ZimZum
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Everything posted by ZimZum
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Player Respawns
ZimZum replied to xMobiusTyrx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ah right, my bad. thanks norm -
Ambient Combat Module
ZimZum replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
can i use a marker to make a no-spawn zone? how do i do that? -
Player Respawns
ZimZum replied to xMobiusTyrx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i can't get this working. can i just shove those lines into the .ext, or do i need something before them? -
Secondary Ops Manager Module Discussion
ZimZum replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
is there a way to use this for OPFOR without your character randomly spouting a mix of Russian and English? -
is there a resource with the soundfile names, like what to call Bad Dog in a script? also, how do you define an area of the map to shade with diagonal lines?
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is there a way to change a units side, BLUFOR to OPFOR etc? i don't see anything on the biki.
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if building is not dead spawn squad
ZimZum posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
here i am with more problems in my missions. there is an objective building to destroy, and a guard house. if the objective building is destroyed and the guard house is standing, the guard house spawns a squad that move to the objective building. if the objective building is destroyed and the guard house has also been destroyed, it won't spawn anything. how would i script this? i have a trigger activated by destroying the objective building, what should i put in it? just to clarify the guard house is a building on the map and not just an object i spawned. -
ah, that does the trick. is there a way to change the player model in-game without using selectplayer by the way? selectplayer seems to just jump to another unit.
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can't anybody help?
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hey, i'm new to scripting and while i've made great progress making missions i'm stuck again. i want to start off my squad as civilians, then at some point take them to a cache and use a "suit up" command to change them to either guerillas or insurgents. how would i do this? edit: and while i'm here, if the player character is killed, how could i respawn the entire squad back at a location with the time forward several hours?
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cheers for the help Benny. i need some clarification on the addaction command. i've added a "Suit Up" action to an object, and i've added the selectplayer command to a trigger. how would i set the trigger to activate when the "Suit Up" command is used? i'm not sure what to put in the trigger condition field.
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Activate Trigger when all alive players enter a vehicle.
ZimZum replied to stlmikey's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
(group) in (vehicle) apologies if i'm being a simpleton but that worked fine for me when i synchronised it to a waypoint i wanted to activate.