dimitri_harkov
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Posts posted by dimitri_harkov
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George Takei as 'Capt. Nim' from 'The Green Berets'? :D
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Indeed - Lauri Törni would be cool ;)
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Thanks guys!
@domokun: Indeed, so many unexplored conflicts out there. Korea, Suez Crisis, Algeria, Vietnam (French Phase), Indo-Pakistani conflicts...
So many ideas, so little time :/
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But thanks to GranQ and his collegues from the Swedish Forces Pack team (check it out!), I have something new to show:
Swedish UN checkpoint
Many thanks go to Sweden - and I have the feeling there is more to come... :)
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Meanwhile, work on the map and the other factions continues.
Cheers,
D.
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How could I miss this for 20 days?
Excellent news!
Best of luck and above all: motivation! to the whole team.
Cheers,
D.
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Thank you,
and cheers to CimaleX for his latest mission! :)
I hope to bring some of this back for ArmA3 with the 'Congo Crisis' main project.
Cheers,
D.
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I'm glad to be of service :)
Nice new updates btw, Toadie!
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Put the HLC ammo box from your AR15 pack somewhere on the map and set it to 'probability of presence' 0 (zero) if you don't want it to actually be there.
This should make sure the required addon will be added to your addons array, and so it will be properly loaded and hopefully result in working multiplayer.
Cheers,
D.
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Maybe the HLC addons are not present in the mission's 'required addons-array' (in mission.sqm) for any reason?
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Interesting. Well, personally I can't wait for the competiton to be over so the real community can come back together and make some awesome projects - not for money or fame but for fun and good karma ;)Amen to that!
Cheers,
D.
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The bug I reported earlier seems to be a timing problem.
The AGM-scripts that throw the error are executed before the mission is fully loaded and stop spamming the .rpt when it is.
After that, everything works as expected (bar the issues already reported by other people).
And a feature request:
It would be nice, if mission makers could somehow set who can use the repair features.
Mabye like you did with the medical system (e.g.: this setVariable ["AGM_IsEngineer", true])
Cheers,
D.
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@Chairborne:
I guess you are looking for this?
https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-For-developers
Cheers,
D.
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I am aware of where I used that.Good for you. I'm only trying to help.
Does the error occur with only AGM and CBA enabled. Maybe in a blank mission?It indeed seems to be mission related, and occurs no matter if other addons are used are not.
And: no, there are no onEachFrame event handlers used in the mission (unless some BIS script gets executed that uses it - but none of my scripts do).
Cheers,
D.
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I think you are running another mod, which uses the onEachFrame command. Maybe some bullet tracing mod?I indeed run other mods, but none with onEachFrame.
And everything works flawlessly with AGM v0.94.1.
The bug started with AGM v0.95.1.
It seems to be related to fn_onLoadRscDisplayChannel.sqf and/or fn_currentChannel.sqf, both of which are new additions.
Cheers,
D.
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Congratulation on the release of your latest version.
One possible bug report - my .rpt gets flooded with these entries:
14:24:28 "profilename/BIS_fnc_log: [bIS_fnc_addStackedEventHandler] Stack as been updated with ID (AGM_currentChannel) for Event (onEachFrame) executing Function ({if (ctrlText (uiNamespace getVariable ["AGM_ctrlChannel", controlNull]) != "") then {uiNamespace setVariable ["AGM_currentChannel", ctrlText (uiNamespace getVariable ["AGM_ctrlChannel", controlNull])];};}), Replaced: (true)"
Any idea what might be causing this?
Cheers,
D.
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Thanks :)
Yeah, I talked about "... those characteristic large Swedish [ammo] pouches ..." (those? The pic is from the Suez crisis, but I guess they are the same in the Congo), while you mentioned an unspecified pistol (Lahti Husqvarna m/40?).
But no hurries or worries. I'm more than happy to get anything you might offer at any time of your choice. And if not, you already helped a lot with that excellent Kpist :)
Cheers,
D.
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Yes, the Armée Populaire de Libération will be included at some point.
But as said before, the first release will be Katanga-themed.
