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Echo76

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10 Good

About Echo76

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  1. Echo76

    SP Mission: Operation Enable Sky

    Very good mission, liked a lot. Waiting for more.
  2. Echo76

    PiLfIuS profile for ArmA2

    VAC totally rocks and i got the feeling that it is especially designed for gaming purposes, been using it for a day now and i dunno how i've survived this far without it :D Only once it has failed me cause i coughed a bit and my gunner then targetet a cow and shot it lol.
  3. Echo76

    PiLfIuS profile for ArmA2

    Tried Pilflus too with Win7 / 64 without success, then i tried that VAC and it works like a dream, easy to configure and makes the game A LOT more smoother to use
  4. I wonder if there's a value for AI's detection range like the weap accuracy that could be tinkered with a bit. My AI squad leader told me to engage man in our right flank 792 meters. I was kinda WTF engage yourself you biatch i see nothing damn it :) Those ranges are totally absurd especially when the enemy was in a forest...
  5. Tanks a lot ;) These sounds are excellent and huge impact on the immersion. A must have.
  6. Echo76

    Badlands Incompletable

    Blah u gain control of them by shooting your men's kneecaps and then healing them (naturally) but my probs didn't stop there, i couldn't get any info for the destroy base and deal with russians cause the dialog is fucked up. And what comes for the later missions, there is none. Kinda waited like 3 times bigger campaign, but hell at least the bugs stopped :D
  7. Echo76

    Badlands Incompletable

    Thank God Draeger for that info, i've been stuck in dogs of war for hours! In fact i think i've been stuck in almost every fking mission because this game IS so FUBAR the word itself gets a new meaning. Damn, i didn't even survive the training course without being killed by own men lol. This is definitely the most hellish gaming experience of my 33 year life. Trust me guys. I mean it.
  8. Echo76

    Improvements I'd like to see

    Well things keep exploding on and on God knows for how long, 1-2 times should do it imo
  9. Ok heres the list: 1: Helo waypoints, it would be nice to be able to put waypoints like wp1, wp2, land, in mission map. 2: Helo AI needs a fix, no matter how good LZ you pick, it will land in a huge margin causing enormous amount of crashes and stuck ups. Solution might be that the helo just hovers above the LZ until you command it to land or give new coordinates to land. 3: Enemy accuracy way too high, machinegunner sniping 2 men prone from 500m is unacceptable 4: Remove sec. explosions 5: NPC AI is terrible, needs a fix badly. I hate to see npcs killing themselves or my men all the time with civilian cars/salvage trucks etc. 6: NPC speech is looping madly, it's like some sort of mantra sometimes :P 7: Enemy AI; if enemy picks other target than me it pursues that ignoring me completely, like just running past me .Encountered that a lot of times 8: I'd like to see tents that have 0 protection so we could shoot thru them. No matter if there's no bullet holes ;) 9: Squad AI needs fixes too. Men get stuck in buildings/graphics all the time 10: Minor wounds. I hate that moaning and groaning, it takes too much time to search the wounded one at get him to heal himself. After exiting NPC copter my men are usually half dead ;) Ok i think 10 is a good number for starters. Personally i like the idea of putting waypoints to NPC copter, then put 1-2 men from my squad into it and they could basically act as spotters to find that b**** driving around the countryside right? My helo exp is from Manhattan mostly so i dunno if it's actually possible later in the game. Ok thats it, please don't burn me if some/most things have already posted :)
  10. Absolutely great sounds, those whining turbos gave me goosebumps :) Looking forward to get this mod.
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