Brute
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Everything posted by Brute
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I have put the whole arma2 folder into the arma2oa foler and then added -mod=arma2;expansion;ca to the command line this makes the expansions in the server browser come out as 'Arma 2: British Armed Forces (Lite);Arma 2: Private Military Company (Lite);arma2;Arma 2: Operation Arrowhead;Arma 2'. I have tried using the full path instead of amra 2 and it still does the same thing.
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Dedicated server - decryption of headers failed
Brute posted a topic in ARMA 2 & OA - TROUBLESHOOTING
I have copied my whole ArmA 2 installation folder over to my server but now when I run the server I get the error 'Failed to load file "pmc\addons\air_pmc.pbo" - decryption of headers failed'. Could someone please help me? -
Anyone? ---------- Post added at 05:34 PM ---------- Previous post was at 04:19 PM ---------- I have the Steam version of combined operations and am using the OA dedicated server.
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Dedicated server - decryption of headers failed
Brute replied to Brute's topic in ARMA 2 & OA - TROUBLESHOOTING
Oh right so the whole PMC and BAF folder aren't needed? Even if I am running BAF/PMC content on the server? -
I'm not quite sure I was just wondering what the equlivent would be or even if there is one? If the BAF AT Specialist is the first 'rank' of AT unit then fair enough, I was just wondering if there was one below it, like with the USMC which has the rifleman AT (M136). ---------- Post added at 04:15 AM ---------- Previous post was at 02:23 AM ---------- I don't think there is, I think the only two with AT are 'AT Specialist' and 'AT Specialist (Javelin)'.
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Which BAF unit is the light AT (I assume using the M136)? I can find the AT Specialist and Heavy AT but not the light...
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Could someone please tell me where I can find the Windows Standalone Server for the latest patch? I can only seem to find the linux version.
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In your opinion what is the best CTI/Warfare map?
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I have been running benchmarks and all four of my 580s never go above approximatley 20% GPU usage? I am running the latest drivers.
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Basically i am trying to tigger the creation of a marker after a task completed and the deletion of the previous one? I am not sure how to code to accomplish this?
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I am trying to look for a list of actions, the one i could find on the wiki didnt include ones like "Surrender" that i know exist because i have tested them in-game. Is there a better one or a more up to date one?
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I remember seeing this explained in another thread however searching hasnt produced the desired thread therefore could someone tell me how to set the position of the player in a vehicle? I am attempting to put the player in the back of the MH-60S instead of the front for transport.
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I am attempting to make a trigger loop music until it reaches another trigger, how would i go about doing this? Or loop the music for a specific amount of time and then fade out?
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I am attempting to make a convoy of 4-6 vehicles simply drive down a main road for approximatley 4 miles, however i want them to react to fire, therefore if i use move waypoints they usually end up ignoring the fire and continuing without even returning fire. Does anyone have any ideas?
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The Assault of Pavlovo v1.00 - Multiplayer (Coop-36)
Brute replied to Brute's topic in ARMA 2 & OA - USER MISSIONS
I am doing the final version this weekend so if anyone has any bugs to report, now is the time :) -
The Assault of Pavlovo v1.00 - Multiplayer (Coop-36)
Brute posted a topic in ARMA 2 & OA - USER MISSIONS
The Assault of Pavlovo Map Discription This map has been designed in such a way that every time you play it something different occurs, you virtually never meet the enemy in the same position as the time before. Replayability was a very important factor for us when we sat down to design the map, we achieved this by dividing the map into several patrol zones thus making the movements of the AI much more random and unpredictable, even for the designers. We also scripted the patrols to spawn in random quantities, between a minimum and maximum value, in their designated patrol zones. I think that it is also worth mentioning that supply crates containing vast ranges of weaponary and equipment are dropped from C130s at the beginning of the game to allow the player the choice of whatever armament he/she desires, the weponary you choose highly dictates the way in which you play the mission. The mission is able to accomodate up to 36 human players. I have never actually personally completed this mission, even in regular, before so that will