maronkoman
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Everything posted by maronkoman
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SetObjectTexture working in mission!
maronkoman replied to Wildgoose's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This is awesome! Tried it myself but the picture was blurry and undimentioned. Where can I find the original textures so I can modify them, like Xeo did? Looked really good! I'm dying to get a hold of the original skin files and start modifying my own skins! Could anyone please direct me to the templates (2048x2048 in size according to wildgoose)? -
Heli vehicle lift (domination style!) for MP
maronkoman posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys! I have been searching high and low for a helicopter lift solution that is as good as, or better than the Domination 2 one. With a interface that pops up when you hover above a vehicle and is able to attach/detach the vehicle. Ive tried to "detach" the script from the domination 2 mission (extracted the files from the .pbo file), but damn, there are a lot of scripts in domination! I found a couple of files that might be relevant but i have no idea how to patch it together for a brand new map. Have found a heli lift script in armaholic, but it looks way crappier than the one in Domination. Anyone with any experiences or recommendations? Would be grateful for any tips! Or at the very best, a script :) Will offcourse show some credits to the author of the script in my map :) -
player marker text
maronkoman replied to Lazarus's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Ok, i have read the links you gave me CarlGustaffa but im still pretty lost. Is it hard to compile a MP script that shows player names on the map? Im making my own version of the domination script and one of the few things im missing is player markers with names :) Have searched up and down for it but no luck -
Trigger & Task Help
maronkoman replied to tobmic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Will this way of task triggering work in MP as well as SP? Can anyone tell me what the difference in SP and MP are in terms of triggering tasks and syncronizing the tasks with all of the players on a MP server? In MP you have to activate the triggers globally instead of locally (right?), but in terms of script commands, whats the difference? Trying to get my MP mission to work for all clients instead of only the host! -
player marker text
maronkoman replied to Lazarus's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Ok, thanks CarlGustaffa! I will try to read up on the subject -
Heli vehicle lift (domination style!) for MP
maronkoman replied to maronkoman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Noone has a answer to this? Of all the experts in this forum, nobody knows of a good helilift script that works on MP? Well, maybe everybody is on vacation :P -
Need help with paramsarray
maronkoman replied to callihn's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No! Dont give up! Only need the AI skills params, anyone who knows the commands in the init and the description.ext please? -
player marker text
maronkoman replied to Lazarus's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I would like this feature as well. Like the one in domination with the player names on the map. But in the domination pbo file there are over 500 script files. It would certainly be a lot easier if someone knew something about this. Ie. wich files to check in, or prefferably a script. Any pointers would be appreciated :) -
Heli vehicle lift (domination style!) for MP
maronkoman replied to maronkoman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Have now tried the RAV lifter, great and realistic script- but its a mod so people have to download it. And besides, its only a beta version and it needs much improvement. Anyone with a working heli lift script? -
Class Params for MP. (class TimeOfDay) etc...
maronkoman replied to logitrust's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks so much man! This is gold! ;) -
Class Params for MP. (class TimeOfDay) etc...
maronkoman replied to logitrust's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ah, nice! I have sat down at the exact same problem for many hours now as well. But how about weather parametres? Anyone who knows this? Ive got this from domination; description.ext: class Weather { title = "Weather"; values[] = {1,2,3,4}; default = 2; texts[] = {"Clear", "Stormy", "Cloudy", "Foggy"}; }; init.sqf: Weather = (paramsarray select 2); if ( Weather == 1) then { 0 setFog 0; 0 setOvercast 0; 0 setRain 0; }; if ( Weather == 2) then { 0 setFog 0.2; 0 setOvercast 1.0; 0 setRain 1; }; if ( Weather == 3) then { 0 setFog 0; 0 setOvercast 0.7; 0 setRain 0; }; if ( Weather == 4) then { 0 setFog 0.7; 0 setOvercast 0.7; 0 setRain 0; } else { 0 setFog 0.2; 0 setOvercast 1.0; 0 setRain 1; }; }; But ive come no further. Anyone who knows this? -
Can I get some help please "no message received"
maronkoman replied to ICE-Raver's topic in ARMA 2 & OA - TROUBLESHOOTING
I had the same problem in Arma 2 MP. Almost smashed my pc to shreds in aggression when I had earned a shitload of money and the "no message recieved" message came up. Time after time. But I tried turning my Norton Antivirus completly off, and there, It worked for long times without the message popping up. Sometimes being protected from viruses can be a pain in the ass! -
Hi! I have a trackIR 5 with a trackclip pro, with the latest software updates. I had been playing it without problems for some days. But suddenly Arma 2 wont recognize the trackir anymore. Only the left green light is lighted when I crank up Arma. (supposed to be two! means it recognizes a game i think) - The trackIR is working perfectly in the program. All the angles is correct and the IR lights is detected by the trackIR device. - The controls in the settings menu is correct in the game. All the TrackIR settings should be right. It just won't syncronize anymore! Tried to google it 1000 times but it seems noone else is having the same problem. Anyone with any tips? Will be grateful for any help :)
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Arma 2 won't recognize TrackIR 5!!
maronkoman replied to maronkoman's topic in ARMA 2 & OA - GENERAL
I found the source of my problem! It was a ambient light in the background showing as a red dot in the upper right camera display. Have sat for hours trying to find the solution and one click of a lightswitch solved the problem! -
Arma 2 won't recognize TrackIR 5!!
