dindiface
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1.02 , 3D sound is still Borked :-(
dindiface replied to shadowze's topic in ARMA 2 & OA - TROUBLESHOOTING
OK ... here is an update .... today I tried to play. The sound is bad again. The driver is the one that worked, absolutely no changes on my Windows box (no install, no remove, no new software) ... actually the box is reserved for games as I work on Macs ... So sound issue is back and I cannot fix it..... please anyone PM me if you have any ideas about how to fix this :( -
Fluid Stance(Better cover system)
dindiface replied to welcome to hell's topic in ARMA 2 & OA - SUGGESTIONS
For some i was playing fps with a WII nunchuck. Movement is a thumb joy (like on gamepads) and you can set lean (or any other action) to be controlled by the gyro sensor in it. A similar device with 4-6 buttons would be perfect. A game that uses a similar system is SOCOM on PS3. While the game is a 3rd person shooter (so I do not really like it) it does exactly what the original OP explained but with a lot easier control : motion sensing.... An other option for the control is to use Trackir or an FPS pad e.g. the one I use: a Saitek Cyber Control, which has a little analog thumb joystick next to the keypad...... that joy could perfectly control the above movement as well.. I would really-really welcome this in America's Army, Arma and all other shooters. PS: I am addicted to input devices..... I have to try them all...... -
1.02 , 3D sound is still Borked :-(
dindiface replied to shadowze's topic in ARMA 2 & OA - TROUBLESHOOTING
Well, it is working. I do not know how in the hell it is possible, but even after installing the X-fi driver, control panel was showing a driver from 2007 :O so I re-ran the installer from the Creative Autoupdater, then rebooted, set the acceleration to full, then enabled 5.1 audio. Sounds are perfect this time. I think I messed up the drivers before the actual patch somehow trying everything possible to fix the problem. The fatal step might have been uninstalling the xfi drivers and puttin an other card in, that is how I ended up with the OD MS driver from 2007.... Well, either way this is perfect now so sorry for blaming the developers... It would be nice to see what driver version is required for a certain game, as I told the card was working perfectly for all the other games... -
Which you can also do with holding space. Not sure if it is a bug or a feature, but holding space would show people behind cover, hills, vehicles 1+kms away. I would in fact eliminate the feature, and depending on the distance+partial coverage of the person delay X seconds for the identification. E.g. "scanning" would show nothing if you are 100& covered by trees/vehicle. If it was only 10% of the person showing it would take 5 seconds to ID from 100mts, and would take 0.5 seconds to ID with 50% showing at 50 meters.... Just an idea ... I think the "scanning" makes it suck certain times...
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1.02 , 3D sound is still Borked :-(
dindiface replied to shadowze's topic in ARMA 2 & OA - TROUBLESHOOTING
The latest driver for X-fi was installed 2 days ago via creative software autoupdate. Can you please send me your driver version to see if that helps? You are running 5.1 mode (real, not 3d cmss/whatever) with X-fi and you do not have the sound issue? Please confirm Thanks -
I have the seam version with auto patching enabled. So in other words: it is the latest ... I still have the problem, and with 2 different cards that both work with EAX in other games with perfect sound.... that includes ARMA I, which I assume would use somewhat the same sound engine. To be able to play I am setting the "HW acceleration" to "standard" but then end up with only stereo sound (on both cards, latest drivers). I am not even sure what technical support to report it to as I have the Steam version -> stupid me.
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Actually you can. I tell you why: because in the mode I explained only people around you would hear your "noises" because to transmit over the radio you would need to press a button. In fact most games on Xbox live and PS3 have always-on VOIP and it is usually good (if you play with decent people) ..... In SOCOM it actually adds some laughs to the game because on the spawn people seem to make fun use on the system ... so you need people bark behind you and so on. But then again, it does not affect the game as 1. they are not on comms 2. if they make/have noise they will get shot because the enemy hears them... Just my experience .. i do not like Socom that much but the feature is GREAT to add realism
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Little offtopic and I do not mean it to flame, but: You are controlling a soldier with 50kgs of gear in a military simulation/game....... and you are telling us "FINGER FATIGUE"??? Then again, I understand your need for a function, but thought that it was kind of funny..... never carried a real rifle around for hours but I know how heavy a paintball gun feels after 2 hours of woods play, and I know that NONE of those russian vehicles (UAZ and others) have power steering in them.. I actually drove some USSR wonder-vehicles around in Europe and they are worse that finger-fatigue!