give you an idea of the difficulty of this mission, it isnt for the faint hearted (a quick word of advice, grab a SMAW at the start of the game, you will need it). Mission Objectives: Command have issued you, and other force recon teams, with orders to secure and hold the small town of Pavlovo, north west of Chernogorsk. According to intelligence increasing numbers of Spetsnaz units have been spotted in the village and surrounding forests, suggesting the small town may be a retreat point for Russian forces. Expect heavy infantry and armour resistance. Installation: Extract the .pbo file(s) into your ArmA2\MPMissions folder. Changelog: v1.05 -fixed issue with battlefield clearance module preventing it from starting, you will now be able to drag wounded units etc v1.04 -tweaked C130J supply drop -added multiplayer map information such as map type, max player, etc -added new objective, "Destroy Russian Anti-Air Radar" -removed "Secure Bor" objective -added new objective "Capture High Ranking Spetsnaz Unit", read the briefing for more details -tweaked end triggers -moved sea insertion landing zone v1.03 -fixed issues with end and objective triggers -added weaponary/equipment to insertion MH-60Ss -heavily modified patrol scripting for rural units -enabled team switching, when you die you will now automatically switch to another member of your squad -added end credits -tweaked C130J supply drop script -armour/air wrecks added for cinematic effect -performance increases for patrol scripts -dead units are cleared after being dead for 15min to mnimize resource wastage as much as possible (this excluded vehicles and all units in Pavlovo itself) -civilians added -fixed issues with first aid modules, you will now be able to drag etc. v1.02 -reduced all Russian units skill levels by 10% -reduced probability of patrol zones showing on the map, almost randomly it seems (WIP) -fixed C130J supply drop bug where one of the creates would not reach the ground -tweaked patrol zones v1.01 -tweaked chopper eject script -tweaked patrol zones and unit skill levels -artillery support is now fully functional v1.00 -Initial release Known Issues: -the captured Spetsnaz unit will sometimes have to be ordered to get into the chopper, I will attempt to fix this in a later version Download: ArmAHolic or Battleforce FTP (UK) -
Convoy - best solution?
Brute replied to Brute's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Isnt it default true though? ---------- Post added at 09:57 PM ---------- Previous post was at 09:34 PM ---------- The convoy doesnt really stay together, plus the vehicles seem to swerv all over the road? -
Convoy - best solution?
Brute replied to Brute's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I will setup a test and give it a try, thanks for the advice mate -
Convoy - best solution?
Brute replied to Brute's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the tip, what about plotting their route? -
The Assault of Pavlovo v1.00 - Multiplayer (Coop-36)
Brute replied to Brute's topic in ARMA 2 & OA - USER MISSIONS
The mission doesnt contain the ability for respawning or reviving, when you die you will automatically switch to an AI controlled group member. The first aid modules are also eabled so you will be able to heal teammates. I wanted to offer something a little more "hardcore" than the other maps out there where you can run in, die, and then respawn 30 seconds later and try again. I wanted the players to have to take it slowly and think tactically, and so far people really enjoy that factor of the mission. ---------- Post added at 04:40 PM ---------- Previous post was at 04:22 PM ---------- I missed a bug in beta testing for v1.04 regarding the battlefield clearance module, i apologise, however i have released v1.05 that corrects this issue. -
The Assault of Pavlovo v1.00 - Multiplayer (Coop-36)
Brute replied to Brute's topic in ARMA 2 & OA - USER MISSIONS
Released version 1.04, enjoy :) -
Ah yeah i found the thread you meant, it didnt really answer many of my questions however i have managed to piece something together that mostly works.
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I basically want a captured unit to move to an extraction point with a USMC squad and then leave that squad and get in a heli, how would you go about scripting this? Or is there a way to make a unit follow a squad?
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If there are i cant seem to find them ---------- Post added at 05:47 PM ---------- Previous post was at 05:10 PM ---------- A squad is attacking a village, when they get close to this unit i want the unit to be their captive and then that squad to lead the unit to an extraction point and then that unit get in the chopper. ---------- Post added at 06:46 PM ---------- Previous post was at 05:47 PM ---------- I have managed to get the general to be set as a captive and surrender however i cant get him to follow my group or join my group or anything
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Vehicle drop from C130
Brute replied to frattonstation's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Simply find the name of the chute you want in the ArmA 2 library and then replace ParachuteMediumWest with the one you want :)