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Alexei Vostrikov

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About Alexei Vostrikov

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  1. Alexei Vostrikov

    Carrier Domination West AI (LHD As Base :) )

    Hello, sadly the RL got me more busy then what i intended and was unable to follow the game :) I noticed that the great Xeno introduced Carrier Domination in his co40 Domination mission pack, so i think that my work is no more required, he is for sure better then me at making his own scripts work :P I'm very proud my idea ended up in one of the most famous maps around \o/ Anyway if someone is instrested this is a working dl link: http://www.ac-net.it/files/Carrier_Domination_AI.Chernarus.rar
  2. Alexei Vostrikov

    Lifting tanks

    There is a list of vehicles you can lift in the Xeno stuff, i edited it in carrier domination for allowing people to lift tanks too.
  3. Alexei Vostrikov

    Carrier Domination West AI (LHD As Base :) )

    Was not playing arma for some time :) I'm back now ^^
  4. I'm still amazed how many people had a look at my carrier domination and used the tricks i found not sleeping for 1 week on it :P
  5. i did a lot of testing and i'm working on a usable LHD and driveable as mobile marine base, well it works, but the problem is that whatever is on deck while the ship moves if is not "attached" just "stand still" while the ship move under him. I'm still working to fix this issue, for the rest as long as you attach everything to the boat and "stop" to 0 speed before doing any operation it works...
  6. Alexei Vostrikov

    Carrier Domination West AI (LHD As Base :) )

    I have fixed the link, it's a rar file now, the pbo was not working.
  7. Alexei Vostrikov

    Carrier Domination West AI (LHD As Base :) )

    Well, why we don't work togheter? :) useless to do similar things, let's do one togheter and good ^^ Btw, i'm releasing now a new version, i added to the current "static lhd" some of the fix i found for the dynamic one... most important fix: 1) When you drive out from the hangar moving to the door whatever is your speed or direction you will end up correctly on the deck, before sometime if you was very fast you ended up flying in water ^^ 2) Removed 3 useless trucks and now the LHD have an Osprey onboard :) 3) Some minor fix about spawns etc, it should go a bit smoother 4) I tryed to do something for make AI Soldiers a bit less idiots when spawned on the deck, seems like it works... or sort of works at least they enter vehicles with some patience now, they will NEVER run because they feel to be on water... but is the best i could do. http://www.ac-net.it/files/Carrier_Domination_AI.Chernarus.rar You will find it live goin on my public server at 81.31.149.126 "AC-Net.it Public"
  8. Alexei Vostrikov

    LHD or whatever its called

    I'm working on that pretty hard... i have a static version with vehicles in the under deck bay that get moved on deck and various repair/rearm spot around the ship... i'm working for using a driveable version instead of the static one... but i would really like some help from some experienced scripters out there :)
  9. Alexei Vostrikov

    LHD Editoraddon

    I have made a great use of this script integrated in my "Carrier Domination" mod of the usual Domination west AI based on the LHD instead of land base :) i'm still working on it and looking for help for using a "dynamic" driveable version of the LHD instead of the static one! Btw, thanks a lot for the job :)
  10. Alexei Vostrikov

    Carrier Domination West AI (LHD As Base :) )

    I'm working hard on the Dynamic Carrier version... one of the players chose to be the "captain" of the carrier and he can issue move orders to the "pilot" inside the carrier itself. All planes and vehicles are attached to the deck so they can't "fall down" while the carrier moves, if someone enter the vehicle then it get "unlocked" and he can drive around, obviously if the carrier is moving at hi-speed would be a trouble ^^ I'm no more updating the actual version since for the new one i had to start from scratch
  11. Alexei Vostrikov

    Carrier Domination West AI (LHD As Base :) )

