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10 GoodAbout beugnen
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Rank
Private First Class
core_pfieldgroups_3
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Interests
gaming, programming
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Occupation
programmer
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Biography
indie game dev from the 80s, now loves playing games for fun as well as admiring their technicality
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mickyduncan
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schmickee
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Origin
beugnen
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Why there are so few reviews?
beugnen replied to ErcanKazaz's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Yes why hasn't say IGN reviewed the game? Too busy praising silly games like FTL. Pitty, CCGM is still rather impressive despite some fixable flaws. -
A wiki would be nice, otherwise well done!
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Please fix the pathfinding
beugnen replied to liq3's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Agreed, but it has been well established since the early 90s by the fine work of Mr Reynolds of OpenSteer, Boids, SGI, Sony and EA fame, not to mention an open library is available. [1] [1] http://www.red3d.com/cwr/steer/ http://www.red3d.com/cwr/ http://opensteer.sourceforge.net/ ---------- Post added at 07:13 AM ---------- Previous post was at 07:09 AM ---------- perhaps, but thats generally not the way to do it since it makes things behave like a AFX model racecar track.[1] [1] http://www.red3d.com/cwr/steer/ -
Can I unlock firewalls/scramblers/shield-boosters for my islands?
beugnen replied to beugnen's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
No sorry, I meant my islands. Thanks -
Can I unlock firewalls/scramblers/shield-boosters for my islands?
beugnen posted a topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I built a defense island but I'm pretty sure it didn't have any of the above. Did I miss it or are they for the enemy/neutral islands only? Cheers -
How to Time Warp anywhere, anytime
beugnen replied to Unc's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
"So if you choose 5.0 then the game will run (roughly) at 5 times the speed, if you choose 10.0, then it'll run 10 times the speed" In my tests, "10" had the same effect as "5". Unfortunately though, I found this tool had the effect of making the game crash even when running at normal speed. Of all the bugs in CCGM, one thing that it does right is not crash under normal conditions -
Please fix the pathfinding
beugnen replied to liq3's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
here's a very nice API for autonomous steering by Mr Craig Reynolds called OpenSteer -
Please fix the pathfinding
beugnen replied to liq3's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
+1 please fix/open-up-to-modding pathfinding -
NVIDIA video card(s) owners read here!
beugnen replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
sigh. though I'm not qualified to do open heart surgery i can relay information from experts that it is dangerous. do you understand the metaphor yet? if you must know I've been building systems longer than your brief stint in the armed forces. and yet claims such as these are rather pointless since i'm fairly sure no university offers degrees in computer assembly the likes of which that occur at the shop-front level. the likes of dell or apple are a different story of course. i doubt you would be let in the door without recognised and proven qualifications. finally, urinating competitions are tiresome and that is the final word ill say on this matter. -
not a bad article. it is no surprise that the more powerful cpu attains the highest benchmark in this cpu-bound application. it does not really prove anything. it is much like finding a cpu for a ray tracing application[1] i fear that A2 is going to be used by some as a CPU benchmark application when in fact it is perhaps just an example of poorly written code. [1] ray tracers do not use GPU
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NVIDIA video card(s) owners read here!
beugnen replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
what a ridiculous and irrelevant thing to say. just because i may or may not have installed water-cooling systems, i do know for a fact that open heart surgery is rather risky. so by your logic as an 'expert' water-cooler installer, a surgeon will recommend DIY heart surgery to be performed by anyone? i think not. finally on spelling, everyone makes a mistake. i'm quite sure if i google the planet for all your posts it is highly probable i will find an incident of shall we say accidental spelling too. oh and i don't need a moderator to fight such trivial fights, i am more than capable of winning any war of words, logic and basic common sense with you anytime my friend. -
oh dear seems Mr Dictionary has failed us again please refrain from posting until you have left school
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ARMAIIMark - slower with SLI
beugnen replied to GunSlingerAUS's topic in ARMA 2 & OA - TROUBLESHOOTING
agreed, normally SLI should offer improvement.[1] how many test runs did you run though when you got the 9% improvement? is it reproducible? do you still get the same result after quitting and re-running the game? finally, try the test again after rebooting. this will reduce the error margins i suppose but more importantly whether the improvement was a curious one-off. let us know how you go ------------------------- [1] there is a disturbing trend of games that are immune to SLI/crossfire. initially i was reasonably sure that we were told such things was in the driver level and that games did not have to be programed against it. there are conflicting reports about this today. ---------- Post added at 08:22 AM ---------- Previous post was at 08:11 AM ---------- interesting, but im not sure that is entirely true. in SLI cards are configured as master and slave. data is sent to the master and relayed to the slave via the sli bridge thus excluding the need for cpu or motherboard intervention. even in systems without the bridge, the motherboard is able to send data between cards in pcie. i couldnt quite understand what you meant by cpu, so ill just recap. it is widely known and proven that the game is cpu-bound. gpu is making insignificant impact to game performance. -
don't believe everything you read on sites such as slashdot. for one thing they failed to observe the difference between the following core ecosystems in the game: performance in the so-called A2 in-game 'benchmark' performance in the sandbox modes performance during normal in-game 1. - never appears to change regardless of settings or rig 2. - performance sky rockets on the same rigs. therefor the game is CPU bound in-game 3. is woefully slow considering what is being displayed and the little number of units on the map regardless
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NVIDIA video card(s) owners read here!
beugnen replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
the OP is making a legitimate point about water cooling. in fact it could be applied to any DIY work not necessarily restricted to the computing domain.[1] finally, don't waste forum space being the spelling nazi. if it were an allowed cause then the vast majority of posts would be subject to this rule. this is a forum, not someones thesis. be the overlord elsewhere if you have nothing of significance to say. ---------------- [1] DIY house improvement was in the top 10 causes for home injuries in the past 5 years