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Everything posted by mr. bravo
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OFrP French Army Mod v3.1
mr. bravo replied to Wiki's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Awesome work guys! -
Red Hammer Studios: Armed Forces of the Russian Federation - WIP
mr. bravo replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
When I grow up, I'm gonna make just as badass quality stuff as you guys do Looking much forward to your next release! -
Ghost (Ghost Recon WIP Character)
mr. bravo replied to AlexVestin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
So you wanted to work these models into A2 afterall :p Should be interesting to follow. Shout on samstudios if you need any swedish help implementing it ;) I think weighting is still probably best done in O2. Not so hard when you get the hang of it. The released character-mlods are great for base and reference. -
Yet I see no other engine out there doing what RV does in Arma and VBS. Not even close. That's why I'm here. No doubt the engine has flaws, just like any other. That's why they keep updating and developing it. It's the same process as most other popular engines out there like Unreal Engine, ID Tech, Source, etc. Many of them still have roots from the 90's.
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What is the first thing you will do in Arma3?
mr. bravo replied to sgtsn1per's topic in ARMA 3 - GENERAL
7 pages and only 2 people have said they will start the singleplayer campaign :p Says a lot about the community! I'm no different though. First thing I will do is to jump into an empty Limnos with a helicopter and begin to optimize my graphic settings, for sure. Then I'll probably go through some training scenarios, just to learn all the new controls and systems. After that I'm sure friends will spam forums and chats about joining their first multiplayer missions :rolleyes: -
I agree with PuFu. Some nice plugins would probably be the best solution, as the biggest "problem" imo is the clumsy and tiring workflow from exporting it to O2, and having it working ingame. O2 is still great for implementing, although it could use a few better functions for weighting and a proper gizmo, especially now that objects are getting even more detailed. But minimizing the work you have to do in O2, letting people set things up with LOD's, materials and animations in whatever program they prefer (3dsmax, Maya, Blender) as far as possible, and then simply export it to O2 for final touches, rigging and conversion. I think this would make a huge difference for our work, and less effort for BIS. But to be honest, I think BIS-tools are still amongst the best modding-tools out there. There are many games that are SO much worse in this matter, especially when it comes to importing 3d-models. So I'm not really complaining about the current tools, since they at least do their job as far as I know :)
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Anyone else wondering what machine they are using to run all these gameplay videos?
mr. bravo replied to ruhtraeel's topic in ARMA 3 - GENERAL
Much appreciated to get to know about these specs! Nice to see the old 1366's still in the game :D -
Arma 3: Confirmed features | info & discussion
mr. bravo replied to Maio's topic in ARMA 3 - GENERAL
Could be that headbob was set very low. Too bad the stream was really shit quality :( The new inventory looked interesting though! -
No it doesnt. There are lod-switching even on close objects and textures when you turn your head around. Shows pretty well on systems with no SSD. But what is rendered on your screen is mainly dealt by your gfx-card and its VRAM, not just your system RAM (Or however it's defined in english).
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Also, a good amount of RAM is needed if you're planning on streaming or recording your Arma-gaming. It's getting more and more common these days, so I thought I'd throw it out there :P
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Seeing how Arma2 runs today compared to 3 years ago, there have DEFINITELY been lots of optimization. Saying anything else deserves a slap to the face. I'm not having any problems running the game at all. Only things that still kills performance is high AA-settings and ridiculous view-distance, but which is expected. Oh and of course shitty built missions that just makes your CPU go complete bananas. I'm expecting Arma3 to be a heavy game to run, because of all the new tech they've built into the engine (Obviously). It's huge and it's great looking, and will be so for many years. No other game out there can match it, or even Arma2 for that matter. I think it's awesome to still have pure PC-games like this around to make the newest of hardware sweat their electronic balls off, just like in the good old days. It makes you appreciate it more! (As long as it delivers of course) And judging from previous statements about this from BIS, I dont think you're even meant to be able to max every setting in the game. Instead they give us some ridiculous possible settings to play around with, and to optimize/balance it for however we prefer it and play. Like, if you're flying a lot, you might want very high viewdistance, but wont need much ground-detail. If you're on the ground, it's the opposite. I think these choices are better than to limit the settings available for everyone, which will also make the graphics look outdated quicker. Quote of the day!
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Fragzone is a retarded bandwagon-site. But yeah, it's nice to see Arma in the spotlight without negative vibes for once.
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I prefer forests to be honest, but I'm not complaining about other themes. As long as it's well made and fits the game, I'm happy :) I think the greek islands of A3 is a fresh theme from all the european forests and middle east deserts of A2. The landscape also seems to be very well detailed and of variating heights, which will be an exciting experience.
