Katash
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Everything posted by Katash
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Custom faces/squad.xml - how to do it in ArmA2?
Katash replied to Rebel@heart's topic in ARMA 2 & OA - MULTIPLAYER
I'm having trouble with squad xml too but not the usual problems. Our logo is showing fine on website http://www.tacteam.org/arma2/squad.xml Its showing fine on our vehicles Its just not showing in the individual player details (p menu) Any ideas? image is logo.paa -
Re-Arming Artillery In Multiplayer
Katash posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm trying to give artillery units the ability to rearm unlimited and have access to different round types, in the editor I place a mortar and a nearby vehicle ammo box - test the mission and it works fine. However when I try it on a dedicated server the unit will not reload, why is this? Is there any way to achive this Thanks in advance -
ArmA 2 Game Launcher
Katash replied to SpiritedMachine's topic in ARMA 2 & OA : Community Made Utilities
Thanks, I appreciate your work, I'll wait for the update - I dont fancy moving all my mods ;p -
ArmA 2 Game Launcher
Katash replied to SpiritedMachine's topic in ARMA 2 & OA : Community Made Utilities
I'm having an issue with this, I have retail A2 and Steam A2 OA - Everything works fine except if I have my mods checked (installed in the A2 dir) and try to launch A2 OA or CO I get the parameters like no splash, empty world etc ... But I cant get any mods to load. If I launch A2 the mods load fine. By the way this is my params [b]A2[/b] "-mod=@quesh;@ukf;@war" -nosplash -cpuCount=4 [b]A2 OA[/b] "-mod=C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\Expansion;@quesh;@ukf;@war" -nosplash -cpuCount=4 [b]A2 CO[/b] "-mod=C:\Program Files\Bohemia Interactive\ArmA 2;C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\Expansion;ca;@quesh;@ukf;@war" -nosplash -cpuCount=4 -
Thanks
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Perhaps there is a way to acomplish this with a script but I dont think it can be done without one I'd like to have a 1 man patrol, accompanied by an alsatian dog - to appear as if it was a military dog patrol. Anyone know if this can be done?
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Re-Arming Artillery In Multiplayer
Katash replied to Katash's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
bump. -
Re-Arming Artillery In Multiplayer
Katash replied to Katash's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
bump. -
Ok, all I'm trying to do is edit Domination and put 3 mortars on the airfield that have infinate ammo. I've tried modifying a script and using that but the server just crashes after about 30 mins of use. I've also tried putting a vehicle ammo box under the mortars - this works fine in preview and when I run a server but when its run on a dedicated server it does nothing. Can anyone please help me acomplish this?
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Need Help - Vehicle Rearm
Katash replied to Katash's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ta - Found that even without scripts the server still crashes when using arty, .rpt doesnt indicate why -
I've written one that works but its very buggy, All I want is the option when in an 81mm mortar to 'Resupply Asset' Then to add 1 magazine of HE, WP & Illum rounds Giving some feedback to the user about the state of reload then exit. Here is the one I've written so far, I'm using it on a modified Domination map with 3 81mm Mortars, script invoked by addaction command in init line of each unit but when using it for any length of time the server crashes mortar_reload.sqf // by Xeno Modified By Katash private ["_config","_count","_i","_magazines","_object","_type","_type_name"]; _object = _this select 0; _type = typeof _object; if (isNil "x_reload_time_factor") then {x_reload_time_factor = 1;}; if (!alive _object) exitWith {}; _type_name = [_type,0] call XfGetDisplayName; [_object,format ["Re-Supplying %1... Please stand by...", _type_name]] call XfVehicleChat; _object removeMagazines "ARTY_8Rnd_81mmHE_M252"; _object removeMagazines "ARTY_8Rnd_81mmWP_M252"; _object removeMagazines "ARTY_8Rnd_81mmillum_M252"; sleep 5; [_object,format ["Reloading 81mm HE", _type_name]] call XfVehicleChat; sleep 10; _object addMagazine "ARTY_8Rnd_81mmHE_M252"; sleep 2; [_object,format ["Reloading 81mm WP", _type_name]] call XfVehicleChat; sleep 10; _object addMagazine "ARTY_8Rnd_81mmWP_M252"; sleep 2; [_object,format ["Reloading 81mm Illumination", _type_name]] call XfVehicleChat; sleep 10; _object addMagazine "ARTY_8Rnd_81mmillum_M252"; sleep 2; [_object, format ["%1 is ready...", _type_name]] call XfVehicleChat; if (true) exitWith {}; Any scripting 'vets' here either point out any probable cause for the crash or possably create a better one? Thanks in advance Katash
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Resupply Script - Need Help
Katash replied to Katash's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Bump Bump -
Getting a server crash while playing Domination (current version) This is the last section of the .rpt file Exe timestamp: 2009/06/19 18:34:44 Current time: 2009/06/28 21:05:30 Unsupported language: Unsupported language in stringtable Cannot register unknown string STR_FILLRATE_FORMAT Cannot register unknown string STR_LANGUAGE_ENGLISH Unsupported language in stringtable Unsupported language in stringtable Unsupported language in stringtable Any ideas as to what can be causing this?
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High Command Module
Katash replied to Raptor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok I'm trying but failing to create something similar (but on a company scale) to this :- 'Platoon Command' has control over 3 "Squads" Each 'Squad' has control of 3 fireteams. When I spawn as 'Platoon Commander' I'm shown I have control of the 3 squads but it shows them incorrectly as a fireteam icon, not a squad icon - If I order alpha squad to go and attack a stationary tank only the squad leader and his 2IC move to target, obviously not equipped to destroy the tank they do nothing. What I'm trying to do is get him to order his AT fireteam to move up and support him - therefore obeying the 'chain of command' found this code on the biki to enable COC BIS_HC_0 setvariable ["chainofcommand",true]; Which I am adding to a units init and also tried adding to a HC module init but still no joy. Has anyone had any succsess acomplishing this yet? Any help much apreciated edit: Patched to 1.02