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derringer

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Everything posted by derringer

  1. derringer

    Editing Bible.

    I would like to thank you for your guide Mr-Murray, it must have been a lot of hard work and I'd like to let you know it's appreciated! Can't wait for the second one. :)
  2. I am guilty of this :( BUT, to my defense I am getting to understand how everything is working, I just don't know the syntax for the script 99% of the time. Kylania has been instrumental in this and has my thanks again :)
  3. derringer

    Radio Message Help

    Kylania, you rule. Thank you so much. I knew it would be easy :P
  4. Hiya, so I have a trigger set to change to a camera angle and then have a car blow up. This is my On Act script: camera = [player]ExecVM "camera.sqf"; _i = 0; waitUntil {_i = _i + 1; _i >= 100}; Bomb = "Bo_GBU12_LGB" createVehicle getPos Bomb1; Basically copy and pasted from the forum here and the wiki. What is happening is the bomb is going off as soon as the camera changes, as if the waitUntil line isn't even there. I would like it to work like this: Cut to the camera, wait a few seconds then have the bomb go off. Nothing fancy as I'm just learning and I'm horrible with scripting and the like. I've searched the wiki, other sites and this site and have no luck. I have also tried values of 1, 10, 50 and 1000 in the waitUntil line as nothing specifies if that's in seconds or what, no luck. Many thanks in advance!
  5. Thanks for the link to the guide, this will be really helpful. Thanks everyone, I should be able to get this working without the extra trigger now :)
  6. I've tried to use the sleep command but it doesn't work at all for me. I managed an ugly workaround for it by having the first trigger activate another one that has a Timeout delay on it. Thanks for the reply though!
  7. Thanks for the quick reply! I tried adding that, but I'm not sure where I have to add it in the sqf file. This is what I have for my SQF: _camera = "camera" CamCreate [5099.49,9709.04,30.91]; _camera cameraEffect ["internal","back"]; _preload = [] spawn {waitUntil{preloadCamera [5099.49,9709.04,30.91]}}; _camera camPrepareTarget [-69754.94,61650.76,-41469.34]; _camera camPreparePos [5099.49,9709.04,30.91]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 0; @camCommitted _camera Do I add it at the start or end of the script? If I have it at the end, it still doesn't pause for me. I'll look up Mr. Murray's guide as well. ---------- Post added at 01:08 AM ---------- Previous post was at 12:59 AM ---------- Also, could you or someone else post a link to MrMurry's guide? It has Invalid User on this forum for a search for his posts. Thanks again in advance!
  8. derringer

    Co-op Patrol Mode?

    I have a question. There's some sort of Patrol Mode (I think it's a Scenario and called something-ops. SecOps?) where you get inserted with a squad and as you roam around you get missions from HQ about rescuing PoWs and other such stuff. My question is this: Can you play that mode co-op? Thanks in advance! Edit: I don't own the game (yet) otherwise I'd know, but it would help get another friend interested in buying it.
  9. derringer

    Co-op Patrol Mode?

    That's awesome, thanks a lot. Saving this for when I get it. Much appreciated!
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