NeV3rKilL
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Radio and move trought waypoints.
NeV3rKilL replied to NeV3rKilL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Finally I have created a script that creates waypoints dinamically -
How to look for an inestable addon?
NeV3rKilL posted a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi I have a dedicated server with more than 1 GB of addons and now the server is quite. How can I look for that inestable addon? Thank you -
BlackOps and desert mercs
NeV3rKilL replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm interested on using this addon, but Which is the "medic" Vehiclecfg name? I need that name to use the Norris' Revive. Who knows? Thanks! (Solved) seeing mission.sqm -
Radio and move trought waypoints.
NeV3rKilL posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi I want to do a convoy mission, but I have a problem. I have divided the way in waypoints, and the squad leader trought the radio alpha channel, can give the order to convoy to advance. My problem is that when I activate the alpha channel the convoy runs trought all waypoints, I want that the convoy walks to the next waypoint and then waits to the next radio alpha channel. Help me!! Thank you. -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
NeV3rKilL replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
I can't download the beta patch :( Server is down. -
addAction loading files.
NeV3rKilL replied to NeV3rKilL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
with the file is not found. -
When I use: _genAct = _car addAction ["Saltar al Vehiculo!", "DMG_getin.sqf", _this ,10 , true , true , "GetOut", "!(_this in _target)" with "DMG_getin.sqf" on the mission folder, All works OK. If I use: _genAct = _car addAction ["Saltar al Vehiculo!", "/DMG/DMG_getin.sqf", _this ,10 , true , true , "GetOut", "!(_this in _target)" with "DMG_getin.sqf" in a "DMG" folder inside the mission folder. There is not error, arma2 find the file because not error is displayed, but the file is not opened. :-/ I have got this with another commands like execVM and works perfect, but with addAction seems not. Why?
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Script works on localserver but internet.
NeV3rKilL replied to NeV3rKilL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
if (!isServer) exitWith {}; All was that line. I don't understand why, but i have commented that line and all works perfect now. Some good document explaining difference between exec in server or in clients?? Thank you very much. -
Script works on localserver but internet.
NeV3rKilL replied to NeV3rKilL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This is the whole script. if (!isServer) exitWith {}; private ["_car","_godmode","_damBol"]; _car = _this select 0; _godmode = _this select 1; _damBol = _this select 2; switch (_godmode) do { case "godall": { if (0 != (count crew _car)) then { {_x allowDamage false} foreach crew _car; }; _car addEventHandler ["GetIn", {(_this select 2) allowDamage false;}]; _car addEventHandler ["GetOut", {(_this select 2) allowDamage true;}]; }; case "godcargo": { if (0 != (count crew _car)) then { {_x allowDamage false} foreach crew _car; (gunner _car) allowDamage true; (driver _car) allowDamage true; (commander _car) allowDamage true; }; _car addEventHandler ["GetIn", {(_this select 2) allowDamage false;(gunner _car) allowDamage true;(commander _car) allowDamage true;(driver _car) allowDamage true; }]; _car addEventHandler ["GetOut", {(_this select 2) allowDamage true;}]; }; case "godallheli": { if (0 != (count crew _car)) then { {_x allowDamage false} foreach crew _car; }; _genAct = _car addAction ["Saltar al Vehiculo!", "getin.sqf", _this ,10 , true , true , "GetOut", "!(_this in _target)"]; _car addEventHandler ["GetIn", {(_this select 2) allowDamage false;}]; _car addEventHandler ["GetOut", {_this Call Compile PreProcessFile "DMG_Godalleli.sqf";}]; }; }; switch (_damBol) do { case "ha": { _car AddEventHandler ["handleDamage",{_this Call Compile PreProcessFile "DMG_Armour.sqf";}]; }; case "tercio": { _car addEventHandler ["handleDamage", { _this Call Compile PreProcessFile "DMG_Tercio.sqf" }]; }; }; How can i do to run code in every machine? hint dosen't work on the internet machines :( Why? This is by allowdamage? -
Script works on localserver but internet.
NeV3rKilL posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have create a little script which I launch the script with: _an = [this,"godall","ha"] execVM "car.sqf"; Putted in vehicles init. It works perfect if I create a localserver or preview in my editor but I have upload a test mission with this in a internet server and the script not works. Why?? Thank you. The mission is: http://www.megaupload.com/?d=AMT8RL3W -
Creating new menu items (actions)
NeV3rKilL replied to NeV3rKilL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you :) -
Creating new menu items (actions)
NeV3rKilL posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How can I create new menu entries to do special actions? For example I want that when a player go near a house, in his menu appears something like, "Spy house", and then the objective become complete. How can i add items to the menu action? In domination , for example, I can repair vehicles with this menu. Thanks -
Hit in the leg.
NeV3rKilL replied to NeV3rKilL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I don't understand eventhandler "handleDamage". Just it dosn't works how it would have. This code extract from http://dev-heaven.net/boards/37/topics/show/949#message-1205 this addEventHandler ["handleDamage", { (damage (_this select 0)) + ((_this select 2) * 0.1) }]; // Take 10% damage. Destrois a T90 with 5 M16A1 hits when the T90 would must support 10 times most damage. Forgot hit locations just talking about global damage. I Don't undestand, the damage passed by (_this select 2) seems to be exponential, when it would have be constant value. I have done tests with this addEventHandler ["handleDamage", { (damage (_this select 0)) + 0.1 }]; And works perfect, after 10 shots T90 explodes but if I use _this select 2, then it's incontrolable and another question: I want to do normal damage, how can I do ? But if I use nil value then the T90 is invulnerable. I think that handleDamage is too green. -
Hi. How can i Hide the space GUI? I would like nothing happens when I press spacebar. With the munition number, the same thing. How can I disable the munition GUI? I just want GUI to change weapon, up and down vehicles... etc. Is it possible?
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Create invisible marker.
NeV3rKilL replied to NeV3rKilL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I think that this is the better. I need an AREA marker, not an icon marker like "invisible".