arma2disapointed
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Everything posted by arma2disapointed
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Is there any mod for OFP where the models have less polygones and less animations than BIS units? So you can simply have more units on map with less lag, and allow greater viewdistance. Hope is out on arma on that one. Should be simple i think. Also if the viewdistance is about 20000 meters would be great.
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Im dissapointed on the viewdistance, was expecting 15.000-20.000 meters after arma1, now:butbut: it´s about 2000 meters, also it´s still 3(should be 4) crew in M1 tank´s. Pleas dont blame game balance on that, it is possible to balance the game in other ways than unit by unit balance. Turn grass on or off should be able. Now it´s like 3 games from OFP to arma2 and the newer games is not always better than the first. In OFP i liked the settingsmeny and low grafics ability. In arma i like the viewdistanse, in arma2 i like the CTI. Not going to buy arma2 until viewdistance and crew count is fixed and realistic.
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Can you use tanks as artillery in Arma2, and use it same way on the map like a mortar? If not i think BIS could implement this easily in a patch later.
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viewdistance and other dissapointments
arma2disapointed replied to arma2disapointed's topic in ARMA 2 & OA - SUGGESTIONS
Cant argue with what was said, some of it is true. I just want to remind of a slider called objects detail that could be useful. It´s not counting the amount(there is a slider for that to) of objects, just how detailed they are. And also i like to say, one pixel is far better than noone, and it´s a big difference to get it visible than not seing anything. ---------- Post added at 02:00 PM ---------- Previous post was at 01:56 PM ---------- Less object detail = Less lag and the possibility to have more objects. -
viewdistance and other dissapointments
arma2disapointed replied to arma2disapointed's topic in ARMA 2 & OA - SUGGESTIONS
The rest is also fixable, in short. ---------- Post added at 08:48 AM ---------- Previous post was at 08:46 AM ---------- But you cant have it all shiney, got it? -
viewdistance and other dissapointments
arma2disapointed replied to arma2disapointed's topic in ARMA 2 & OA - SUGGESTIONS
Where have you been? You just confirmed what i already knew:stuck: If the others sliders would go longer the other way the fps should rise, the problem is that they dont. Atleast not yet, but who knows, well see, after dragon is relised what happens. -
More variables for guided missiles
arma2disapointed replied to l mandrake's topic in ARMA 2 & OA - SUGGESTIONS
This has been done in OFP. -
More variables for guided missiles
arma2disapointed replied to l mandrake's topic in ARMA 2 & OA - SUGGESTIONS
Yes add a little more realism in a simulation style, and forget about animations and such foolish things for a while. Just look at this. http://forums.bistudio.com/showthread.php?t=82061 That is what BIS is doing, and i can understand Mandrake5, those areas that really need to be improved are forgotten about, this is not stupidity, this is somthing else. -
viewdistance and other dissapointments
arma2disapointed replied to arma2disapointed's topic in ARMA 2 & OA - SUGGESTIONS
Did you thought that you knew everything, or that nothing could surprice you anymore? And about the ferrari forum, yes thats not a bad idea. In this topic me and others are crying for viewdistance, physics, renderingdistance, lag. In reality it´s only two things, graphics and physics, it´s just that physics is a very large part of the game so it need to be devided in sub categories like shortley viewdistance, renderingdistance, models, bullet trajectory, penetration values and such things. Yes. -
viewdistance and other dissapointments
arma2disapointed replied to arma2disapointed's topic in ARMA 2 & OA - SUGGESTIONS
Suposed youre right about the viewdistance cant be improved in Arma2 without major changes, you should be able to expect a drawdistance from 5000-10000 meters to say it have a physical improvement from Arma. The poll in this case is speaking a clear language, almost better than i can write. And also i do belive it would be increased to the point of Arma1, witch is somthing about 3000 meters. And you could imagine that bis is playing a strategical game with the others on this. If look from the other angle it look a little silly. And dont think it really matters, but thats just a theory. Who knows, it may be a genius move. -
endless "wait for host"
arma2disapointed replied to nichevo's topic in ARMA 2 & OA - TROUBLESHOOTING
:) Thats nothing, i have been waiting for 10 years:) And im still happy:):bounce3: -
viewdistance and other dissapointments
arma2disapointed replied to arma2disapointed's topic in ARMA 2 & OA - SUGGESTIONS
Are you sure of that? We are talking about the game now. If what you say is true then:yay::yay::bounce3: Have you possible some idea how far they can go before disappear? Or if they have some hight limit before disappear? In OFP it was somthing about 2500 meters. And if it´s unlimited in Arma2, then the physics has improved. -
:):):) Thats making a animation that dont even exist in reality, and simultaniusly trying to improve the FPS in the game. I have nothing more to say.
