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thhamm

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Everything posted by thhamm

  1. thhamm

    CRcti Proman

    yeah i'm constantly scripting and updating it, but i'm too lazy to post it here. any details on the crashing?
  2. Me too. It won't break as much code as _index but is still short and straightforward.
  3. >forEach: // variable _index added to retrieve the position of _x within the Array Please don't do this. That's a real codebreaker. Prefix it, if you have to, _x_index, whatever, but not just _index. You could have named it _i, _j and _k, that would be even worse. :( Sorry for the rant.
  4. there's a function especially for this: http://community.bistudio.com/wiki/mapGridPosition
  5. thhamm

    CRCTI Warfare ( cti ) MP

    ok this happens to me too, but not always. never had 0 fps. :/ i'm on it.
  6. thhamm

    CRCTI Warfare ( cti ) MP

    Okay, i've added an Option to limit the amount of Towns, but not their Locations (yet). (since 1.6r2). Hope it works. well you can save 4 presets of gear in the rearm dialog, or what do you mean? that would be the next *big* step. rewrite all dialogs. :eek: If autolists are enabled, nothing, as every vehicle/equipment is added automatically. If autolists are off, then it adds most of the ACE vehicles and some of the equipment. Bit confusing right now. :rolleyes:
  7. thhamm

    CRCTI Warfare ( cti ) MP

    Hi there, thanks for the Feedback. Selectable amount of Towns, random Towns/Orientation is definitely something i will implement, actually i'm already working on it. The Autolists are a little Experiment, it just takes a while for the Server to iterate through all Classes and populate the lists. Until it's finished you're stuck on the Island. The Autolists are just that you can use all installed Equipment/Vehicles without having to modify the Mission itself. Adding a Parameter to select which Factions will be included is a good idea! ---------- Post added at 06:29 PM ---------- Previous post was at 06:28 PM ---------- Well i have a Takistani Version online, it works with Combined Operations at least.
  8. thhamm

    CRCTI Warfare ( cti ) MP

    Try it with a dedicated Server, that should work then.
  9. thhamm

    CRCTI Warfare ( cti ) MP

    Try my Version if you like, need some Testers anyway: http://www.vsbw.de/~arma Set Missionparameters "ACE Models", "ACE Wounding System", "Auto Equipmentlist" and "Auto Unitlist" to "ON".
  10. thhamm

    CRCTI Warfare ( cti ) MP

    which mission/version exactly?
  11. Sorry to say it, but i concur. But this could be a some other bug, because at my end this sounds nothing like the two samples here: http://dev-heaven.net/issues/10439
  12. thhamm

    New Beta build 70184 is up!

    same here btw. (so stop the conspiracy theories, all) :p
  13. thhamm

    New Beta build 70184 is up!

    maybe there aren't any changes? http://en.wikipedia.org/wiki/Placebo just kidding. :)
  14. thhamm

    CRCTI Warfare ( cti ) MP

    If someone's interested, i too have been messing around with the crcti WARFARE .09 Codebase for some time now. I tried to fix some of the issues i came across, but it's still not without flaws. JIP is still shoddy at best. 49 Towns all over Chernarus New Parameters, eg. to disable Heavy Armor, Choppers, Planes, AntiAir ACEX Vehicles optional scripted with 10% more love than the next leading CTI! :) You can get my current "build" - which might be broken at any time - at http://www.vsbw.de/~arma/. Or Connect to "Kastenbier CTI Server", if online and open. But don't expect or demand anything.
  15. thhamm

    Patching ArmA 2 under Linux

    I just use Wine via remote X display. Works fine so far.
  16. An updated version of Linux beta server build 60994 is available now for download. Most important change is added support for http://www.battleye.com anticheat system. uhm, it reports as version "1.05". :confused:
  17. i'd say that's a legit feature request. "#lock" for the old behaviour, but "#lock [password]" to set a temporary password maybe?
  18. Server FPS are really good here now. I'd say even better than the current Windows server. Thanks. :) Hmm. It maybe leaking though. Game is running for nearly 4hrs now, #monitor reports 360MB usage, but resident set is 890MB and rising.
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