Cheers,
D.
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Hello Zukov.
if you port to A3 do you want to use some Iron Front assets?No, the mod will be a stand-alone total conversion again.
comm HQ is intriguing to me, what is the purpose?It has an in-built ACRE radio and was used as a static radio station.
boats ships are a limit to 60 m there will be only a static version?No, both moving and static ones at some point, just like in the A2 version.
the japan soldier will have the asian face in A3?Of course they will have Japanese faces, just like in the A2 version.
Cheers,
Dimitri
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@Grumpy Old Man:
Cheers! Thanks for the heads-up - that will make it easier indeed :)
@Bilu90:
The APL troops were not on the top of my list (since I want to cover the Katanga secession fist), but it should not be too hard to do them.
Most seem to have worn at least parts of ANC uniforms.
Cheers,
D.
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That looks great indeed :)
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Nice!
And thanks for updating the exporter :)
Cheers,
D.
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Thanks for your kind words guys :)
Is there any chance to make weapons/vehicles JSRS compatible?That would be easy enough it seems, but I am not sure if it's worth the effort at the moment, as LJ's new soundmod is probably out before [DA3]tCC has been released and unlikely to be compatible. But I will certainly keep that in mind.
Awesome! :DEspecially your weapons, Babylon ;)
I'll try find the IDFs photos of the time. Will help with the UN forces look.That would be helpful indeed :)
Do you accept donations, Dmitri?You are talking about models or money? Hell, I'd take both! :D
I have not set up anything for the latter, however.
Cheers,
D.
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No, there will be no more updates of the ArmA2 version.
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Thanks guys :)
are you using CUP or massi´s weapons?I used Massi's at first, but am using my own (im)ports and donated ones now.
Is it "shipping" with a campaign or just SP and MP scenarios?I will only create MP missions. But maybe some of them can be played by a single person too.
Cheers,
D.
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DIH Africa III:
The Congo Crisis
A small total modification for ArmA3
covering the Congo Crisis 1960-1965
by Dimitri_Harkov
A first release will concentrate on the early events of the crisis - mainly the Katanga Secession.
Planned features:- 5 major factions:
Force Publique/Armée Nationale Congolaise
Gendarmerie Katangaise and their allied mercenaries
UN troops (probably Swedes, Irish and Indians)
Armée Populaire de Libération
Belgian Army - a unique and diverse collection of equipment for many gameplay options
- Terra Atormentada II: an African map, currently about 55 km² in size, but expanding ;)
- support for popular 3rd party addons like TFAR and AGM
Some WIP pictures:
ANC soldiers search a village
a band of mercs, cruising in Waxbutter's Jeep
a WIP merc in Katangan service
an actual beta-test pic: failed hostage rescue, mercs vs. FP deserters
Designer's Notes:Much like its predecessor in the series - Guerra do Ultramar for A2OA - this mod covers a little known war with almost endless gameplay options.
It is a war of small units that cover vast distances - something that seems to be perfectly suited for the ArmA engine.
I try to create a package that offers many possibilities on a hopefully AI friendly and well performing map.
While trying to stay close to history, gameplay and availability is always more important when selecting assets for the project.
This is a real community project. I can hardly model and my 2D skills are not much better.
I would not have gone anywhere without community help. A big 'Thank you!' to all contributors. You are just awesome!
Notable contributers so far:
-Swedish Forces Pack/granQ: k-pist m/45
-Petrtlach/CSA 1938: Kar98k
-Waxbutter/Hell in the Pacific: vegetation, Willys jeep
-BabylonJoke: Thompson SMG
-Forgotten Hope Warzone: Beta Testing
Also many thanks to Bohemia Interactive for still allowing/supporting modding in these days of DLCs. - 5 major factions:
Task Force Arrowhead Radio
in ARMA 3 - ADDONS & MODS: COMPLETE
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Sounds like you used some kind of old/outdated/buggy gear saving/loading script of some kind that messes up the radio IDs.
This used to happen with old version of VAS, for example.
Anyway, nkey will know :)