Jump to content

Padjur

Member
  • Content Count

    94
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About Padjur

  • Rank
    Corporal
  1. This is also required when saving a file, of any type other than txt, in XP as well. Does Vista not allow you to uncheck the "Hide extensions for known file types" box in Folder Options (as in XP)? By doing so it will help avoid such errors by showing you exactly what the file extension is when saved. As for Windows 7? XP pro is still their best O/S I think but at least Windows 7 uses 2/3 less RAM (so your already on a winner over Vista), .
  2. F2k Sel Can I check that? I suggested getposASL as in height above sea level, or is it a typo?
  3. The method that Tayln describes comes from Carrier Domination so its well tested, maybe the script spawns quicker or something. Myke's addon uses the same script (by armatech) so yea it should do the same job, maybe you could pm Myke about the issue, he'd be the best man to ask. For myself I'm with Talyn when it comes to not having or avoiding the need for clients to have addons, so I use scripts whenever I can unless its something like the Chinook, which is a great aircraft to have available.
  4. There is a suggested answer to your problem in this thread http://forums.bistudio.com/showthread.php?t=73882&highlight=lhd&page=3 posts 28(nominesine) and 29(Talyn). I place units with this setPosASL [getposASL this select 0, getposASL this select 1, 15.9]; works fine for me
  5. Eample <img image='image.jpg' width='200' height='200'/> image should be inside the mission folder with the mission.SQM file. (I don't use a briefing manager, I use a template instead but this would be how it would appear in the briefing.sqf)
  6. Tried search? You need to be a bit more precise in the question I think if you want an answer. When you say what do you mean exactly; Are all the squad members playable or do you mean the squad leaders? Did you create them in the editor using groups or are they spawned by script? Are you hosting when your mate is trying to lead a squad?
  7. You try using the Search option http://forums.bistudio.com/showthread.php?t=87136
  8. Thanks for the info Big_Daddy & tcp, very much appreciated. For what it is worth (probably in attempt to show I didn't dream it up) I got the idea you should not use if (!isServer) exitWith {}; from a post by Big Dawg KS at the bottom of this page http://forums.bistudio.com/showthread.php?t=77397&highlight=(isserver)+exitwith+{};&page=3 I see that in the BIKI in entry for isServer it gives, as the example the above code. I'm not being argumentative here you understand, I just want to get your opinion on it. I would have thought it would be better (especially if you are new to scripting) if it were put this way as a general rule. if (isserver) then {//do stuff on server only}; Whereas exitWith would seem to have a more advanced use such as this (in mado's heliroute) if (!local _heli) exitWith {hint "mando_heliroute: vehicle must be local";}; I realise this is not moving us towards a solution to your problem here ethne, sorry. I have my own HALO script that works but I haven't tested it on a dedicated server, so would be very interested if one could be found.
  9. Well I don't know why, as such Muklor, as I am not an expert but I understand, reading from the wikki http://community.bistudio.com/wiki/exitWith, that I also remember reading several months ago in other threads reading the information that shk posted in this thread. I am of course prepared to be corrected (and if so would much appreciate it) especially if I have failed to understand the wikki entry properly but it certainly seems clear enough don't you think?
  10. Clear as mud if you ask me....... :rolleyes: not that you did of course. perhaps something could be gleaned from this thread entitled "How do i trigger an explosion in the editor?" (a good thread title don't you think? clear and to the point) http://forums.bistudio.com/showthread.php?t=78032
  11. But having said that it could be useful to still be able to see the whole post. If you found the solution to the problem great! if you share it with us even better (especially if we have the same or similar problem ourselves and have been good boys and girls and used our search feature ;) ).
  12. As I understand it effectively means, if this is the server then execute the script and that therefore if this is not the server, then do not execute the script.Conversely: if (!isServer) exitWith {}; means if this is not the server then exit the script (which is more a sqs script method than sqf) but I am sure I have read that using this method can cause problems with certain scripts. Which is what I think you mean shk when you say not designed for? It would help to see the whole script and how you call it though.
  13. This is were you put the sqf file Romes. Which is the normal path to the mission folder which should have inside it at least a mission SQM file.This is where all the sqf files, the int.sqf file, the description EXT.file and any other file relating to the mission must go. You should then be able to load this file from the editor preview, by calling the script as Tajin instructs.
  14. http://forums.bistudio.com/showthread.php?t=77526&highlight=LHD http://forums.bistudio.com/showthread.php?t=87136&highlight=LHD http://forums.bistudio.com/showthread.php?t=79653&highlight=LHDand of course http://forums.bistudio.com/showthread.php?t=87072 :) ha beat me to it Bon fair play!
  15. Place an empty marker on the editor and name it, for example: mkrObj3. Now in the missions folder you should have a folder named Briefings in which you should have your Briefing.sqf which is called at the start. make a new sqf file for example NewOrders.sqf. tskObj3 = player createSimpleTask ["Got another job for you"]; tskObj3 setSimpleTaskDescription ["Your not finished yet lads go kill some more Dudes", "Got another job for you", "More stuff to Do"]; //sets a marker on the map tskObj3 setSimpleTaskDestination (getMarkerPos "mkrObj3"); player setCurrentTask tskObj3; and call it with a trigger condition e.g: taskCompleted tskObj1 AND taskCompleted tskObj2; and On Act nul=[] execVM "Briefings\NewOrders.sqf"; or you could call in a waypoint if you want. So on activation what you get is, in the map a new task called "Got another job for you" and objective maker which is set as the current task and the HUD title "More stuff to Do" in game.
×