maronkoman replied to maronkoman's topic in ARMA 2 & OA - GENERAL
Just found out that was the only place I hadnt checked. Under Controls>Controller it does not list my TrackIR as it did before. What can the reason be for Arma 2 suddenly not recognizing it? It has worked before! The Arma 2 option is listed in my TrackIR, it is set to One:One setting. -
Simple Action menu for spawning soldiers
maronkoman posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I was playing a domination map and I saw that the map had the possibility to (from a actionmenu in the barracks) spawn any type of soldier, and when you chose (lets say a AA soldier), it automatically joined your squad with the player as the leader. I would like to have this feature in my map! I know how to use scripts, but don't know how to make them! Anyone have a clue? Tried searching, but didn't found the method for spawning with the actionmenu. Any help would be appreciated! -
Simple Action menu for spawning soldiers
maronkoman replied to maronkoman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you so much CombatComm! Worked like a charm now after using the right classname :) Had no idea that was a classname! A perfectly working soldier recruitment script. Do you know if it works on multiplayer? And another thing, it would be great to have some sort of limiter. Would be nice if someone that knows anything about limiting the maximum number of recruitments would post it here! -
Simple Action menu for spawning soldiers
maronkoman replied to maronkoman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This looks like gold man! And It is exactly what I want. The LAV-25 thingy Ive alredy made, I just need "single soldier spawning". However, I didnt get it to work! Let me show you what I did: Made a SQS file (hirerifleman.sqs) with this text in it: "bink_usa_rifleman_1" createUnit [getmarkerpos "hire", group player]; I also made a empty marker called hire. And this init line on the barracks: this addaction ["Recruit Rifleman1", "hirerifleman.sqs"]; When I tried to spawn it in the map, this message appeared: "Bad vehicle type bink_usa_rifleman_1" Am I doing something wrong here? -
Simple Action menu for spawning soldiers
maronkoman replied to maronkoman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
CombatComm!! This is exactly what I want! I did it the same way as you described to make a vehicle spawning script. But can you be more specific please? I need the line to put in the init line and the script to put in the sqf file. Lets work with the machinegunner. When I (with guidance) made the vehicle spawning script, I had this in the init line: this addAction ["Spawn LAV-25","spawner.sqf",["LAV25","spawnmarker"]]; And I had this in the spawner.sqf file: _activated = _this select 0; _activator = _this select 1; _args = _this select 3; _unitType = _args select 0; _spawnMarker = _args select 1; _unit = _unitType createVehicle (getMarkerPos _spawnMarker); Badabing, a perfect spawning script with a lot of freedom and possibilities. I could just keep the spawning script and change the "LAV25" (in the init line) to ie. "2S6M_Tunguska". I need the same thing for spawning soldiers! But I need the exact phrases to use ;) And, also important, I need the soldiers to spawn under my lead! So they dont just appear, standing still like morons. Any help would be greatly appreciated! ---------- Post added at 04:27 PM ---------- Previous post was at 04:21 PM ---------- This AutoMission thingy looks good if it works, but I could just find a pbo file, dont know how to decrypt it to a editable mission file so that does'nt help me much :) Any ideas how to get it in the editor maybe? -
Simple Action menu for spawning soldiers
maronkoman replied to maronkoman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
85 views and noone knows this? I know there's a super arma scripter here somewhere that knows this! :) -
Simple Action menu for spawning soldiers
maronkoman replied to maronkoman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Didnt manage to spawn new squad members in this map even though the description said it would spawn bots from the LAV-25. Anyway, that doesnt help me much. I need to know how to make it in the editor/with scripts. So nobody here can point me in the right direction towards making this thing? Last time I posted a question about spawning vehicles in the same way I got answers in 10 min! -
Simple Action menu for spawning empty vehicles
maronkoman posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Im making a SP mission where i want the ability to spawn vehicles in the base near, say a flagpole. I managed to make radio triggers to spawn vehicles by a empty marker, but i dont want to use the radio. I want it to be more intuitive, and the perfect thing would be a action menu. And I also want it to be area(trigger) limited, to make it more realistic. So that the player could go near the flagpole and simply scroll the actionmenu for a single spawn of a empty vehicle of desire. I know nothing about the action menu (addaction?), only thing I found that I barely could grasp something of was this: _action1 = unit addaction ["text","script.sqf"] My guess is that this adds a action option, with reference to the script.sqf to spawn the vehicle in my case. So does anyone have a spawning script or some kinda solution for my problem? Have tried searching a lot, but I couldnt find anything! To sum it up: I need to make a actionmenu to spawn empty vehicles. Any help would be appreciated! -
Simple Action menu for spawning empty vehicles
maronkoman replied to maronkoman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Script is working nicely, but is it possible to change some of the parameters in this script so that you can spawn different types of patrolteams that automatically joins your team with you as leader? For example an actionmenu on a flagpole wich gives you the options: "Spawn Razor team" "Spawn AA team" And when you spawn them, they also start by a marker and joins your team? Would be gold to get this right! -
How do I setup the UAV?
maronkoman replied to The Masta's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So where did you put this command? tried "this disableAI "AUTOTARGET" in the init line and also tried to make a waypoint and use it in the script line. I have the same problem. The UAV sees a enemy and when the bots see enemys while flying they start flying franticly and crash. Even though ive set it to fly 500 meters in altitude! So where did you put the command, please? -
Simple Action menu for spawning empty vehicles
maronkoman replied to maronkoman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It worked! Thanks guys! Want it to spawn in a limited area so I think the first option is the best for me. But Its nice to know how you can spawn a vehicle anywhere with the actionmenu too. Thanks Murklor, very helpful!