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I am very new to ARMA (ARMA 2 because it is out for 2 days only and barely played ARMA 1 either)....... This is what confuses me after playing in 2-3 rooms: the "finder/scope" - the thing that comes up when hitting SPACE - finds enemies behind complete cover and even worse: behind buildings and hills, kilometers away. I am not sure as of yet whether this depends on a server setting or it is all through the game, but it really makes the game extremely unrealistic for me. I think a spotted enemy should be identifiable with a tool like this (e.g. depending on the distance the crosshair would turn color as it does now) but how it works now is really insane for me. Technically I was behind total cover (kind of inside a pine tree) and I was shot and shot and shot over and over. I was also able to "see" enemies which is wasn't seeing at all, behind a vehicle, foliage or a huge hill. My other issue is with audio (besides having the distortion issue) : I was really expecting a VOIP system which is always on and is proximity based. E.g. you would hear a player naturally from your radio when standing next to him without him pressing any button and through your sound system (speakers).... upon him pressing the "comm" button would transmit THROUGH your headset. This would of course require a dedicated channel for comms, but for less than $10 you can get a logitech USB headset that works with a Mac, PC, or Playstation, so this would not be a problem. If you ever played the new SOCOM game on PS/3 you know what I am exactly talking about. I do not like the game (run and gun, 3rd person, PS3 community sucks), but it feels sweet when you hear your enemy radioing because you are just a step away. It actually happened that I heard a guy cough over the corner ... then confirmed (whispering) via the radio that the guys wasn't our teammate ... then you know what happened ...... Well, just my 2 cents.... maybe some of it is already in the game but since my audio has the same problems in 5.1 mode as most others' I might not see/hear it.
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1.02 , 3D sound is still Borked :-(
dindiface replied to shadowze's topic in ARMA 2 & OA - TROUBLESHOOTING
At the office now (on Apple computers and no games), but I give a try to the CMSS.... the problem with that solution IMO is that it is not real surround as far as I know, Instead it is a simulated 3d sound decoded from stereo channels. Something like surround encoded in stereo (Pro logic like), that could also work, but it is less than an actual 5.1...... -
1.02 , 3D sound is still Borked :-(
dindiface replied to shadowze's topic in ARMA 2 & OA - TROUBLESHOOTING
+one on the over driven audio regardless of distance. Distorted speach, clipping. I tried both with my X-fi Fatal1ty gamer and Live 24. Windows XP 64bit, 9600GTx2 SLI, 2,8Ghz core 2 duo, Asus p5n32SLI. The only thing that helps is to put hardware acceleration to minimum, but then on both cards the rear channels die totally. Now here is an interesting test I just did: Instead of using my 5.1 connector (3x rca jacks) to my logitech speakers, I hooked the car up in digital mode to my Sony amp via SPDIF.... guess what : same distortion, and the helicopter is just in front of me sound while it is on the other end of the map. Perfect test: Single player -> Campaign -> Harvest Red -> Start .... totally messed up sound clipping from rear speakers.... Please Bohemia give us a fix, this is really-really messed up right now and many people seem to have the same issue when enabling 5.1 sound -
You seem to be right on this one. I had the same noise/overdriven engine sounds explained by the OP on Win XP64, SB Fatal1ty Gamer edition... Since the card is new to me I thought that it might have been an issue with the card or the drivers (even though it works in Arma 1, Americasarmy 3, DCS: Black Hawk and many others perfectly) and slapped in my old card: an SB Live 24bit. Turning the 5.1 on gives the same problems. I heard on the forum someone recommending turning Hardware acceleration to "standard".Well, it works and it does not. BOTH Sound blasters lose their surround capability when you set the hardware acceleration to "standard" instead of "high" or "full", so this is a sorry a$$ solution. I guess we will have to wait for a fix, right now the game is unplayable with surround on on both SB Live 24 and X-Fi Fatality. FYI I have the latest directX dirvers and all other games work 100% with the cards.