Minters
Member-
Content Count
15 -
Joined
-
Last visited
-
Medals
-
Wait for Init to complete
Minters replied to Minters's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok, so I should actually just take the SLEEP thing out and leave it to run as is? -
Wait for Init to complete
Minters replied to Minters's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Didn't seem to work. Bassically I want everything that the init.sqf is supposed to do to be done bofore the mission starts, and that means spawning a lot of stuff. Is that posible? -
I'm sure this is written a thousand times on the forum already but I can't find it today. So could someone please tell me the easiest way to get a mission to wait to start until the init.sqf has done it's thing (In this case; spawned enemies and objects) ? Thanks in advance for all the help you're about to provide :p
-
Thank you solis. I shall be rocking this mod later.
-
Dont mean to rush you or sound pushy, but is there a quick fix to get rid of the 'move objects' script? I spend ages on my maps just making sure objects are in the right place and look good so, great feature as it otherwise may be, I don't want it running on my server. Thanks
-
Can anyone tell me where in this mod to find the script that allows you to move weapons crates? I want to remove it. No offence to the maker but I don't think this is necessary.
-
Buidlings as Objectives
Minters replied to Minters's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Brillian, thanks Sel. This sounds like the easiest way to do it. I've tried so many codes and scripts to get such a simple thing to work. -
Buidlings as Objectives
Minters replied to Minters's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No it doesn't. Could you please explain your method? -
I realise the information is out there somewhere bu I'm at my wits end. I'm trying to set up a static (already on teh map) building as an objective to be destroyed. I'm aware that you need a Game Logic->Object unit on the building with the init code of House= position this nearestObject 12345; I am also aware that you need a trigger with the condition of !(alive House) or posibly House getDamage == 1. All I want atm to have the activation of this trigger give me hint "House down." Please help me out by either explaining or pointing me to information that is completely relevant. Thanks.
-
Yeah it looks like it's pretty much the same stick except that it's cordless. I'm happy to save £15 by using a USB cord. Thanks though, good to know that logitech is a good way to go.
-
Sweet. Mine's on order, should have it within a couple of days. It looks good, USB and heavy duty enough to survive some big-ass battles.
-
I'll take that as a no...
-
Well the absence of a fence doesn't exactly impede one's ability to scissor jump does it? It's a nice feature. Good thing you can't just go around leaping into the air to avoid bullets too. That would be lame.
-
Well everything I've tried that works with Vista works with 7. Thanks for the tip. ---------- Post added at 09:17 PM ---------- Previous post was at 09:00 PM ---------- I'm leaning towards the Logitech Extreme 3D Pro Joystick now. I looked into the EVO but I'm not a big fan of wireless peripherals, other than that; it looked good. Just more batteries to worry about. Any thoughts?
-
Can anyone recommend a good joystick for flying that works well with ARMA II (and hopefully windows 7) that's around the £20-£30 mark please? Thanks