Kalha
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10 GoodAbout Kalha
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Freedom fighters......ends too soon.
Kalha replied to swoop's topic in ARMA 2 & OA - OFFICIAL MISSIONS
I'm not finding the mission so enjoyable. AI instantly sends a bunch of BTR's along with other stuff. Fightning them off only means I don't get anything done and soon after they'll bring T72's, T90's and Shilkas! I could fight off them BTR's, but the tanks are way too much. Good money, but what to do with the money, when all I can get is BRDM-2 with a whopping 14.5mm machinegun. Can't either get to try for the island in time before the enemy caps a town and the mission ends right there. -
Lack of realism in official campaign
Kalha replied to dpolwarth's topic in ARMA 2 & OA - OFFICIAL MISSIONS
I'm sure they account for every round fired back in the home, but in a war you better get your rounds now or that little bureaucrat in the way may find himself in the hands of the enemy, if not dead, since nobody's able to stop the enemy from all the paperwork. -
Razor team. More like National Guard.
Kalha replied to wazandy's topic in ARMA 2 & OA - OFFICIAL MISSIONS
When I've been down they've always called a medic for me. The bad thing is that these guys are mentally retarded rambos and think that they can come to help my sorry ass right in the midst of a fire. No need to drag me to safety first or secure the spot, just give the first aid right here and now, don't mind the mosquitos whizzing around. Couple of commands that I'm missing is the stop command and 'watch direction N/E/S/W/somethingbetween'. I don't want to point a spot to watch but the general direction. It's much better on the move that way. Generally I think the OFP's command system was better and had more options. Sure there was one button press more but so what, it was less of a hassle IMO. Another problem is stacked commands. Zooming in in a gun with the mouse may also cause a target to be selected/unselected. Again, whenever on the map I tell team members ABC to move to a spot X, also my driver decides to move there. Let alone when calling for artillery support... -
RAzor team not too professional
Kalha replied to ApacheStark's topic in ARMA 2 & OA - OFFICIAL MISSIONS
They've done that to me too, shot it right in the head of course. -
Dogs of War: Russians & Evidence.
Kalha replied to BLSmith2112's topic in ARMA 2 & OA - OFFICIAL MISSIONS
I picked up NV goggles from a dead team leader while I was camping in the base at Msta. Everyone of them has NV goggles, only had to wait one to die. I've been sitting in the base for couple of hours and still haven't capped it. I don't understand what the values mean in the map, but I guess the base is not going to switch when the SV value goes up. I wonder what keeps it up, since I have butchered a hundred supply and salvage trucks. Those have squashed a few of the AI team leaders with their headless driving and over confident AI which doesn't move away from under a truck. ** ooh, I capped Msta when I was leaving the base to cap the strongholds. Destroyed the Chedaki base, but it didn't register in the tasks. This is one fubar mission with this setup. No team mates, no murny I suppose... Where is that Murny fella? I can't see anyone near the HQ. I can only guess it'd be the "officer" by the UAZ. ** Ah, got the Razors to follow me after I got pissed off and shot them once and gave first aid. -
Badlands: HQ building and supply truck
Kalha replied to eirulan's topic in ARMA 2 & OA - OFFICIAL MISSIONS
The most annoying effect of these trucks is their habbit of running down infantry. They might be better off without a driver.