mils
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Is there any plans to roll 1.5 out on steam? all the other patches were done on release day this has been weeks! I know I can install it manually (and I have) I just like how steam automagically updates stuff for me...
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Real Stats on ArmA better than myth head-lies
mils replied to walker's topic in ARMA 2 & OA - MULTIPLAYER
organised co-op won't ever die lad -
Fair point out of the box its limits are low, (though there is a vid of someone using respawning well to get an insane battle going) And the 4 player co-op is lame also give it time, if they release an SDK expect modders to go nuts! :)
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How many of you old OFP Veterans are still playing BIS games?
mils replied to nettrucker's topic in BOHEMIA INTERACTIVE - GENERAL
I played opf with a mate at my house on a lan, i fly the chopper and we inserted and rescued the hostages and i flew around covering him was the most fun i had in a shooter ever, arma 2 is very very broken and doesn't work all that well on my high end spec machine. I guess by the time i get a new wizz bang one next year some time, the patches and mods (ace2) will be out along with the xpac, (which is stand alone WTF???) By then it hopefully is stable :) anyways have a good day lads! Thanks for reminding of that rad experience -
why is EARTH would you want OPF2 to fail???? If opf2 succeeds then publishers would want more of the same, thus arma would have an easier time getting a publisher, more money and more time to get what they want done. Everyone here bashing opf2 hoping for its failure is also making it harder for arma to succeed You ALL should be wanting it succeed so that this genre only gets stronger. /sigh
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lads, pixel and vertex shaders should already be in the game mate, I'd suggest that a lot of effects they are doing are through shaders. They are just a gpu optimised way to do tasks which before were difficult and required specific code per vid card type. If they are not using shaders atm I'd be pretty surprised indeed.
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CQB - Ability to set what level in a building a bad guy is. More buildings with actual rooms we could place them in. AI- A working version of find cover so they actually look for cover behind the line of fire not in front. - Group awareness so one group can tell another group they are under attack etc. - Sniper AI so they 'go prone' and attack you at the range of the weapon (1kish!) FPS - improve fps in cities its very poor atm.
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Selling Mods and Scripts for Profit
mils replied to Preacher1974's topic in BOHEMIA INTERACTIVE - GENERAL
I don't you should enforce paying but there are plenty of opportunities for modders and modding groups to receive donations. I just wish more modders had paypal accounts we could contrib to. lots of us professionals would love to contrib to their efforts -
Draw distance, weird AI issue + terrible textures.
mils replied to avx23's topic in ARMA 2 & OA - TROUBLESHOOTING
avx23 mate, draw distance isn't the distance you see things. its actually 1/2 the distance to see objects like enemy's vehicles etc. -
Different 'difficulties' for each side
mils posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Heya guys, I wanted to throw some ideas around, I'm looking at creating a map where bluefor plays against AI Opfor, but the Opfor are controller by 1 or 2 human players, This adds basically a DM for the AI. We tend to play on Veteran difficulty so no map markers of where your entities are. Would it be possible or could we 'hack' it so that the opfor side map all the extended map info? While the bluefor side still doesn't. thanks for your time Mils -
thanks I'll check out the script
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heya guys I'm sorry if i missed this if its posted already, I was curious if anyone has done a logic script for snipers. I've noticed that ai in arma tends to ignore you till you get within 300 metres then it shoots. Snipers should have range of 2 to 3 times that, but they never shoot. :( Is There any scripts out there already that can help with this? If not anyone got any tips of what functions I'd need to start looking at to write one? thanks Mils
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we're hoping you can have 8 fireteams (4 players in each) and only that fireteam is locked in that 250 range from the leader. (2 players can be 500 meters apart if they are at the left and right flank of the leader. but we doubt we'll be that lucky and have to wait for the patches/mods to make arma2 great :)
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Arma 2 Addon request thread
mils replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
any chance of a mod which prints peoples names above their heads? I don't really want it for gameplay but for screenshots when we all line up at the end it would rule! :) would this be possible? -
GMJ Sight Adjustment for ArmA2
mils replied to noamles's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Anyone have any idea if there is a way we can make the mod show the range table from the sights? so tiresome to go back to the map to check them :(