Fenrir
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Everything posted by Fenrir
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Help needed [with triggers and ied's]
Fenrir replied to Psykedeeli's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
For the end, could you make a trigger, and group it to all of the vehicles? Set it to present, and End. This should then make it so that if one of the vehicles cross the trigger, it ends the mission. dont think it needs any special codes in the cond or act fields. I've yet to make a mission end yet though, so please, anyone correct me if im wrong :p Not sure about #2. Im gona be learning this myself soon, so im as much in the dark as you :) -
Infiltration mission
Fenrir replied to Jackael's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Either time it out with the time out options on the waypoint (not sure if this works with wait waypoints), or use a switch trigger and sync it to the join waypoint, im not sure on this though. Ill have a quick experiement, see if i can find out for you :) Other people might have better ideas though, im still new to editing myself :) -
Arming weapons on vehicles?
Fenrir replied to ray243's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I tried adding hellfires to a civvy car. I went to fire and my game crashed :rolleyes: -
Infiltration mission
Fenrir replied to Jackael's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
For the spawns, you mgiht want to look at Murklors script http://forums.bistudio.com/showthread.php?t=84854 It allows you to spawn in waves, up to a certain amount of times, once a trigger has been activated which might help you :) Just have a look at his sample mission to see how it works, it is pretty handy once you know how :D -
How to fix Arma 2 in 11 easy steps...
Fenrir replied to Redfist's topic in ARMA 2 & OA - SUGGESTIONS
Well.....its normally best to call out targets if you can actually see them with your eyes, so do you really need a marker ? :p -
Just tried it out. My player moved to the respawn marker, but he was still a dead body :p So the marker's work, but for some reason it didnt bring ,me back to life.
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Did you know you can talk to your team mates?
Fenrir replied to BeerHunter's topic in ARMA 2 & OA - GENERAL
Yeah, in a MP mission once, we had to sneak in and blow up some tanks. In a town outside there was a Civvy :) She told us everything :cool: -
Couldnt get that script to work :( Wouldnt respawn at all.
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Cause of not loading description.ext?
Fenrir replied to mugaben's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So you mean IE was actually more useful over firefox for once :eek: 1 point to IE :p -
ummm....im interested in this as well. Im making a missions where you can play as CDF and marines, each start in different towns. Of course, i want each side to spawn in their towns as well :) + on a side topic, is it possible to make it so you only respawn once an objective has been completed?
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Ideas for editor missions?
Fenrir replied to Njayjay's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ummmm....does that work with players as well ? :p If so.....this could bring my mission to the next new level :D Also, jayjay, when you place waypoints, you can change the radius of it, and so they'll still move in to thatr area, however it'll be bit more random, because they'll move anywhere in that radius. Plus you've also got the probability bar, to decided what the chance of that unit even spawning is :) -
A bit like this topic ? http://forums.bistudio.com/showthread.php?t=80871 Saved it in my favourites a few days ago :)
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Ideas for editor missions?
Fenrir replied to Njayjay's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Tell you the truth, i've started making like 5 missions and i keep making a new one :rolleyes: The only mission i've finished so far is a training map for my clan, and thats still in Beta :p I guess this is due to the fact that, i'll see an area on the map i like, and try to think of a story behind it or an engagement that could happen there. But then i spot another one....and another....and another XD This games blessing and its curse is its size and flexibility. e.g. That small, burnt out town south of guglovo. I saw that, and immideatly thought, assassination mission. Night time, cause thats the best time for assassination mission :) Then i thought, it could be a good place to say as a HQ for a battle taking place further south, and you play as guerillas, tasked to kill the officer to turn the tide of battle. A little extra was an enemy rearm point was stationed in Guglovo, which could be a secondary task to blow up. Heck, you could use this idea yourself if you want :). to get you started. I placed a few units myself, but now i've already thought of, and started work on a new mission :rolleyes: Sometimes i'll just place a Helo and fly around looking for places, and other time's i'll spot certain features during outher peoples missions, eg. enbankments on roads that could be used for a stealth/ambush mission. -
15 'ere, and love to fly :rolleyes: :p Looks like quite a few under 20, and quite a lot between 20-30 :D I think im the only person in my school who even knows about this game.....apart from my friends who know i play it.......most of em play xbox or ps3 though :p
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All it would take really is for them to create a user editor manuel, that could be kind of like strategy guides for other games that you can buy in stores. Those things can get pretty detailed :) They could include details, explainations, examples and how to tweak the modules. They could have scripts in. How to make basic, average and advanced missions. The list of stuff they could put in is endless, and i for one wouldnt mind paying a bit of extra money for it :) Those guides tend to only go from £5 - £15, depending on game, purpose, makers etc. Id say thats worth it if it means you can expand your game without any limits :rolleyes:
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ArmA II Photography I: Questions. Comments & Discussion
Fenrir replied to =Spetsnaz='s topic in ARMA 2 & OA - GENERAL
Thanks :D Time to get playing :p -
Editor based AI spawn script by trigger
Fenrir replied to Murklor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Great work Murk Thanks ! :D Looking at the script, and messing around with the sample missuon, i think i can figure out how it works :) -
ArmA II Photography I: Questions. Comments & Discussion
Fenrir replied to =Spetsnaz='s topic in ARMA 2 & OA - GENERAL
How do u guys take these screenshots and get them so good ? :) Any tips ? Plus, how do u gte it without anything else on your screen? such as ammo, gun etc -
In the folder, go to tools -> Folder options, click view, and untick hide extensions for known filetypes. Then, when you rename the file, delete the .txt on the end and replace it with sqm, sqf or sqs, depending what type of file it needs to be ;) Hope that helps
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BASIC spawn script. For a complete idiot. Me. Searched...
