Is this supposed to only be able to spawn friendly units?
This works just fine if the player is Russian (activated from a radio trigger)
SpawnPos = getMarkerPos "matkerpos";
SpawnUnits = ["RU_Soldier_SL", "RU_Soldier_TL", "RU_Soldier_AR", "RU_Soldier_AR", "RU_Soldier_LAT", "RU_Soldier_LAT", "RU_Soldier", "RU_Soldier"];
Spawnskill = [0.5, 0.5];
_side = EAST;
[spawnPos, _side, SpawnUnits, [], [], SpawnSkill] call BIS_fnc_spawnGroup;
but spawns nothing if the player is BLUFOR.
Am I being thick?