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Casus_Belli

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Everything posted by Casus_Belli

  1. There must be some way to disable, toggle off, or otherwise get rid of respawning in some of the otherwise excellent missions. Being able to purchase fully-trained soldiers in the middle of a battle is bad enough, but respawning just completely ruins these wonderful missions. Someone must know how to do it.:confused:
  2. Casus_Belli

    SP Mission: Sweep & Strike

    Yes, I do, but it doesn't show up in-game.
  3. Casus_Belli

    SP Mission: Sweep & Strike

    This sounds like a great mission but it's not showing up in my sp scenarios, even though I followed all the instructions. Any help?
  4. Casus_Belli

    New players need a detailed manual!

    I agree, and also want to know about the laser designator, and the "lot of things that aren't covered, and ... new stuff in Arma 2 that has yet to be explained."
  5. Casus_Belli

    New players need a detailed manual!

    My problem is that I downloaded the game from steam and the manual-viewing app won't initialise. Where can I get this manual?
  6. Casus_Belli

    Respawning in SP campaign

    I have been playing the demo Death Valley mission in single player and it would be great if it wasn't for this completely ludicrous thing where your men get killed and then there they are again. If I could find a way to stop it from happening, I'd be very grateful. Mind you, it is only the demo, so I'm not complaining, it just seems crazy that you can't turn it off, and it means I might not buy the game. Buying units on the fly is a bit (like, a lot) dodgy too isn't it? You can just purchase a fully-trained marine who miraculously appears beside you in the middle of the battle? Yeah, right.
  7. Casus_Belli

    Respawning in SP campaign

    I'll buy this game if someone can assure me that there is no respawning for friendly or enemy units in the single player campaign, or that you can disable it. Respawning is an abomination :mad:!
  8. Casus_Belli

    FOR B.I. Please read

    Manoeuvre is often misspelt as manoeuver by Americans.
  9. Casus_Belli

    respawn, be or not to be?

    Well yes, that's why it's scary. To me if it's not scary (or at least a convincing illusion of scary) it's not fun. It's called warfare, y'know? It's dangerous? Everybody's got their own preferences, but I really can't see the point of respawning. Sure, there's a chance you'll get killed early on. If you're me, it's a very good chance! But isn't that the whole point? I guess I'm talking mainly about the single-player game, but I think it holds in MMO games as well. You might prefer to play around like a bunch of kids at a laser park, but don't try to pretend it's anything other than that. I really have no problem with that, but it would be nice to have the other option for serious thoughtful play as well. What happens in the single player campaign? And what is CP? ---------- Post added at 01:47 PM ---------- Previous post was at 01:43 PM ---------- Oh by the way, does anyone know of a way to disable respawning in the Death Valley scen in the Demo?
  10. Casus_Belli

    respawn, be or not to be?

    There is no middle ground. If you have a system that includes any kind of respawn, you cannot claim to have anything resembling a serious simulation. It's very simple: no respawn = interesting simulation; respawn = silly kids game. The whole point about small- or medium-unit tactics is that you have to use and conserve what you have.
  11. Casus_Belli

    respawn, be or not to be?

    Is there any way to turn off the respawn in the demo mission, Valley of Death? Personally, I cannot imagine why anyone would want to play a game like this with a respawn function. Completely ruins a fantastic game; may as well be kids running around saying bang bang you're dead, count to 20 and get up again. That's how we played it when I was nine.
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