JoeyNickel
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10 GoodAbout JoeyNickel
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Lance Corporal
core_pfieldgroups_3
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3D graphics, PC games, motorbikes, dogs in any way
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Exactly. Me today. The patch 1.05 didn't fix anything that was bothering me before, but continues bothering me with new bugs. To mention the points that really drive me nuts: - game used to be stable with 1.04, yet it crashes, even my dedicated server, after one to three hours of gameplay. Being fed up with Arma2 a while ago, I only played Warfare BE in various versions against AI on my dedicated, because everything else is no longer fun. Yet even this is no fun anymore. Found the enemy HQ today after about four (yes, indeed, four) hours playing. Fired a few rounds from my tank, nothing happend, I escaped tank and was hiding while ordering other tanks to my location. Told them to attack the HQ. NEGATIVE. Got in a tank and shot about ten rounds....... nothing happened. Took a look at my dedicated: "Arma2 has found a problem and must be shut down". Thanks! - people are discussing about hiding in the grass over distance, even hiding from AI, but my AI still can see beyond hills, forests, buildings..... - all around the troops is so very unrealistic: pilot seat in choppers so high I can hardly see outside the window, no NV system, no effective countermeasures (even in tanks), damage system is horrible, driving / flying vehicles, weapon ranges / damages - AI does what it wants, non-tracked vehicles get stuck even at railroads, little stones and tracked vehicles jump in the air like a rubber-ball when hitting rocks, so I spend half of the time driving to the site of the accident trying to flip them - choppers and AI = joke. Wrong: AI is a joke - no battlefield management - even my own AI in high command should report any troops so that I could coordinate troops. They do, partly, but only after pressing CTRL+SPACE. before I continue to list it all........ - the "single threaded" scripting. That's what I call it. AI never seems to do anything before it's finished talking. Driving a tank close to a enemy tank so that we could throw stones at each other, trying to tell my gunner to attack that tank. My commander has already seen the tank and reports it "enemy tank at 123456", during that time I cannot do anything, I have to wait until that message is finished and then tell the gunner to attack it "attack enemy tank at 123456". After that he eventually might target it. Even worse: I told gunner to fire a round being the driver, the round missed, and being nervous I click the mouse five times to fire again. The next round is ready after the first click, but instead of firing at once, it keeps telling me "CANNOT FIRE" nine more times before firing, and then........... fires while enemy is hiding behind a building. Sorry, Arma2 is reminding me pretty much of the good old Silent Hunter series, which were massively scripted and even after the 9th patch they didn't fix the most annoying problems. Ubisoft is on the list of publishers and developers, I will never buy a game from anymore - welcome to the club Bohemia :) Sorry for this long post, last day with Arma2, last day in this forum. Anyway, happy new year and don't forget: there's life beyond the screen your facing right now ;)
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Bohemia Interactive's future ARMA 3!
JoeyNickel replied to MulleDK19's topic in ARMA 2 & OA - SUGGESTIONS
To make it short: no other Arma for me. I'm really fed up. -
It's been a while I tried playing around with the editor, but as far as I found out, the only way to move infantry in a chopper was using the "movein xxx" command. The animations are missing and the infantry get's "beamed" in the chopper, but it was the only thing that worked for me. Dunno if that has been fixed in the meanwhile.
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1.05 crashes after about one hour playing, while 1.04 could run forever.
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Hey Crowe, yesterday at the War we had the same problem, but even after turning the parachutes off we had some problems with disconnects. The map was more stable, for sure, but it still crashed at some people's computers. Guess it's for sure got something to do with the chutes, but also believe it's a general map problem.
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Helicopter "climb reserve"...
JoeyNickel replied to T.S.C.Plage's topic in ARMA 2 & OA - SUGGESTIONS
Not in every case you will have to keep the helicopter parallel to the ground in order to have the heli climb. It also depends on various other settings, like blade shifting to mention one and probably the most important. It's not that the rotor blades are fixed. -
Please give us a great SP expansion pack this year!
JoeyNickel replied to Hoppern's topic in ARMA 2 & OA - GENERAL
Let the community do the job, then you'll be satisfied. -
I tend to stay provocative and ask: if Arma2 is a MilSim, what's BF2 or AA? Just a "game"? Where's the difference? And if there's none - as I do think - I still see that question for ranking stuff to be legal. Not that I'd personal need it, but Arma2 also is just a "game". But okay..... as Deadfast said: the whole thing is just about having fun. That's what one can have with Arma2, indeed. Was just trying to point out that I don't see a difference between THIS game and others and that so a ranking system might be a nice addition. And..... Arma2 does not deserve the tiny word "simulation" in any way. Over.
