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ZimZum

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Everything posted by ZimZum

  1. ZimZum

    Player Respawns

    ah right, my bad. thanks norm
  2. can i use a marker to make a no-spawn zone? how do i do that?
  3. ZimZum

    Player Respawns

    i can't get this working. can i just shove those lines into the .ext, or do i need something before them?
  4. is there a way to use this for OPFOR without your character randomly spouting a mix of Russian and English?
  5. is there a resource with the soundfile names, like what to call Bad Dog in a script? also, how do you define an area of the map to shade with diagonal lines?
  6. is there a way to change a units side, BLUFOR to OPFOR etc? i don't see anything on the biki.
  7. here i am with more problems in my missions. there is an objective building to destroy, and a guard house. if the objective building is destroyed and the guard house is standing, the guard house spawns a squad that move to the objective building. if the objective building is destroyed and the guard house has also been destroyed, it won't spawn anything. how would i script this? i have a trigger activated by destroying the objective building, what should i put in it? just to clarify the guard house is a building on the map and not just an object i spawned.
  8. ZimZum

    Change Side

    ah, that does the trick. is there a way to change the player model in-game without using selectplayer by the way? selectplayer seems to just jump to another unit.
  9. can't anybody help?
  10. hey, i'm new to scripting and while i've made great progress making missions i'm stuck again. i want to start off my squad as civilians, then at some point take them to a cache and use a "suit up" command to change them to either guerillas or insurgents. how would i do this? edit: and while i'm here, if the player character is killed, how could i respawn the entire squad back at a location with the time forward several hours?
  11. cheers for the help Benny. i need some clarification on the addaction command. i've added a "Suit Up" action to an object, and i've added the selectplayer command to a trigger. how would i set the trigger to activate when the "Suit Up" command is used? i'm not sure what to put in the trigger condition field.
  12. (group) in (vehicle) apologies if i'm being a simpleton but that worked fine for me when i synchronised it to a waypoint i wanted to activate.
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