    1) I can't yet find a way for convincing the AI to consider the ship walls as blocks.. i can't prevent them from entering steel wall either 2) For the same reason, seems like the AI are not happy at all to be on top of that floating steel thing... i don't understand fully why but i belive is because they think of be in water while they are actually standing up. 3) You can't replicate it because seems that the position of the char is generated on client, and this bug happens at the first person who login in the server since the ship is not static but is created dynamically at the start of the mission, so the first one don't see yet the ship and appairs down there. I'm trying to fix these things, but i'm failing at moment ^^
  12. Hello guys, i spent plenty of hours making this work, there must be for sure a LOT of bugs still in it, the base i started from is the latest Domination West AI and i have made the following changes: 1) The LHD Carrier is now the "main" base of the players marine task force that is floating far from the coast in a safe position for striking, the "original" base is still operative and you should consider the LHD as a "reinforcement" force. 2) The respawn at death and first spawn is at LHD 3) 2 of the original Lift Chopper were moved to the LHD and will re-spawn on deck, the 2 other chopper on the Main base MAY have problem at respawn, i have yet to fix it correctly. 4) 2 Harrier, 1 Cobra, 1 Huey and some utility trucks are present on the deck of the LHD 5) 4 LAV, 2 LAV QG, 1 AAVP and 8 Various HMMWV are present in the Under-deck hangar of the LHD, for moving the vehicles out to the deck drive them on the NORTH EAST corner of the under-deck hangar and they will be moved on the ramp on the south side of the deck. 6) The west side of the main deck serve as a Chopper repair spot, the east side work as Jet repair spot and the Small RAMP at north east serve as vehicle repair spot. 7) The ammo and weapon crate spawn on the main deck of the LHD near the flag, when you spawn you will see it is on the center of the ship. 8) All the bonus vehicles, the wreck repair spot, a full set of various aircraft and the AI Recruiting tent are ALL at the OLD base. 9) All the vehicles present on LHD and at Main Old Base will respawn if destroyed within 2 minutes or so. 10) The mobile HQ's are still at the OLD base, if you want to use them, go get them :) In short: Use the LHD as a spawn point, force to the land and use the resources present at the Main base for conquering the island, you will get bonus vehicles too etc etc The LHD is pretty far from the coast for giving a good "idea" of the travel to the land from a far sea position. If you want to try this, take a look at my public server so you get the pbo from there, i have to run at work now ^^ Server data IP: 81.31.149.126 PORT: 2302 PS: sorry for my english but is not my main language :) Update: The next stuff i will do is to completely remove the "old base" using the LHD for all stuff and converting that base to an extremely defended enemy base with some sort of missions attached, but will take time.. There is a nice project of a steerable LHD, i tryed to use that for this mission but it diden't worked at all since it floated so hard beign based on a fishing boat that made it nearly impossible to use it unless i "attached" all items to the ship itself and detach them only on need... the guy who was developing it spoke about making the ramps and other things working, if he will release a "full" version of the "dynamic" and steerable LHD i will use it in some way and make the LHD a mobile base for striking on the land in the domination mission :)
  13. Alexei Vostrikov

    coop 19 OPERATION WILDGEESE

    Lovely how every english mother-language suppose all the people of the world should be able to speak and type a perfect english ^^
  14. Alexei Vostrikov

    co30 DominationA2! One Team

    Actually i'm using both the west and east AI version of this for my public and private server, i have modified them a bit for suiting better my guys need but well, i look forward to more improvements and other things to these missions since are my favourite. I have reported a small bug on the "destroy the prison" mission, we did it 2 times and we had to restart the mission because even after destroying it nothing happened, actually i like to make all the side-missions with a small team instead of taking the big cities with an army :P Meanwhile i would really like to have the chance to see some advanced medical things, like you can "revive" people with heart re-starting meds for 1/2 minutes after they die, and the ability to carry them around. The second most liked things for me and my guys would be a fast rope thing for getting out of choppers fast without landing, marines in real life do that all time (Blackhawk down :P ) other then this, i belive that this mission is outstanding. EDIT: Last thing, where should i look for modifying the equipment of the AI soldiers? i would like to add some more "specific" wear, like a Javelin equipped soldier or different weapon layouts etc, any clue?
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