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dimitri_harkov

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Posts posted by dimitri_harkov


  1. Thanks guys!

    @domokun: Indeed, so many unexplored conflicts out there. Korea, Suez Crisis, Algeria, Vietnam (French Phase), Indo-Pakistani conflicts...

    So many ideas, so little time :/

    ***

    But thanks to GranQ and his collegues from the Swedish Forces Pack team (check it out!), I have something new to show:

    9NIdHral.jpg

    Swedish UN checkpoint

    Many thanks go to Sweden - and I have the feeling there is more to come... :)

    ***

    Meanwhile, work on the map and the other factions continues.

    Cheers,

    D.


  2. The bug I reported earlier seems to be a timing problem.

    The AGM-scripts that throw the error are executed before the mission is fully loaded and stop spamming the .rpt when it is.

    After that, everything works as expected (bar the issues already reported by other people).

    And a feature request:

    It would be nice, if mission makers could somehow set who can use the repair features.

    Mabye like you did with the medical system (e.g.: this setVariable ["AGM_IsEngineer", true])

    Cheers,

    D.


  3. I am aware of where I used that.

    Good for you. I'm only trying to help.

    Does the error occur with only AGM and CBA enabled. Maybe in a blank mission?

    It indeed seems to be mission related, and occurs no matter if other addons are used are not.

    And: no, there are no onEachFrame event handlers used in the mission (unless some BIS script gets executed that uses it - but none of my scripts do).

    Cheers,

    D.


  4. I think you are running another mod, which uses the onEachFrame command. Maybe some bullet tracing mod?

    I indeed run other mods, but none with onEachFrame.

    And everything works flawlessly with AGM v0.94.1.

    The bug started with AGM v0.95.1.

    It seems to be related to fn_onLoadRscDisplayChannel.sqf and/or fn_currentChannel.sqf, both of which are new additions.

    Cheers,

    D.


  5. Congratulation on the release of your latest version.

    One possible bug report - my .rpt gets flooded with these entries:

    14:24:28 "profilename/BIS_fnc_log: [bIS_fnc_addStackedEventHandler] Stack as been updated with ID (AGM_currentChannel) for Event (onEachFrame) executing Function ({if (ctrlText (uiNamespace getVariable ["AGM_ctrlChannel", controlNull]) != "") then {uiNamespace setVariable ["AGM_currentChannel", ctrlText (uiNamespace getVariable ["AGM_ctrlChannel", controlNull])];};}), Replaced: (true)"

    Any idea what might be causing this?

    Cheers,

    D.


  6. Thanks :)

    Yeah, I talked about "... those characteristic large Swedish [ammo] pouches ..." (those? The pic is from the Suez crisis, but I guess they are the same in the Congo), while you mentioned an unspecified pistol (Lahti Husqvarna m/40?).

    But no hurries or worries. I'm more than happy to get anything you might offer at any time of your choice. And if not, you already helped a lot with that excellent Kpist :)

    Cheers,

    D.


  7. Hello Zukov.

    if you port to A3 do you want to use some Iron Front assets?

    No, the mod will be a stand-alone total conversion again.

    comm HQ is intriguing to me, what is the purpose?

    It has an in-built ACRE radio and was used as a static radio station.

    boats ships are a limit to 60 m there will be only a static version?

    No, both moving and static ones at some point, just like in the A2 version.

    the japan soldier will have the asian face in A3?

    Of course they will have Japanese faces, just like in the A2 version.

    Cheers,

    Dimitri


  8. Thanks for your kind words guys :)

    Is there any chance to make weapons/vehicles JSRS compatible?

    That would be easy enough it seems, but I am not sure if it's worth the effort at the moment, as LJ's new soundmod is probably out before [DA3]tCC has been released and unlikely to be compatible. But I will certainly keep that in mind.

    Awesome! :D

    Especially your weapons, Babylon ;)

    I'll try find the IDFs photos of the time. Will help with the UN forces look.

    That would be helpful indeed :)

    Do you accept donations, Dmitri?

    You are talking about models or money? Hell, I'd take both! :D

    I have not set up anything for the latter, however.

    Cheers,

    D.


  9. DIH Africa III:



    The Congo Crisis

    v76tNHa.jpg

    A small total modification for ArmA3

    covering the Congo Crisis 1960-1965

    by Dimitri_Harkov

    A first release will concentrate on the early events of the crisis - mainly the Katanga Secession.

    Planned features:

    • 5 major factions:
      Force Publique/Armée Nationale Congolaise
      Gendarmerie Katangaise and their allied mercenaries
      UN troops (probably Swedes, Irish and Indians)
      Armée Populaire de Libération
      Belgian Army
    • a unique and diverse collection of equipment for many gameplay options
    • Terra Atormentada II: an African map, currently about 55 km² in size, but expanding ;)
    • support for popular 3rd party addons like TFAR and AGM



    Some WIP pictures:

    la8TtlJl.jpg

    ANC soldiers search a village

    IfvN2Jwl.jpg

    a band of mercs, cruising in Waxbutter's Jeep

    5h7IFMll.jpg

    a WIP merc in Katangan service

    sSCe4cEl.jpg

    an actual beta-test pic: failed hostage rescue, mercs vs. FP deserters

    Designer's Notes:

    Much like its predecessor in the series - Guerra do Ultramar for A2OA - this mod covers a little known war with almost endless gameplay options.

    It is a war of small units that cover vast distances - something that seems to be perfectly suited for the ArmA engine.

    I try to create a package that offers many possibilities on a hopefully AI friendly and well performing map.

    While trying to stay close to history, gameplay and availability is always more important when selecting assets for the project.

    This is a real community project. I can hardly model and my 2D skills are not much better.

    I would not have gone anywhere without community help. A big 'Thank you!' to all contributors. You are just awesome!

    Notable contributers so far:

    -Swedish Forces Pack/granQ: k-pist m/45

    -Petrtlach/CSA 1938: Kar98k

    -Waxbutter/Hell in the Pacific: vegetation, Willys jeep

    -BabylonJoke: Thompson SMG

    -Forgotten Hope Warzone: Beta Testing

    Also many thanks to Bohemia Interactive for still allowing/supporting modding in these days of DLCs.

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