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Everything posted by thhamm
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You're right. The Proman version is missing the last 3 slots (9 of 12). The last 4 slots should be assigned Heavy Armor, with the 3 missing slots and 1 human player the heavy armor is missing completely. We'll fix it.
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ARMA 2: OA Linux Server beta 1.60.86521
thhamm replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
dang, thanks alot! -
the idea is intriguing, and i did some experiments the last couple of days. i'm not sure i can implement a satisfying solution right now. there's just too much to handle and code, because it's just completely outside the original crCTI scope, IMO. and there are much more important things left to get the crCTI up to speed, so we can hopefully play it with Arma3. we could try to get some crude version going, by just setting all "playable" units to "non playable" in the editor, except for one leader, then join your other teammembers to it. then mark them "playable". you could at least join as a whole team, the first problem being spawn positions at startup.
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so, if i understand you correctly, you want lets say, one group per side, both with human playable slots? lets say, both november groups are all human, the other AI groups are unplayable, but still present? hmm.
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hmm. not sure, but looks like setDir is broken in this build. anyone seeing this too? everything keeps being aligned straight north.
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A2OA Linux Server beta 1.59.84216
thhamm replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
Hmm, suddenly i'm getting lots of warning messages with this version. Even without mods/no beta: sorry, my bad. ignore it. -
i think that's normal and intended engine behaviour. there's definitely nothing in the mission code that could cause this.
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Hmm. I don't think this is strictly caused by the mission itself, other than that it gets pretty complex after while, and that data has to be transferred to every client connecting. There are many other posts and CIT tickets dealing with the "Receiving ..." issue, maybe that will help. What is your server bandwidth / bandwidth settings (basic.cfg)?
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Hello mazza, thanks for the feedback. Can you be more specific? How exactly does it fail? Is it really hanging "forever" or does ist just take too much time (as you said >10 min), but eventually will it continue? At which point does it stop? (What is the Loadingscreen text, what's the client and server .rpt saying?) Does it work joining a different slot? What are your Server FPS at that point, and what Game parameters (Amount of Towns, Resistance, Civilians etc.)? Any mods?
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A2OA Linux Server beta 1.59.79548
thhamm replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
of course it's headless. thats why i said "use Xming" as a remote display. -
A2OA Linux Server beta 1.59.79548
thhamm replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
I use Wine to patch my Linux Server using the regular .exe Patches. Works pretty good, you just have to import the needed registry keys. If you need an X Server for Windows, use Xming. No need to upload 8GB. -
ARMA 2: OA beta build 81774
thhamm replied to -GLT-Sarge's topic in ARMA 2 & OA - BETA PATCH TESTING
same here. -
same here. around 30 minutes too.
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yes there is actually.
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there will never, EVER be anything like THAT in any crCTI code i modified. EVER. no way. seriously. :p i know.
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A2OA Linux Server beta 1.59.79548
thhamm replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
absofsckinglutely, and it's running great so far. -
A2OA Linux Server beta 1.59.79548
thhamm replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
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i can so relate to that. :p http://www.youtube.com/watch?v=GldbjXB7H6g
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ARMA 2: OA beta build 78183
thhamm replied to PogMoThoin's topic in ARMA 2 & OA - BETA PATCH TESTING
http://www.arma2.com/beta-patch.php [78113] Fixed: AI no longer sees through fog better than player. (http://dev-heaven.net/issues/12178) i'll be darned! -
ARMA 2: Operation Arrowhead - Linux Dedicated server - 1.57.76894 & beta 1.57.76934
thhamm replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
:bounce3: -
seems i've got the same problem here, although with crCTI.
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whats happening?
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yeah, crcti 09 AICO used to use transport duty, but he placed the dropoff WP too close to enemy towns, so i disabled it. that's one thing i want to rewrite. yes i saw that! glad you like it. feedback is always welcome.
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AI Groups should board vehicles, including choppers, when ordererd "Pick Up Wait" > 0. Then you can set up 2 CO Waypoints and another group with order "Transport Duty" and "Buy at: Transport Air". That's what i do most of the time.