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As I quoted you were talking of artificial motivators in other games, that makes me believe there's no need for Arma2 to have such. I'm only wondering where the motivation might be, when I take a look at Bohemias "simulation" keyword, and try to find the simulation. As a simulation fan I'd expect exactly that - a simulation. And there's non. Arma2 in my eyes is just like all other games like Battlefield series, Americas Army series, and what's not out at the market. So there's my question..... what makes Arma2 so special, that there is no "need" for a ranking system? That game is nothing special, except especially bugged at the moment, especially hardware consuming and especially unrealistic. So it's me who's sorry, but I see my post related to the topic, as I do not see any difference between Arma2 and other games of the same genre - except what I mentioned above.
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I understand your opinion, and believe you're right. But to achieve that high goal there's quite some patches necessary. Neither is Arma2 realistic in 90 % of the game to call it a simulation (not you did so, but Bohemia does). Soldiers running or driving around in a battlefield doesn't make it a simulation. Teaming up - and that's probably the nature of human being - is possible only (IMHO!) playing in an organized squad. Joining a public server is more like a number of chicken running around in order to get the best picks. Real teamplay's not what I see. The campaign itself is so much loaded with bugs and slows down after a while, that there's really no motivation to play, I myself quit the campaign as I'm really fed up with loading speeds of ammo or unit lists, and not to forget the AI. The AI is mainly based all on scripts, so their abilities are very much depending on the creator of the map. A real logic, a way the AI is learning is not to be found. Forget about the SP missions, getting back to Bohemia mentioning a simulation. Let's assume people play in teams and behave like team-players, and there's no AI present (like it's played in leagues for instance). What do you have then? A simulation or another simple FPS, pretty good looking in the case you have a decent graphics board? Simulation..... that brings back the good old Jayne's simulators in my mind, about 20 years ago. The graphics was....... well...... 20 years old now ;) But if you tried to play on the highest realism level (remembering the AH 64 simulator), you couldn't even get the chopper from the ground. All the switches had a function, and you needed to know which and what to use it for. The flight model was very detailed, taking this into account like translational buoyant force or shifting rotor blades. Where's the simulation part in Arma2? Tracked vehicles have the ability to stear each track seperately (which makes it so difficulty to steer). There's not simply a forward button, you control the movement of the vehicle by controlling each track. Most ITVs have peepholes where infantry can fire through. I've never seen any gunfire coming out of a BRDM or and LAV. The usage of Javelins is a real joke. It normaly comes with two different components, the one is the tube, the launcher. The other is the control and lock-on device. You have to fit those two things together, point on a target, tell the missile to lock on that target, and choose the type of attack: frontal or top-down. It takes quite a while to be able to fire a Javelin, and never you will be able to fire it "from hip". Just pressing your right mouse button and immediately firing the missile is far away from realism. Did I oversee anything, or is the M1A1 not equipped with any secondary weapon system? Most of them have an M2 mounted, some even M240s in addition. Where are they? I need a driver, a commander and a gunner in Arma2, because the tank has a virtual automated loading system. Not really..... there's a fourth crewman, the loader. There's not GPS (no, not Global Positioning System, but Gunner Primary Sight) or GAS (Gunner Auxiliary Sight) in a M1A1? I have to wear NVGs in order to see at night? And how do I locate a target? I do not want to call the ballistic computer inside a M1A1 "fire'n'forget", but it's pretty much different than in Arma2. In Arma you have to search for a target, or your commander or driver yells it to you. Once found, you have to guess what pitch the barrel might need, and then you fire - praying it was a hit. In RL the gunner, the commander, and in some cases even the loader are able to use the ballistic computer, using a laser rangefinder which, in conjunction with a wind meter, thermal sensors and whatever compute a firing solution, you fire and it's most likely a hit. As tanks in Arma seem to have only optical sight systems (again: far away from being real), with no night vision, no image filters, no target acquisition, no digital zoom............ (to be continued) I can only call it "Arcade", concerning the usage of tanks in Arma2. All of this will be in most cases be true for other vehicles as well, at least as long they're medium to heavy armor. Getting back to infantry. Where's the adjustable zoom that most ACOGs have? Why do I pretty often have a problem to raise my weapon after running? Why are most aiming aids, at least in modern weapons, not lit? Why can't I use my Harris crouching, maybe putting it on a wall? Why can't I cook grenades? Why can't I control the force with which I throw them? Why do leaves and branches stop my bullets? Or remembering the situation yesterday, where a member of my squad was standing top of a tower of a ruin, taking me out with his sniper, and I couldn't even hit him, because some geometry wasn't modeled, but texure mapped. Taking a SMAW or an M1A1, trying to flatten the tower just increased operational costs, the tower didn't even lose a stone. The overall walking animation ain't very smooth. Turning, raising the gun, going a few steps with the gun in firing position, that all is very difficult to do, doesn't feel natural and and is done even worse than in most other arcade games. The GPS....... well...... the GPS will never show my teammates and is to be seen as a mini map like in all the other FPS games. Even not 100 % realistic, but getting close to what the GRID is developing actually, I'd rather see something like an SAI, where I point my aimpoint to a location, press a button that reports I've seen an enemy, and this information could be used by my leading team member to give me orders. Painting crosses on the map, with endless discussions via teamspeak where the enemy was ("no, that THAT tower, the one south to that, and NO, not on top but third floor") is yelling for inflatable bunkers so that the enemy will not be able to blow you away during that time ;) Oh..... and the sound. I really would like to tell whether a vehicle is behind me or not, not simply "rather left than right". To locate a vehicle (or gunfire) I have to turn around. No very good solution. I want to stop before you guys fall asleep :p ;) To make one thing clear: I like Arma2. Once I'll get a decent graphics board soon, it will also look damn' good (even that's rather a handicap in multiplayer), so I turn scenic details totally off. The SP campaign is nuts, playing Arma2 online or LAN with friends or the squad's really fun. A real adrenaline injection sometimes. But Arma2 is NOT a simulation in any way. It's an arcade game. And I always keep smiling hearing squads talk about a "realism league" or reading "realism server". In some cases I'm glad it's not real, and sometimes vice versa ;) And in my opinion Arma2 is made for squads or a group of friends who join a LAN session. A single player (not only playing Single Player Mode) is not motivated very much, and so I understand Vylker pretty much asking for medals, ranks and stuff.
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Later on you could buy a chopper, climb in and tell the pilot where to go, just like you tell your other crew members. But be warned.... that guy is a noob and has no idea to bring a chopper to hover. So if you reach the location you want to get out, tell him to disembark, which (in my opinion) makes the guy land much closer to your location. Else you will get to the borders of the map ;)
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Some genuine patch 1.03 information
JoeyNickel replied to {SAS}Silentkiller's topic in ARMA 2 & OA - GENERAL
About performance issues: what I'd REALLY like to see is a better performance depending on the advance in the campaign. The first one or two missions I saved were written to HDD in no time. Loading..... same thing. Going to an ammo crate to buy some weapons...... not to mention. Yet having played for hours sticking in "Dogs of War" (and I will quit the campaing early as I'm really fed up) it takes me about 20 secs until the window for buying weapons or unit opens, and it takes about 2 mins (!!!) until the list ist filled. Transferring units to other leaders takes about 1 min until the selection list opens. Writing down the save files takes about 15 secs, loading even longer. I understand that depending on the progress made in the mission the save files get even larger. My last AutoSave is 100797 KB. Now people might say I should buy a new PC (and there are better one's on the market, for sure), but I tracked down that the QuadCore is used by a max of 33 %. That's not 2 CPUs at all. Even I start the game with -cpuCore=4. The graphics board (which is a real old one -> X1950XTX - and will be replaced soon) is used about 70 - 80 %, it doesn't even turn on the fan on normal indoor thermal conditions. I'm really wondering about this, especially as the sound is a total software solution (and I miss being able to tell whether a vehicle is behind me or not) that should use some percentage of the CPU as well. I really hope that there's some perfomance improvement done. -
Moving all objects from Mission to Intro or Extro
JoeyNickel replied to JoeyNickel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for that hint. -
Moving all objects from Mission to Intro or Extro
JoeyNickel replied to JoeyNickel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Indeed....... reading helps sometimes. Thanks for the reply, anyway. -
Moving all objects from Mission to Intro or Extro
JoeyNickel posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, I've created some objects (units, buildings etc.) and would love to move them into the Intro section. How do I make this?