Katash
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Could it not be implemented by calling the function setgroupID [] in your script? in debug the command player setgroupID ["New Squad Name"]; will be read by the blufor tracker and then updates the map marker. Just a thought.
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Seem to be having an issue with map markers not showing squad names created by ATLAS, specifically using AGM Blufor Tracker module, when opening the map the old squad name is still shown (Alpha 1-1)
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Hello, I'm trying to set-up a headless client and having problems doing it - I continually get steam ticket check failed null error. I've trawled the forums trying the various fixes (different steam ports, define HC in server.cfg, accept BE licence, turn battleye off etc ....) nothing works!! I do however have a concerning issue that I feel is connected - that is no matter how I try to specify the HC to connect with a specific profile it ALWAYS creates a new profile called headlessclient and show that it connects to the server as "player headlessclient" -client -localhost=127.0.0.1 -port=2302 -connect=localhost -nosound -profile=HC -name=HC this is my current startup parameters for my HC but I've tried defining the location to the profile too and it still refuses to use that profile Stupid thing is if I take -client off and launch it, the game launches using the profile I specify. Anyone have any ideas what is going wrong? Thanks.
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Authentic Gameplay Modification
Katash replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For some reason now whenever I carry the map tools I no longer see the adjustable compass on the map that I used to, I can still draw lines tho. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Katash replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Check the 2D editor, pretty sure I've seen an MCC module that lets you set those parameters -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Katash replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance we can get an option to disable the caching system please? Thanks. -
Whats the difference between "Transmit Alt" and "Transmit Additional"?
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Authentic Gameplay Modification
Katash replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, love the mod Request :- Any chance we can have overheating / jamming toggle as an editor module please? .... Also has anybody had any issues with being stuck in vehicles - we get this regularly lately and not sure whats causing it. Thanks. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Katash replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for reply, have done some testing regarding compositions + VAS I have got composition deployment working fine but if I make an item within the comp a VAS box it breaks. Also got flashlights working with following code _this addPrimaryWeaponItem "acc_flashlight"; _this unassignItem "NVGoggles"; _this removeItem "NVGoggles"; _this enablegunlights "forceOn"; This works, it gives the AI flashlights and removes their NV but wont force them to use lights all the time, only when they enter combat mode which is a shame. For anyone else that wants the advanced fog in MCC missions just call up debug and execute the following in global 0 setfog [0.6,0.02,50]; Tweek the figures for different fog :) -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Katash replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fantastic tool, using it loads - I have 1 question tho and maybe a feature request. Question, I cant get the 3d editor composition to work - is it currently broken? I'm placing a few items in 3d editor - 2 x supply boxes configured for VAS, 2 x x32 XMEDSYS boxes and 4 x green chemlights. I've successfully managed to save this composition as a template (in the 3d editor) but when I come to deploy it it wont work - it only places the object I've selected as the initial location item - maybe I'm doing it wrong. Also I was wondering if you could add a template in the 3d editor to remove NVG's, add flashlights and force them on - I've tried the following code in the init box when placing a unit in 3d editor but cant get it to work this addPrimaryWeaponItem "acc_flashlight"; this unassignItem "NVGoggles"; this removeItem "NVGoggles"; this enablegunlights "forceOn" Oh and maybe 1 more feature request - BIS advanced fog system implementation? Regards Katash -
Video Feed From UAV To Each Players PDA
Katash replied to Katash's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks -
Video Feed From UAV To Each Players PDA
Katash posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Anyone know if it is possible to script it so that if a player in the squad has a UAV in the air each player could see his video feed on their PDA? -
Help Needed With Simple Script
Katash replied to Katash's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks - will give this a go -
Solved the issue by reverting to v1.1
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This is not working for me - the sample mission or the "VAS & TAW_VD" sample posted earlier, not getting any option to change VD but VAS option is there.