dyscr33t
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Everything posted by dyscr33t
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Sounds good, haven't had a chance to check them out yet but will soon. Thanks for your efforts!
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Hahahahahaha. Ubisoft and EA have never put out a game nearly as close to the scope of what ArmAII is. You must have forgotten that Bohemia created OFP, you make it sound like they are new to the FPS world. If you want nade smamming, immature kids, and unrealistic rambo combat, go for Ubisoft or EA. If you want realism and true to life tactics, go with Bohemia.
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75th Ranger Regiment ACU Units (WIP of course xD)
dyscr33t replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
So are you going to end up using Multicam for these textures? I have a full set of Multicam so it would be nice to see it in the game. :) -
I'm pretty surprised at how well the game runs on my computer. I run everything on normal except for terrain and shadow detail which is set at high and post-processing at low, resolution is 1680x1050. View distance is a little over middle range. Intel Core 2 Duo 7200 @ 3.0ghz Gigabyte EP35 3.5gb G.Skill DDR2 MSI HD4850 OC Just bought a Q9550, gonna see how much of an improvement I get with it at around 3.5-4.0 ghz.
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Have you considered translating some of these missions into English? Your missions have always been favorites of mine dating back to OFP.
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The Rothschilds are a criminal family syndicate dating back to the 1700s. They are scum.
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Alright, so can servers prevent people from turning grass to 0?
dyscr33t replied to Typheus's topic in ARMA 2 & OA - MULTIPLAYER
I don't see how the grass could be used as effective concealment anyway. If you are a sniper and at an optimal shooting distance for long range targeting (~1,000m) the game won't render grass that far out, resulting in an easy spot of the sniper. This applies of course only to human vs. human.