Fenrir replied to bascule42's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hehe yeah i tend to be over ambitious in anything thing i try, from this to making a house on Call of Duty :o I guess, if murk and Bac say that murk's script is easier than it looks.....thats good enough for me :) Gona have a look at that sample mission ^^ -
BASIC spawn script. For a complete idiot. Me. Searched...
Fenrir replied to bascule42's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@Padjur, Just tried that script you posted, changing the marker names to Hostile zone 2 (marker name on chern), units to createVehicle ["T90" bla bla bla, so it looks like this Esec1= Creategroup EAST; _Unit1= Esec1 createVehicle ["T90",[(getMarkerPos "Hostile zone 2") select 0,(getMarkerPos "Hostile zone 2") select 1,0],[],0,"FORM"]; for [{_i = 0}, {_i <= 4}, {_i = _i + 1}] do { _Unit2= Esec1 createVehicle ["T90",[(getMarkerPos "Hostile zone 2") select 0,(getMarkerPos "Hostile zone 2") select 1,0],[],0,"FORM"]; }; _Unit3= Esec1 createVehicle ["BMP3",[(getMarkerPos "Hostile zone 2") select 0,(getMarkerPos "Hostile zone 2") select 1,0],[],0,"FORM"]; _Unit4= Esec1 createVehicle ["BTR90",[(getMarkerPos "Hostile zone 2") select 0,(getMarkerPos "Hostile zone 2") select 1,0],[],0,"FORM"]; _Unit5= Esec1 createVehicle ["BTR90",[(getMarkerPos "Hostile zone 2") select 0,(getMarkerPos "Hostile zone 2") select 1,0],[],0,"FORM"]; _Unit6= Esec1 createVehicle ["BTR90",[(getMarkerPos "Hostile zone 2") select 0,(getMarkerPos "Hostile zone 2") select 1,0],[],0,"FORM"]; _Unit7= Esec1 createVehicle ["GAZ_Vodnik",[(getMarkerPos "Hostile zone 2") select 0,(getMarkerPos "Hostile zone 2") select 1,0],[],0,"FORM"]; _Unit8= Esec1 createVehicle ["GAZ_Vodnik",[(getMarkerPos "Hostile zone 2") select 0,(getMarkerPos "Hostile zone 2") select 1,0],[],0,"FORM"]; _Unit9= Esec1 createVehicle ["KamazReammo",[(getMarkerPos "Hostile zone 2") select 0,(getMarkerPos "Hostile zone 2") select 1,0],[],0,"FORM"]; _Unit10= Esec1 createVehicle ["BRDM2_INS",[(getMarkerPos "Hostile zone 2") select 0,(getMarkerPos "Hostile zone 2") select 1,0],[],0,"FORM"]; _Unit11= Esec1 createVehicle ["BTR90_HQ",[(getMarkerPos "Hostile zone 2") select 0,(getMarkerPos "Hostile zone 2") select 1,0],[],0,"FORM"]; _Unit12= Esec1 createVehicle ["GAZ_Vodnik_MedEvac",[(getMarkerPos "Hostile zone 2") select 0,(getMarkerPos "Hostile zone 2") select 1,0],[],0,"FORM"]; _Unit13= Esec1 createVehicle ["BMP3",[(getMarkerPos "Hostile zone 2") select 0,(getMarkerPos "Hostile zone 2") select 1,0],[],0,"FORM"]; _unit3 setunitrank "CORPORAL"; _unit1 setunitrank "SERGEANT"; _unit1=leader Esec1; But nothing spawns. Any ideas ? -
I went to UnPBO it to change some stuff, eg, only pilots can fly etc, but nothing happened :confused: Any ideas on how to UnPBO it ?
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One reason i can see it being a bad idea is that, all it takes is one person to download and then release it as an addon. ;) Then everyone has it for free.
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Not everyone thinks to go clicking through a profile etc :p A Q/A thread would be a good idea, just wether or not people will decided to read it is a different matter :rolleyes:
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Ambient Combat Module
Fenrir replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
pssst.....how do u make an SQF file *looks around awkwardly*