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Cheapshot

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Everything posted by Cheapshot

  1. Well, as I'm still getting my mission polished up I changed the way I want the conditions set for ending the mission. For a quick rundown here's what happens: Mission starts with Task One (destruction of units), completion of Task One triggers creation of Task Two, which is to eliminate all OpFor in an area and hold it. There is a possibility that the OPFOR units can be eliminated before the player arrives, so I need an additional trigger to make sure the player arrives at the destination before the end. The elimination trigger is set for "Type NONE" OPFOR Not Present plus Task2 setTaskState "SUCCEEDED"; target2=true; in activation. The final trigger I have set is "Type End#1" BLUFOR Present plus Target2; in the conditions. I'm having 2 issues here. First off, the elimination trigger is not giving me a success even though there are no OpFor within the trigger area. Then, the ending never occurs. Any tips to getting this to work correctly? Also, is there a way to insure that the actual player needs to arrive in the last trigger area before the ending occurs?
  2. Cheapshot

    Mission End troubles

    Yep, ran across a good way to finish this up using your hints too. First I made sure the player name was 'Bravo'. The elimination trigger condition is noted as 'this AND holding' and it's activation is 'Task2 setTaskState "SUCCEEDED"; target2=true;' The second trigger is named 'Holding' with condition as 'target2=true; Bravo distance Holding <100' With this set up, all conditions have to be met before the mission ends...
  3. Ah ha! Thanks a ton...that did the trick.
  4. Hey all, I've been working on my first mission over the past few days. It's been a learning experience, lots of trial and error, but I feel as if I have at least a basic grasp on the thing now and can foresee myself working up a baby campaign...I already have a couple missions planned out that would tie into this first one. I have one small issue...I just can't figure out out to get the mission to start in a paused state with the briefing open before having them continue. I'd really like to give any future players an opportunity to see the map, the notes, and objectives before launching them into the battle. If anyone could help me with this, I sure would appreciate it.
  5. Cheapshot

    ARMA Newbie doesn't understand banking

    No, you're not missing anything...banking is just one part of making a turn in fixed wing aircraft, you also have to apply some back pressure (pulling up) to keep the nose from falling low, then you need to apply the appropriate amount of rudder to keep from slipping (flying sideways). You get all three of those elements together and you'll be making graceful turns in no time. One tip about hard maneuvering. Imagine a line that shoots right out of the top of your head...anytime you want to change direction, bank the aircraft so that line is pointing towards where you want to go, then pull back. Now that you realize that pulling is needed, this will make much more sense inpractice. Enjoy. :)
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