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Rozo

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About Rozo

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  1. I am getting on both my own, and the demo mission, however on the demo mission it seems like there are less russians civs spawning and more takistani, then i get on my own mission. But on both missions i am getting takistani and russian mixed together. On the debug qeustion, i think i found the line in the mip/init-animals.sqf. Listed as BIS_animals_debug = true; changed it to false, but still see the markers.
  2. This looks like an great module but i still have two qeustions, I text searched for "_debug = true;" and other searchwords but i still cant find the file which contains the option to turn the debugging off, can u tell me the file name please? I am useing your module in takistan but yet i see alot of chernarussian and russian civilians spawning, i'd like to only have takistani civilians and vehciles spawn, how can i do this whitout useing the civilianRarity and vehicleRarity arrays?
  3. I get the exact same error as you did, Altough i do not use any addons into my target line, also no beta patch ever downloaded. Do you have any tips for me on how to fix this? PS: This happens both when i am using the launcher as the shortcut.
  4. I dont have swine flu xD, i just feel bad as hell rofl But 0 casulties in 1st sqaud alpha, thats the goal i always want to make ;) Altough those KORD machine guns shot me up pritty good, i managed to survive it ;)
  5. Got it all working, Thanks for your help mates.
  6. Thank you for the fast response, should i put the code in an description file or sqf?
  7. Afther reading 112 pages looking for an topic which can help me to add custom sound files to the mission i only found this post: http://forums.bistudio.com/showthread.php?t=73361 I have no clue how the code works that he put in the script: }; class intro1 { name = "intro1"; sound[] = {\music\intro1.ogg, 1.0,1.0}; titles[] = { }; What i have now is an Ogg vorbis sound file named Damnation in an folder called "sound" in my missions folder. Back in Arma 1 i could select this sound file under the trigger effects, this doesn't seems to work in arma 2, Can someone explane me the code above or an other methode to make this work? PS: I do not know how to make an intro.
  8. Is there also a way to make the lights change each second? I want an disco/nightclub effect ;)
  9. Got another problem, The infantry spawn just fine, but armored/ aircraft units dont seem to spawn
  10. One qeustion though, How to make them spawn already flying? Cause the aircraft just dies when spawned xP
  11. I decided to scratch this mission, Everthing works except for the mobile respawn. Been working over a week now to get it working, but nothing seems to work. Anyway, Thanks for your help on this one.
  12. Got it all working, Thanks for your efforts mate!
  13. Nope, mobile respawn doesnt work, What i do find odd though, once i wait out the respawn time i first spawn at the right place ( at the ambulance ) Then 2 sec later i spawn at the bottem left corner of the map, So the respawn place does work, but once your alive you just get "teleported" to the bottem left which is the sea. I use this script for it: if (!isServer) exitWith {}; for [{_i=0}, {_i<10000}, {_i=_i+1}] do { "respawn_west" setMarkerPos [(getpos rorespawn select 0),(getpos rorespawn select 1),0]; sleep 5; }; Were respawn_west is the marker which moves along with the ambulance and rorespawn is name of the ambulance Any ideas?
  14. Thanks alot about the script, but i am having some problems whit making them actually spawn, I'v put a marker up named se and made a trigger with the codec to run the script but they do not spawn?
  15. Is there a way to make them spawn and you can give them waypoints afther that? Because i want you to trigger the "Russian Army" so then a massive force must spawn and by using waypoints it will attack the BLUFOR bases.
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