Punjistick
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Previous thread with some suggestions: http://forums.bistudio.com/showthread.php?t=76687&highlight=freedom+fighters
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what is this load echoing russian voice on Manhattan?
Punjistick replied to markbond's topic in ARMA 2 & OA - OFFICIAL MISSIONS
It's everyone's TVs and Radios with the news about the Red Square bombings. Don't see any way to turn off. -
Freedom fighters......ends too soon.
Punjistick replied to swoop's topic in ARMA 2 & OA - OFFICIAL MISSIONS
kylebisme: Seems the smugglers on the island are only good for some weapon upgrades. It takes so long to get there and you can usually loot some bodies for decent guns/rpgs if you want. Kalha: The times I really tried to halt their advance by building defenses at a strongpoint, things would fall apart somewhere else (lol, everywhere else really). Try to take out a few lead APCs in a column, either the ones advancing on Msta or Tulga, then retreating and taking a different town. Do it with a mine or two and you can be long gone to a new objective. They get paranoid and slow down once their convoy lead explodes. Drop the mine at a narrow point on the road and they'll have to go off-road, slowing them down even more. Capping towns did more to slow down their reinforcements. Defense is fun but you do more damage with a few troops in a gun truck (or two) hitting the soft spots. You can cap strongpoints faster than the enemy can take them back. I never thought to try the quick travel someone mentioned, that might be a great way to get back home to buy more RPG units after you earn some cash. -
Freedom fighters......ends too soon.
Punjistick replied to swoop's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Played this one a looong time before beating it. First thing I tried was capping Tulga and then heading south towards Kamishovo. RPGing the wheels on a BDRM headed north and getting in and using cannons on anything else coming up the road. That didn't work cause the other cities were getting captured while i was racking up kills. Then I tried capping Msta and building some defenses at the strong point on the road out of town to Staroye, but again staying put meant I could rack up kills but the other towns would get turned and I'd lose fast. The time I finally had some success, I capped Msta, then Tulga super fast (100 kph on a motorcycle, dirt trails in a forest, using night vision = wheee). As i was leaving Tulga, Msta was getting capped by the enemy. I laid some mines on the road between Kamishovo, and Msta. That seemed to slow down the enemy progress. After mining the road, I high-tailed it back to Msta, recapped, grabbed a couple extra troops from HQ and a couple gun trucks, then took the northern road around towards Staroye (avoiding the direct road between them which is thick with APCs and troops. Even after I capped Staroye, there were still enemies spawning in the town right on top of me. I had a couple RPG troops with me to help with the apc's materializing out of thin air. In my other tries I found Razor to be a waste of time, as was hopping in a boat and going for some equip on the island. Elektrozavodsk was hairy. By that time I'd been back to HQ to buy a BDRM-2 and some satchel charges to blow up their base structures. Not worth defending the strong point where their HQ is, soldiers spawn constantly there even after its capped. As far as troops go, the time I won I started with 2 scouts. They seemed to have a little more survivability, I was hoping that sorta ghillie suit and NV gogs they have would help. Once I got a little more $ from capping a town I bought some RPG infantry. Never was able to get back to HQ often enough so I sent money to the other AI's, not sure if that helped. Very fun mission, the campaign seems boring as heck after that. Good luck guys. P.S. GET SOME!