Jump to content

resident emil

Member
  • Content Count

    3
  • Joined

  • Last visited

  • Medals

Posts posted by resident emil


  1. Hi,

    First I must say thanks for a really outstanding mission. Antistasi is the best thing to happen to A3 for a long time. Unfortunately, we (me and my A3 mates) are having a problem. We are running Antistasi on a dedicated server with ACE3. However, with ACE3 enabled we can't get the AI to fire mortars. Everything works up until and including the "splash out" message. But no round is ever fired. We tried disabling ACE3 and then everything works great. I've tried finding info if anyone else are having this problem (both here on the forum and by Googling) but I can't find any references to this problem, which make me suspect that it something that we are missing. Could you possibly shed some light on this?

    We are also running TPWCAS on the server (which seems to work really well), but we've tried disabling it and only running ACE3.

     

    Again, thanks for a super mission!

     

    /Resident Emil


  2. Thanks Falconx1. Unfortunately the + key does NOT work with the spendid camera. If there is no way to change the time-scale in camera mode, is there another way I can do it? Thanks.

    If you are running the mission from the editor you can access the debug console from within Splendid Camera by pressing F1. There you can use the setAccTime in the exec window. Example: setAccTime 0.1; for really slow motion. Just press the Exec button and then cancel on the bottom left of the debug console and you're back in the game, but in slow motion.

    I used it yesterday to make a trailer for my latest mission:

    http://steamcommunity.com/sharedfiles/filedetails/?id=182323029

    Good luck!


  3. Hi,

    I just ran the ArmAll-mark on both XP and Vista Home Premium 32-bit. These are my results, which are quite interesting actually...

    Cpu - i7 920 (OC'd to 3.8 Ghz)

    Ram - OCZ Platinum XTC DDR3 1333MHz 3GB

    GPU - Gigabyte Radeon HD4850 MC 1GB (On Vista OC'd to 679 mHz GPU and 1000 mHz Memory)

    OS - Xp Pro / Vista Home Premium 32-bit

    XP:

    The following two results were run on XP pro with the suggested ArmAll-mark settings:

    First run:

    2725.31 OFPMark

    Second run:

    2816.74 OFPMark

    Vista:

    The following three results were run on Vista pro with the suggested ArmAll-mark settings except the third which was run with video memory set to very high:

    First run:

    3040.52 OFPMark

    Second run:

    3394.91 OFPMark

    Third run (Video memory set to very high):

    3583.2 OFPMark

    Vista with my normal settings:

    First run:

    3061.23 OFPMark

    Second run:

    3663.09 OFPMark

    Between the runs I alt-tabbed out to the desktop to start FRAPS for screen capturing. Alt-tabbed back to Arma2 and made screen capture. Alt-tabbed back to desktop to quit fraps and finally alt-tabbed back to Arma2 to re-run ArmAll-Mark.

    Between Vista tests with suggested ArmAll-mark settings and my settings I quit Arma2 to restore my normal settings.

    Suggested ArmAll-mark settings used:

    Texture Detail - Normal

    Video Memory - Normal

    Anisotropic Filtering - Normal

    Terrain Detail - Normal

    Objects Detail - Normal

    Shadow Detail - Normal

    PostProcess Effects- Low

    Resolution - 1680 * 1050

    Fillrate - 100%

    My normal settings:

    Texture Detail - Normal

    Video Memory - Very high

    Anisotropic Filtering - Normal

    Terrain Detail - Normal

    Objects Detail - Normal

    Shadow Detail - Normal

    PostProcess Effects- High

    Resolution - 1920 * 1200

    Fillrate - 100%

    Regards,

    Resident Emil

×