Jump to content

Katash

Member
  • Content Count

    39
  • Joined

  • Last visited

  • Medals

Everything posted by Katash

  1. Could it not be implemented by calling the function setgroupID [] in your script? in debug the command player setgroupID ["New Squad Name"]; will be read by the blufor tracker and then updates the map marker. Just a thought.
  2. Seem to be having an issue with map markers not showing squad names created by ATLAS, specifically using AGM Blufor Tracker module, when opening the map the old squad name is still shown (Alpha 1-1)
  3. Hello, I'm trying to set-up a headless client and having problems doing it - I continually get steam ticket check failed null error. I've trawled the forums trying the various fixes (different steam ports, define HC in server.cfg, accept BE licence, turn battleye off etc ....) nothing works!! I do however have a concerning issue that I feel is connected - that is no matter how I try to specify the HC to connect with a specific profile it ALWAYS creates a new profile called headlessclient and show that it connects to the server as "player headlessclient" -client -localhost=127.0.0.1 -port=2302 -connect=localhost -nosound -profile=HC -name=HC this is my current startup parameters for my HC but I've tried defining the location to the profile too and it still refuses to use that profile Stupid thing is if I take -client off and launch it, the game launches using the profile I specify. Anyone have any ideas what is going wrong? Thanks.
  4. Katash

    Authentic Gameplay Modification

    For some reason now whenever I carry the map tools I no longer see the adjustable compass on the map that I used to, I can still draw lines tho.
  5. Check the 2D editor, pretty sure I've seen an MCC module that lets you set those parameters
  6. Any chance we can get an option to disable the caching system please? Thanks.
  7. Whats the difference between "Transmit Alt" and "Transmit Additional"?
  8. Katash

    Authentic Gameplay Modification

    Hi, love the mod Request :- Any chance we can have overheating / jamming toggle as an editor module please? .... Also has anybody had any issues with being stuck in vehicles - we get this regularly lately and not sure whats causing it. Thanks.
  9. Thanks for reply, have done some testing regarding compositions + VAS I have got composition deployment working fine but if I make an item within the comp a VAS box it breaks. Also got flashlights working with following code _this addPrimaryWeaponItem "acc_flashlight"; _this unassignItem "NVGoggles"; _this removeItem "NVGoggles"; _this enablegunlights "forceOn"; This works, it gives the AI flashlights and removes their NV but wont force them to use lights all the time, only when they enter combat mode which is a shame. For anyone else that wants the advanced fog in MCC missions just call up debug and execute the following in global 0 setfog [0.6,0.02,50]; Tweek the figures for different fog :)
  10. Fantastic tool, using it loads - I have 1 question tho and maybe a feature request. Question, I cant get the 3d editor composition to work - is it currently broken? I'm placing a few items in 3d editor - 2 x supply boxes configured for VAS, 2 x x32 XMEDSYS boxes and 4 x green chemlights. I've successfully managed to save this composition as a template (in the 3d editor) but when I come to deploy it it wont work - it only places the object I've selected as the initial location item - maybe I'm doing it wrong. Also I was wondering if you could add a template in the 3d editor to remove NVG's, add flashlights and force them on - I've tried the following code in the init box when placing a unit in 3d editor but cant get it to work this addPrimaryWeaponItem "acc_flashlight"; this unassignItem "NVGoggles"; this removeItem "NVGoggles"; this enablegunlights "forceOn" Oh and maybe 1 more feature request - BIS advanced fog system implementation? Regards Katash
  11. Can someone please help me - I need to create a script that controls a convoy of vehicles. In my mission my squad waits for a friendly convoy of supply trucks to arrive then escorts them through a hostile village, I'd like to have the ability to tell the convoy to "wait here" or "move on" either by using the 'supports' menu or by action menu interaction with the lead vehicle. Important factor here is it must be multiplayer compatible and available for all players to use. If anybody could explain how to do this I'd be very grateful. Thanks in advance.
  12. Anyone know if it is possible to script it so that if a player in the squad has a UAV in the air each player could see his video feed on their PDA?
  13. Thanks - will give this a go
  14. Solved the issue by reverting to v1.1
  15. Katash

    UAV Waypoints

    Hello, I'm having some trouble with setting UAV waypoints (ctrl+click) my default control set obviously has a conflict somewhere but I cannot find out what it could be. I've created a new profile and checked it and ctrl+click works fine but on my new bindings it prevents it from working correctly. As far as I can see I've been through the configs and unbound ctrl wherever I can see it but it still wont work. stupid thing is that when in high command mode it works perfectly setting waypoints - just not in UAV control Anyone know how to change what key is required? Thanks.
  16. This is not working for me - the sample mission or the "VAS & TAW_VD" sample posted earlier, not getting any option to change VD but VAS option is there.
  17. Tried reinstalling ArmA 2 today Installed ArmA II from DVD Installed OA from sprocketidea setup Tried to install BAF from sprocketidea setup Failed. BAF setup extracts the contents, then loads the loading splash screen for a few seconds then closes without warning and without progressing to the setup screen. Tried all the usual things, currently on 3rd reinstall of ArmA 2 making sure all content is deleted first, tried running BAFsetup.exe in compatability mode DL'ed BAF 3 times now and checked md5 - all fine there. WTF am I doing wrong? Please help.
  18. After about 3 weeks of emails (1 a day) from sprocket they ultimately advised me to reinstall my OS - Not entirely overjoyed at the thought of this I decided to try an alternative approach. I first installed and patched ArmA 2 on my xpmode installation (I have windows 7), I then took a copy of the registry and the Bohemia folder and installed BAF (which installed fine on my VM) I then used a comparison program to look for changes in both the Bohemia folder and the registry. IIRC the only change to the Bohemia folder was the addition of the BAF folder and all its contents so I copied this over to my original win7 Bohemia folder. The registry contained mostly minor changes apart from one important one - the serial number entry, I copied this key into my win7 registry and fired up ArmA2 ..... Well its been a few weeks now and its been running fine with no hint of FADE so it seems I've cracked it. Alternatively you could re-purchase BAF from somewhere that isn't Sprocket - maybe on disk as the Reinforcements pack.
  19. Its something to do with the BAF setup Just tried running it within a VM and after the loading screen I get the 'please enter your email address and serial number' screen (presumably a sprocket addition) My user account is full admin and I have UAC off so that shouldnt be a problem, I know lots of people say to install to C: but I've NEVER had a problem putting all my stuff where it should be so I doubt that is it. Seems like something is preventing the sprocket security prog from running
  20. Worked perfectly for me, and yes, I thought it was quite useful
  21. I have tried with all other mods disabled.
  22. For some reason the binoculars (non optics mode) feature seems to have stopped working .... Is it just me?
  23. I have a few questions regarding Warfare mode Is there a manual for it? ... The paper manual seems outdated When playing exclusivly against AI, and with me as the commander .... how can I pass a mission onto an AI team? .... If I right click a town on the map I have 'capture' - If I select that its then my mission, checking team status I see all the AI teams with 'mission - none' Also is it possable to deploy artillery strikes, I've placed a M119 that gets manned by AI but no option to order a strike Also I assume AI teams cannot be assigned to fly?
×