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Turbayne

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Posts posted by Turbayne


  1. This is how lasers should look:

    yob78XCgBXE&start=13

    Note the laser paints the target with a flaring blob, the beam is transparent and doesn't flare through empty air, visibility varies based on viewing angle and air particle density (smoke). The beam spreads a little so appears to maintain apparent thickness over distance from the emitter point of view.

    Unfortunately none of this is modeled by OA:

    r075XuhTZ0Y

    The laser does not paint the target with a blob, the beam is opaque, flares through empty air and appears the same for all viewing angles. The beam maintains perfect thickness so shrinks rapidly into the distance from the perspective of the emitter. In addition they have finite length and stop abruptly, they move very robotically due to them exaggerating imperfections in the animation.

    My suggestion would be to render the laser blob first and foremost, simulating the most important and useful part of the laser, and then consider adding a beam later, when it can be rendered in a way that doesn't compromise realism and visual aesthetics.


  2. I've got to say, the customizable default view centre in FreeTrack comes in real handy. I like to set mine zoomed in a bit and off to the side when flanking, pointing in the direction of the enemy. Sometimes when I'm stealthy for any period of time I set it to default to a lean stance. Much more comfortable that way.


  3. Just looking at a few videos from OFP2: Dragon Rising for comparison: http://www.ofp2dr.com/videos

    Seems like the drawing distance there for foliage is much longer there.

    OFP2 allows grass to be turned off, so the whole thing is pretty null and void.

    Until grass can be done properly, it should be optimized for practicality first and foremost and only then visual appeal.

    A quick search reveals there are ways of rendering grass for all distances:

    http://www.kevinboulanger.net/grass.html

    BI went to great effort building natural trees and foliage for Arma2, hopefully they will next turn their attention towards grass.


  4. one thing you can do is roll all over the grass like a damn fool for 5 minutes n ull get a semi flattened area.

    Like this?

    <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=kJBKyTfCjCc&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=kJBKyTfCjCc&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>


  5. Trying to grandfather it into our current interface

    TrackIR 2 cameras still work with OptiTrack so there is no reason why they shouldn't work with TrackIR software as well.

    TrackIR 2 used a significantly different API than TrackIR 3, 4, and 5. It was inferior in many ways, probably primarily in ease of developer implementation.

    It doesn't take much detective work to find out the real reasons for the different API. The difference is clearly not significant nor an improvement for ease of developer implementation.

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