Joe_M.
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10 GoodAbout Joe_M.
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Multiplayer Fps still capped
Joe_M. replied to tankkiller01's topic in ARMA 2 & OA - TROUBLESHOOTING
LOL, you're not trying to tell us, that fps-counting will redruce the frame rate by an noticable amount?!? I never noticed any difference in any game. If it has any impact, it is negligible. Actually I turned fps-counting on, because I wasn't satisfied with the frame rate and ArmA2 for sure doesn't run any faster, when fps-counting is turned off. Turning on the fps-counting only confirmed my impression... Joe -
That's good news! Placebo was right... That's a good idea. I'ld be happy to help with testing betas.
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I always only asked für information. Of course I want the patch ASAP, but then who doesn't? But I will be patiently waiting, if BIS is at least keeping me up to date. Well I don't care. If I buy something that is - in my mind - not working correctly, I'll complain about that and ask, when it's going to be fixed. To me, it doesn't matter, if this is a house, a car, or just a game. Legally it's the very same...
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Yes of course. Don't you understand, I have paid the full prize WEEKS ago, not being able to play until now. By now, you can get a copy for half the price! And agiain I am a customier, I at least want information on when it's going to be fixed. There is still no official note on that. Placebo just believes, it's finished soon. BIS should keep his moderators informed and those should keep us informed. It's that simple. I'm a customer, no solicitant.
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So ive spent more time tweaking than playing...
Joe_M. replied to Malecite's topic in ARMA 2 & OA - TROUBLESHOOTING
Oh come on, 20 fps is surely not enough. 40 fps is the minimum for a game played it the first person perspective. 60 would be better though. I do get 15 to 25 fps, but it drops to 7 to 10 fps for no (obvious) reason and it won't increase anymore. And a short time later it will freeze or CTD. This is unplayable... And before somebody suggests to check my hardware: I did. More than once. I did all kind of tests, not a single issue. I can run all other games with no issues. -
Yes it is. And that's all I asked for. A rough estimation, when we can expect the next patch... Though, some kind of sticky thread, updated on a regular basis (twice a week?) giving some more information, would be perfect. ---------- Post added at 12:50 AM ---------- Previous post was at 12:47 AM ---------- So why can't this information be posted here? I don't understand this.
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That's the point. I'm a customer that's not satisfied with the product. Thus I'ld like to know what BIS is doing about that and until when. I think it stands to reason, that I request more detailed information.
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So ive spent more time tweaking than playing...
Joe_M. replied to Malecite's topic in ARMA 2 & OA - TROUBLESHOOTING
I wouldn't consider ArmA2 playable at a decent level, but that's another story... If this is going to happen on a regular basis, it could affect the sales. People will sooner or later realize, that it's no good, buying games, when they are new. A copy will cost only a fraction of the price at release, a year or two after. Fine, this will save the customers some money, but I'm not sure, if the publishers would be happy about that. [EDIT] And yet another post about how to tweak ArmA2. I can't even remember how many I'ver read before... Most people around have spent countless hours on useless tweaking. I've surely spent near 60 hours, to get ArmA2 running (including the time taken for installing different operating systems). -
Indeed. :D But you might have to edit some of your posts. ;)
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Too many virtual memory blocks requested
Joe_M. replied to kenosis's topic in ARMA 2 & OA - TROUBLESHOOTING
Hm, can you recognize, wether this message is dispatched by Windows or by ArmA2? Joe -
Too many virtual memory blocks requested
Joe_M. replied to kenosis's topic in ARMA 2 & OA - TROUBLESHOOTING
Could this be a problem with the swap file? Is there a limit to the size of your swap file? Are you running out of free space on your hard disk drive? Joe -
Are you sure that they aren't unique? There are a lot of closed entries, saying duplicate or rejected. But I must admit, that I didn't go through all that 500 reports and actually check whether they're unique. And honestly, I don't have any idea, how many people are experencing issues or not. All I know is, that 6 members of our LO/FC and BS squad bought ArmA2 and 4 of those are having problems. I know this is far too less for an average, but I guess it's a hint... What I know for sure is, that in common, only people facing problems, would visit a troubleshooting message board. So I'm not suprised, that not very many people here don't have problems. So this doesn't reveal anything etiher. Joe
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Users with a high posting counter could as well be considered fanboys... I had a look at that community issue tracker. There are close to 500 (!) reports. You can't tell me, that a game with almost 500 unique reported issues 'runs fine for the majority'.
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At least it does exclude you from majority of users being in the troubleshooting forum...
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Well that is actually the point to discuss about. For sure, you can't blame the developers. It's not their decision, when a product is released. The management decides that. And the management should notice that - again - they released a game far to early. It even puts more work on the developer's shoulders. First they have to build a product that's close to finished, but spending time on fixings bugs only to a certain level. It takes more time, to fix bugs only to a certain level twice, than fixing them at once. And after it's been released they have to double their efforts, to get it running properly ASAP, because the customers are yelling at the poor developers (and poor moderators). On the other hand, you can't just let the developers decide when a game is finished. There is always something to improve, and since devs tend to want to deliver a perfect product, the release would have to be postponed for another year or two... I see, there are different view angles, but who ever is in charge should be able to find a balance between 'we need the money' and 'it's not finished yet'. If patch 1.03 does fix the problems for most customers, that patch level should have been the one, to initially release. I have learned my lesson. I will not buy any BIS titles again, before they are patched to a playable level. This will save me money, since this is going to take months and the product is much cheaper by than. But who wants to buy old titles, so I might as well never buy a BIS product again. I guess there are quite some people, who will do the same and BIS has to find out themselves, what's going to cost them more money. Postponing the game for a certain period, or loose money, because the products are not selling very well anymore. Please excuse my poor English. I hope, at least do understand, what I'm trying to say. Joe