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dimitri_harkov

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Everything posted by dimitri_harkov

  1. That really sounds great :)
  2. I guess it's far easier to script a custom or tweaked ambient civilian module... I'll have a look at this and let you know, if you are interested.
  3. Yeah, that's what I occasionally got too. Maybe also upload a pure archive (i.e. none-installer) version? Anyway: To all people having troubles downloading Unsung: Keep trying, it's really worth it! :) Cheers, D.
  4. If that helps: I downloaded UNS thrice from Armaholic (always the 'fixed' version) and twice from torrent and it always failed at the CRC check. After a 4th try on Armaholic it suddenly worked. OS: Win 7 64 Looks like you just need to keep trying ;) Cheers, D.
  5. dimitri_harkov

    Arma3 Characters Modding Tutorial

    Neither / nor. AFIAK, the 'naked' body model completely replaces the 'uniformed' model and vice versa. Your approach would still work though. You just need to model a pant 'uniform' with naked upper body. Cheers, D.
  6. Great job on the latest version! Congratulations and thanks for sharing :) On thing, maybe a bug report or a feature request: The MG of the M48A3's commander cupola can only be operated if turned out. While I don't know if this is realitic or not, I'd humbly ask for one of two options (if you ever patch Unsung for A2 again, that is): -Either make the MG useable when turned in too, or -remove the MG completely and replace it with a periscope only. The reason for the request is, that now you can not move the view vertically when turned in because of the well known engine limitation. This renders the commander a bit useless unless you are on an extremely large bit of flat ground. Anyway, no biggy. Enjoying UNS a lot so far and am looking forward to see it again in A3 :) Cheers, D. EDIT: Oh, and maybe you could put the backpack proxy on the soldier models without modelled backpacks, at least.
  7. Very nice teaser-release Topas. I especially love the look of the included trucks - great textures. But the Germans and Poles look great too. I also like the selection of unique weapons that helps W39 to stand out from other WW2-themed mods. Keep it up, and if you are ever stuck with a config/scripting issue, just PM me. Cheers, D.
  8. Hey, that's a nice surprise! I'll check that out ASAP. Thanks for all your efforts W'39 team :) Cheers, D.
  9. dimitri_harkov

    Invasion 1944 V3.0

    Greece 1941 would be nice for a change. But since this would probably be too much work, I guess Italy 1943-45 would be an other good choice. But hey, in the end, I will love & play whatever the I44 team comes up with :) Keep it up! Cheers, Dimitri
  10. dimitri_harkov

    How to update your weapons for arma 3.

    yup, that's it. ENERGA rifle grenade on G3 barrel in this case. This works perfectly in ArmA 2 - something has changed in A3.
  11. Awesome update. Three 'Horray!'s for Aplion and the Unsung team :) D.
  12. dimitri_harkov

    How to update your weapons for arma 3.

    Good idea... but is there an animation source for the 2nd muzzle only? Thanks for the tips & links! :) Cheers, D.
  13. dimitri_harkov

    How to update your weapons for arma 3.

    Have any of you experts tried getting rifle grenades into ArmA 3? I ported a G3 assault rifle with rifle grenades, and while the weapon works flawlessly, the rifle grenade does not show up when it's loaded (I can switch to it normally, it fires as it is supposed to,...) It seems to me that 'modelSpecial' does not work for rifle magazines anymore, only for launchers (this used to work in ArmA 2). Strange enough, the view axis stored in the modelSpecial's memory LOD isused - just the correct view LOD doesn't show up (?). Any ideas? Thanks for this immensly helpful thread btw. :) Cheers, D.
  14. dimitri_harkov

    Old stlye US Army BDU

    Awesome, thanks for sharing this :)
  15. That is really a major issue for some of us. Please vote on this ticket: https://dev-heaven.net/issues/71233 Cheers, D.
  16. dimitri_harkov

    Arma3 Characters Modding Tutorial

    Oh, it was just a very dirty solution to directly replace the model paths in both a soldier entry and the corresponding uniform entry... Cheers
  17. dimitri_harkov

    Arma3 Characters Modding Tutorial

    Sure, but could you be a bit more specific? Which cfg? model.cfg? Cheers, D.
  18. dimitri_harkov

    Arma3 Characters Modding Tutorial

    Yeah, thanks a lot Vespa & Pettka! That solved the problems with binarized models crashing the game for me :) Cheers, D.
  19. I'd prefer a small, polished and bugfree P'85 pack, just enough to get started. Like: a tank, an apc, a truck, a rifleman and a handfull of weapons for 2 opposing sides. Cheers, D.
  20. dimitri_harkov

    Bringing A2 weapon addons to A3

    there is already an all in one config available over at kju's devHeaven page.
  21. dimitri_harkov

    Balkan war mod w.i.p

    Yes! Awesome, thanks for sharing :) Cheers, D.
  22. Well, that's your choice of course, but a bit ridiculous. HIP is definitly more '1.0' than many mods out there. You definitly can't judge the state of any mod by it's version number. And the classlists are pretty much complete too. D.
  23. dimitri_harkov

    Arma 2 Addon request thread

    Yes, search for SLX mod. EDIT: Try the COSLX Mod. It seems to be an enhanced version of SLX by G. S.
  24. This is known vanilla bug (mentioned in the HIP manual incl. workaround). Vote for it HERE if you want it solved. Cheers, D.
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