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delloc

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About delloc

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  1. So to set a couple of things straight on technology advancement: First stage is creating and proving the theory Second is increase efficiency and decrease size Third is developing new advancements based on new insight for the original technology So while it may appear technology is moving slowly, it is actually moving very very quickly but those advancements are all in the early stages, here are examples: 1. Nano Technology - The base of this technology has been created and proven. UK engineers built nano-bots that pushed a drop of water up hill. 2. Power Exo-Skeleton - MIT engineers have built a power suit that can lift 4-5 times there weight and small companies have taken this to build power legs that a person can wear to carry 300+ pounds. 3. Micro Screens that fit on a contact lens - Univ. of Washington Engineers have create a screen that fits on a contact lens that can augment visual representation of the world around you or provide information without wearing a bulky helmet. These are just a few examples of where we are and there are many many more... What people confuse is the application of advancements vs actual advancement and that is why it appears to some that technology slows down. In the above examples there were many more individual technology breakthroughs that are now bearing fruit in applicable technology. So yes I agree with the original poster that Arma 3 may not be utilizing the full possibilities of what is possible in 20ish years. BTW, moon base is possible...but it is also stupid. There is little to no reason to have a moon base at this time and that is why the international space station was built.
  2. No it appears not to work or my next implementation is wrong as well...which is I use the action command to move an entire squad into the c130... this is in the leaders init aplha = group this; {"_x moveInCargo cargo1"} forEach units group aplha ---------- Post added at 06:23 PM ---------- Previous post was at 06:08 PM ---------- Ok update, so alpha = group this, does work. I created a trigger that the condition was to see if the player belonged to group alpha and it fired off.... So I guess the real question is why the forEach command is not working properly... {"_x moveInCargo cargo1"} forEach units group aplha
  3. Hello All, New to Arma 2 but not OFP. In OFP you could create units, connect them with group button, and then assign a group name with "alpha = group this" in the init location of the commander of the group. This appears to be different in Arma 2. I ve looked for other ways to do this but no luck, any suggestions?
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