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numerical entry for motars and cannons
arma2disapointed replied to twisted's topic in ARMA 2 & OA - SUGGESTIONS
That´s about $0.5 mil/hour 400 hours to fix the game would be enough in a very simple calculation. If really focus on the main problems instead of the shine on the eyeball on a innocent soldier. -
viewdistance and other dissapointments
arma2disapointed replied to arma2disapointed's topic in ARMA 2 & OA - SUGGESTIONS
Spotter on hillside, clear day. In reality the viewdistance could be 60-100 km if try not to bread on the glases. Why dont just make it possible, even if most computers cant handle this and have every other setting on full or high, hope you see the point. And i have a feeling that you already know the answer to youre question. ---------- Post added at 07:27 PM ---------- Previous post was at 07:17 PM ---------- Have to add. The trajectory = game physics. -
viewdistance and other dissapointments
arma2disapointed replied to arma2disapointed's topic in ARMA 2 & OA - SUGGESTIONS
The point is that the trajectory of the projectile should be physically corect. Without using any scripts. And with artillery you dont have to see the target, or it could be rain/fog that day so the viewdistance is 1 km. Second would be to deside what aiming to have on the artillery. -
numerical entry for motars and cannons
arma2disapointed replied to twisted's topic in ARMA 2 & OA - SUGGESTIONS
I would say that the weakness of the game engine is that you need to add addons to the game to make it a whole or compleat game. BIS could do this from the start, and so what that the game would be big. Now it´s just done for addons, and it´s very rareley you got to experiance a multiplayer game with everything 100% working if there is many addons inside. -
viewdistance and other dissapointments
arma2disapointed replied to arma2disapointed's topic in ARMA 2 & OA - SUGGESTIONS
Me to, but not forever, like 10 more years. 18 km!!! you crazy? I prefere 25 km. Dont think it´s impossible, like this:eek::j: ---------- Post added at 04:20 PM ---------- Previous post was at 04:14 PM ---------- FrG_Au Is that a warm cup of wiskey you have there? From what you write, you dont know what a real idiot is.:bounce3: And i dont going to tell you that you remind me of santa close, it´s just that i cant see whats so funny in the post above. Can always forgive a fool for caling me an idiot. To stay at topic i suggest to talk about the choise in the poll. -
viewdistance and other dissapointments
arma2disapointed replied to arma2disapointed's topic in ARMA 2 & OA - SUGGESTIONS
Viewdistance could be somthing you need. Drawdistance could be somthing you want. If you going to shoot with this(finnish? sure not taliban) gun, for real men. Like it.:) -
numerical entry for motars and cannons
arma2disapointed replied to twisted's topic in ARMA 2 & OA - SUGGESTIONS
Could be done in some basic but realistic way. here somthing that could be a polish or (finnish maybe) mortar bigone. Dont look like talibans. 240 mm:yay: But i like this better. And i also like the music, they are seriusley shooting fast. Cant play with those men, they would eat you alive. To bad it could not be in Arma2, as they have a crew of foure with a loader inside, and it look like it only can be 3 crew in Arma. -
viewdistance and other dissapointments
arma2disapointed replied to arma2disapointed's topic in ARMA 2 & OA - SUGGESTIONS
Agree with luckyhendrix on that. And who dont? -
viewdistance and other dissapointments
arma2disapointed replied to arma2disapointed's topic in ARMA 2 & OA - SUGGESTIONS
I could respect that you cant see me, so i can tell you that i am only one, writing on my computer. -
viewdistance and other dissapointments
arma2disapointed replied to arma2disapointed's topic in ARMA 2 & OA - SUGGESTIONS
It´s not about the cost of the game. Do you think i am a dog or somthing? -
Level Of Detail (LOD) problems -not performance related:
arma2disapointed replied to -=seany=-'s topic in ARMA 2 & OA - SUGGESTIONS
You just need more CPU power to make all detail´s visible further away. Simple as that. buy a motherboard with 2 CPU´s, they are not expensive. Hopfully BIS will add some more sliders and graphics option to the game later. BIS could have done everything right, but they just want to tease you. -
numerical entry for motars and cannons
arma2disapointed replied to twisted's topic in ARMA 2 & OA - SUGGESTIONS
And you cant blame addonmakers when there addons are buggy, witch they usually are in some way. BIS you could blame if you bought the game. Besides that, a learning curve isn´t bad at all, you could specialize in one or a few positions, besides running and gunning.