vehicle (not sure if this is possible at all). E.g. I would like to have the Black Shark Chopper not have rocket pods on the side...