ovp87
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Secop's spawn distance
ovp87 replied to ovp87's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
then in another post it seems he is saying these features will be added in a post 1.02 patch..? -
Secop's spawn distance
ovp87 replied to ovp87's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
read it.. again and again.. and now again. i found one refferance that i tried out, but had no effect. what page is it you're reffering to? -
Hey, Im toying arround with the secop's manager, and im looking for some way to increase the distance that they spawn around you. Searched the forums a bit, but so far ive come up short, Can anyone tell me?
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first off, thanks for the response. good to see some more experienced people that takes the time to answer some questions. that said however, im really not sure how id proceed with the tip you gave me. im gonna keep looking, but any specifics would be greatly appreciated.
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yup thats right, secop wont work when you respawn regardless, making the whole discussion moot. Either the dev's intended secop's for singleplayer only, or they just didnt finish the job properly. (or i've completely misunderstood somthing) As far as your suggestion, im not sure its even possible, the problem from what i can tell is that the secop module is synced to the squad leader\orignal player, respawning seems to break this.
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bump.. ---------- Post added at 08:44 AM ---------- Previous post was at 07:08 AM ---------- Sigh, just noticed that secop wont work when you respawn anyway... as much as i love this game there just keeps popping up more and more obstacles.
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Hi, I'm trying to create a simple mp map for me and a couple friends, just the normal secops w. ambient fighting etc. So far i've got most of it working ok. Ive hit a little snag however, whenever a player dies you get a secop that offers you re-enforcements, what im trying to do is allow the dead player take control of the reinforcements once they have landed. Let me admit im very new at using this editor, so far ive tried: respawn = "SIDE"; respawnDelay = 2; OR respawn = "TEAM"; respawnDelay = 2; in description.ext Both work fine with the original playable characters on the map, but neither allows the players to take control of reinforcements that spawns in the Secop. Tried searching on the forum but to no avail. Can anyone help a rookie mapmaker?
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Had the same thing, worked perfectly after i restarted my comp however.
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bump.
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Just did that, the missions plays (at least the map loads etc.) however it doesnt seem to give you the secondary objectives etc. its more like a standard mp. game on the camp. map. you can also respawn if you die.. any ideas?