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Revski

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About Revski

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  1. Revski

    OPFOR camo variants

    Darn, that certainly ends that line of texturing.
  2. Revski

    OPFOR camo variants

    http://image-upload.de/image/O1tBUj/6b48504baf.jpg I hope people around here don't hate it when threads get bumped. Kilo-1 by Hyperstealth.
  3. Revski

    OPFOR camo variants

    People seem to like Tigerstripe, so http://image-upload.de/image/xXuArq/4385a0af03.jpg http://image-upload.de/image/U11afG/f7d091c138.jpg BLUFOR this time. I'll make some proper MARPAT for it, with the right scaling and stuff.:eek: e./ Here you go: http://image-upload.de/image/eozUU7/35ae2124e9.png
  4. Revski

    OPFOR camo variants

    I'll try that out tomorrow (at work right now, hopefully I wont get spotted), shouldn't be that much of a hazzle. And I can send you the OPFOR .psd template I cooked up if you want. I'll put up a downsized preview tomorrow, because critique is cool. Also: Has anyone checked if the OPFOR officer has an ingame model? If yes: Has someone already made a proper config for it? I'm planning on creating a template for that uniform aswell, so an answer to those questions would be neat:confused:. e./ http://image-upload.de/image/hunsNy/4857858320.jpg
  5. Put ingame via hidden selections. Images are really large, because downsizing and compression ruin the image. Urban Pixel: http://image-upload.de/image/TBOYOv/6d9ea697d6.jpg http://image-upload.de/image/Tofdog/3b4af267b6.jpg Some Iranian camo (not necessarily 100 % accurate) http://image-upload.de/image/8uQh8t/8fbf879cf8.jpg http://image-upload.de/image/Rcx9x2/c7af86291b.jpg Have yet to figure out how to replace the helmet texture. I guess simply putting one on the ground and switching the .paa via hidden selection is the only way atm.
  6. Nice to see people still use my camouflage patterns from the fpsbanana days, lol. I'll d/l and check them out ingame, preview is looking nice. :p
  7. Greetings, first off I would like to say that I have been reading these forums for quite some time now and did look over the tutorials provided in the stickies. A couple of days back I created a retexture of the OPFOR units in A3 with camouflage a little more faithful to what the Iranian military is currently wearing, but have run into something of a problem: I have no idea how to get it ingame. There was some talk about "mlods" in other threads and so far no tutorial went into how to at least have a replacement for the standard units (it strikes me as a daunting task. There's an immense amount of work involved). My question: How to replace the current OPFOR units? Unpacking and repacking the default .pbos will break the game, I know that much. I already have the BI tools and know how to sign addons, modify texture files, unpack and repack .pbos. Thanks in advance for any help and I look forward to the, probably steep, learning curve :) e./ Figured out how to replace the uniform with hidden selections, but the tech_co.paa wont work. I tried 0 through to 10 and the ArmA 3 gear system seems to futz with the script.
  8. You can find Racers first post of the texture here, made in May. EODs WIP thread is located here. I suggest a moderator contact these people, as they did the majority of the work. What has that to do with anything?
  9. The model is - in fact - by End Of Days, UV edits - if I remember this correctly - were made by Milo, textures courtesy of Racer445, recolored by Mr. Brightside. Now, do you have permission from all parties or proof that they have nothing against a release of their work for this particular game? As reference, here is the original CDG release thread for INS. I noticed that you credited the creators of your MP7, however, not so with the SCAR, which has taken me a little aback. It would be cool if you could include the Info above, in case you have the authors permission and just forgot. Thanks in advance.
  10. Thanks, Max. Much appreciated:)
  11. No idea how to get this ingame (50 % scale) Click Multicam for the FR guys. I also got Multicam versions of the CDF soldiers, no idea how to get those ingame either, haha.
  12. Revski

    ArmAII-Mark

    Texture Detail - Normal Anisotropic Filtering - Normal Terrain Detail - Normal Objects Detail - Normal Shadow Detail - Normal PostProcess Effects- Low Cpu - AMD Phenom 9550 Ram - Kingston 2GB GPU - Radeon HD 4850 OS - XP Resolution - 1280 x 1024 Score - 1954.92
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