I've set up a cracking little Sniper HQ camp and I wanted to put a satellite phone on a folding table to be used as the UAV control. The only problem I have is getting the phone briefcase to sit on the table.
I've seen the enemy flee in game but I was wondering if it's possible to trigger it in the editor?
eg: A Large fortified enemy position/town and right in the middle is a commander/officer type unit that holds the key to the enemy morale. Once he is dead by sniper shot to the head they all start surrendering/fleeing.
I'm thinking it will be an !alive trigger but I'm not sure how to apply it to the entire enemy morale which could be a hundred or so units in the town?
Yes you simply group or sync ( I cant remember which off the top of my head.) the trigger to the player. The options in the trigger will change to ones related to your squad.
You can add the moves to the on activation field of a waypoint or trigger.
I have a spec ops officer in my mission who drops and does pressups every so often.
Currently Ambient Civilians don't do much for me apart from get trapped in the doorways like Han Solo trapped in Carbonite.
Some of them moan as if they are injured, it freaked me the hell out playing a night mission after a few Js.
I have a mission to rescue a chap in a town and I'd like him to join my squad once we get in close proximity. Is this possible? Tried a number of things and searches and have come up blank.