Starshina(RUS)
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Everything posted by Starshina(RUS)
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A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
Starshina(RUS) replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Operator of Tunguska should lock a target with missiles without direct vision, by radar system (real Tunguska can trace targets till 13km and hit them by missiles till 8km). In the game it is Tab key is charged for locking radar target I think. Also real Tunguska has trace system for hitting air targets by cannons that allow to hit a target till 4km. -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
Starshina(RUS) replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Could anybody tell how Tunguska works? I tried to lock target with missile by pressing Tab - no result. Also it was somthing strange with rearming Tunguska via special track. After complited rearming one can not use weapon for a long time (it seems to me more than 5 minutes). -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
Starshina(RUS) replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I think previous version of SM was very good and it seems to me developers have "repaired" that worked perfectly. Please, return previous version. -
We have some problem of a weapon balance. There is usual situation in ranked TT than 1-2 players of one team spend a hours to own level-up before opposite team will come. It's OK, but they drop advanced guns at flag for own team and even private can take weapon of Captain, Major or Colonel. Then both teams will start game in full quantity, one side has so strong advatage. I understand that is server organisation problem but is it easy to lock hand weapon for not valid panks too?
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Thanks so much for new version but we have same story with side missions: crash.
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Thanks for new version of our favorite Domi, but we have some troubles with camps. Capture them by blue forces doesn't trigger for capture of a town mostly. If resistance or red forces re-capture even one camp - no chances for blue forces to close this town. We should ask reds to come and to capture camps to close this mission finally. Also both sides can see wreck and mashes markers of opposite force on the map. Beside that is it good idea to penalty for arty, creation of personal vehicles and destroing of empty tanks? In current system of damage it is hard task sometimes to determine is a tank destroyed and empty or not and rank degradation for arty or bycile looks.... strange a little. Could we see Domi with full ACE2 weaponry and ammo?
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Arma 2 1.06 Patch Suggestions
Starshina(RUS) replied to Archamedes's topic in ARMA 2 & OA - SUGGESTIONS
ZU-23 on Ural still has model bug. Turn aim to right and your model will cover view. -
Arma 2 1.06 Patch Suggestions
Starshina(RUS) replied to Archamedes's topic in ARMA 2 & OA - SUGGESTIONS
Guided missiles of Mi-24 is still almost disabled. In reality Mi-24 can lock and attack armor targets from 5km, but in the game you can lock a tank in about 500m and all four missiles will miss. Also, what is speed of X-29 airplane guided missiles in the game? In reality it is 250-350 m/s. -
Bots still can see you (and shoot) through foliage of the tumbled down tree. It would be great to disable their "wallhack".
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Slight thing: extend place where we can find mark "open door/gate". Sometimes it is problem to open a gate and you should move around to catch the option.
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Sometimes we have a strange bug when a gamer becomes "immortal" and can't get in a vehicle. So far we can't catch this bug but it looks like this situation happens after jumping out of vehicle that will be destroyed in next moment by missile or shell. Probably programm can't determine status of the gamer if there are lags in the moment, because this problem has one gamer with higher ping.
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Co-op mission (War-3-Front). Cobra is coming. I am shooting missile from Tunguska and Cobra is catching that by shis muzzle. What is result of hiting by 25kg of explosive to forward position? She has some problem with engines that forces to decrease, but everything OK with aim equipment that allow crew to trace targets and shoot Hellfires. After that she's got another Igla missile and finally has forced landing. Pilots still alive and start to shot near the chopper from their MP-5. A-10, for examples, lights up from one Strela missile. I am scare to imagine that developers will do with Apache after this Cobra.
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IMO: AH-1 Cobra is overarmored.
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Object drawing distance tweak
Starshina(RUS) replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for this mod so much. I can not fly in the game without this mod. -
ZSU-23-2 on Ural platform has model bug: when you look through the sight and try to turn to right side, your figure closes the sight. Many buildings and objects do not coincide with ballistics calculation. You can see aims round a corner of some building but your bullets hit the corner if you shoot. In my opinion: this mod should be integrated into core of game.
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Sorry if repost, but how about fixing autopilot landing of Su-25 at main airfield near Vybor? The autopilot strikes Su-25 at landing moment that costs till two bars of HP. Also, it would be great to give us a possibility to clear up the strip from traces of landing disasters that doesn't allow to land again by using autopilot. Also it is something strange with target locking of Mi-24 missiles. It is almost disabled now.
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ArmA 2 Buglist - Content related bugs only
Starshina(RUS) replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
Same story. It seems to me this " unstop loading" screen happens often after map viewing or opening inventory menu. I stop the game till next good patch.