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10 GoodAbout SgtVebo
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Rank
Private First Class
core_pfieldgroups_3
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Occupation
Maryland Army National Guard
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Meatball0311 - WIP Thread
SgtVebo replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I would have to agree, it looks good, but I don't know many people that use the eyecup, I never do. -
awesome, thaanks for the release. any chance anyone could put up a mirror other than gamefront? my wonderful overseas dod network and gamefront dont get along so well.
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daveygarys Rangers
SgtVebo replied to daveygary1979's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
YES! Congrats on release, and stay safe overseas. -
turn off ace and grenades will work
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You won't see the trace without magnification optics unless it is rather humid. The spotter should be able to see the trace through a spotting scope everytime though, as that is how he adjusts the rounds onto target (Except at night). So unless it is possible to make an effect only visible through optics, and only at a certain angle, its gonna be pretty unrealistic, not to mention it will give away your position just like if you were firing tracer rounds.
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Warfx has always worked fine for me with ACE, but i agree, modders should'nt go out of there way to make their mods compatible with ACE.
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ACE 1.5 Beta (Advanced Combat Environment)
SgtVebo replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm pretty sure this has already been addressed in this or another topic. The reason it's not used is there would have to be a ridiculous amount of weapon models because you would need one for every combination of various attachments. -
British Troops DLC released & Official 1.01 Update
SgtVebo replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
is that bear grylls on the voice over? -
[OA]Tier One Operators V3.x (now with heavies!)
SgtVebo replied to mcnools's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Im confused. Does this mean that like 90% of the modding community can no longer release there work because they use BIS models as a basis for their work? -
ACE 1.5 Beta (Advanced Combat Environment)
SgtVebo replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I also have the vanilla SCAR sounds with the latest ACE_SM, glad its not just me -
Arma 2 Addon request thread
SgtVebo replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I agree that the soldiers don't have a lot of gear, but not a lot of units wear all that extra armor in Afghanistan, its too much weight and hinders movement, making it difficult to operate in such mountainous terrain. Perhaps they just need some more pouches. Most of the units don't even have enough ammo pouches for a combat load (210 rnds for riflemen) at least 7 magazines. -
Arma 2 Addon request thread
SgtVebo replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
soldier and marine arguments aside, 7Cav is right, most of the soldiers in that video are SF circa like 2004 or 2005, with some random regular army guy cutting in pictures from his deployment. Acoustic, the soldiers in OA (aside from the delta guys) represent regular army guys, mechanized and stryker infantry to be exact. Their uniforms and gear are pretty much correct as far as what is worn and used today, aside from the SCARs. -
mmmmm, beerncoc, now that was a good time
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Amen to that, take as long as you need OS.
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that explosion was sick, cant wait till the update