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Are you going to upgrade because of ARMA 3?
mr. bravo replied to Resilient's topic in ARMA 3 - GENERAL
Yeah, when A3 is released I'll get myself new gfx-cards, depending on what brand works best for the game. Should be good timing for next generation. But for the upcoming alpha my current system will have to do though. It's in my sign, but I recently also upgraded it with i7 3770 @4.5Ghz and 16GB of Corsair Dominator RAM :) Arma is the only game that still require upgrades, which is real awesome because there's so much joy in new hardware! -
Printed Maps Now Available for Purchase!
mr. bravo replied to Nicholas's topic in ARMA 2 & OA - GENERAL
Ordered! Thanks for free shipping :D This will complete my "command central" -
Personally I'm also incredibly tired of all those regular old stuff we see getting remade over and over and over again in all wargames. It's not new, it's not fresh, it's not fun or interesting anymore. When playing A2 today I practically only use mods that add anything NOT american or russian. For A3 I hoped for either new countries or something slight futuristic like this. So far I think they have done good research and choices to make a realistic armaverse ~20 years from now, and it seems I'll have both of my wishes come true :P Only exception is possibly railguns, but that might be a part of the story rather than a commonly used weaponry from that time. We simply have to wait and see about that. Anyways, just because it's a "simulator" doesnt mean it cant contain things not (yet) standardized. The fact that most things really exist in one way or another is good enough for me, as long as it has logical connections to whatever army using it in the game. I love playing around with existing or rumored prototypes in my own modding, and imagine how it would be used in times of war when more money and priority is put on these things. It often turns out to be great assets for WW3-scenarios and such, where you want more spice on your gear.
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Ahh, just ordered one of those huge ArmA3 glass mugs, which should arrive just in time for E3 next week. It's getting so damn hot in here I could use something proper to fill with ice and Coke during the livestreams :D Really looking forward to this! But yeah, I hope reporters wont get all stuck about DayZ when it's A3 it's all about! Wouldnt surprise me though, as most of them hosts of mainstream game-sites are quite retarded. Oh well, it's all about presentation, so I really hope BIS got something heavy going on for their booth now that competition is fairly low, for once :) They definitely got good chances of winning awards and attention this time!
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Meh, orchestral is too cheezy and completely played out for this imo. It's exactly what you would expect in a war-game/movie/whatever, which is just tiring. I really liked the music in A2, and what has followed in A3-trailers so far sounds very promising. There's definitely a unique style to it that defines the series, at least to me. The music isnt however something you hear a lot in this game (Which is how it should be), so putting too much money on it would just be ridiculous. I have no memory of the music in OFP though, so I cant compare to that.
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A Collectors Edition of A3 would be massive awesomeness! I always buy these of games I really like, no matter what they cost. Would be awesome to have a miniature frogman statue or something, just to celebrate this whole new water-experience :D Hell I'd buy myself a whole team of them!
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Thought so. It says 13 september 2011 for me as well. It's definitely placeholder animations from ArmA2. I've been staring at these for soooo many hours when rigging characters, there's no doubt about it.
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What media are you referring to? I cant recall where I've even seen any running animations from A3, except possibly for last years demonstrations when they were still using A2-animations as placeholders.
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Yeah, this is the most beautiful part about Arma. You have complete freedom of playing it however you want and creating whatever you want. Most popular way of playing it is in coop with clans, communities and friends. It's impossible however to say how casual public gaming will be at this time. In A2 it was mainly about Domination though, which is coop-based. But there are pvp-servers and events around as well. Best ones are between clans/communities :) Cant say i recommend playing on public servers, if this is what you're thinking. Find youself a clan or community instead. You'll see that Arma is much more about awesome experiences and simulation than competition. This is why it's mostly played in coop, where the joy is in teamplay and using realistic systems rather than just shooting people and "win the game" as in BF3 or whatever.
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I think this should be up to the players themselves to mess around with in the graphic settings. Some might put more priority in proper shadow-casting than other enhancements, which there obviously is considering all the comments about it :P And besides, hardware is always getting better and better, while the game is constantly being patched with optimizations. So it might not be that much of a performance-hit for a modern system within a year. I really dont mind games being heavy to run at release (As long as it's not just about poor optimizing). Most often that means the game will look pretty for a long time :) But something tells me BIS might want to save further graphic enhancements for future expansions, as they did with OA ;) Oh well, in any case the overall improvement on lighting compared to A2 is insane. So in any case I'll definitely be satisfied with their progress!
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More options for tweaking graphics features individually
mr. bravo replied to grandstack's topic in ARMA 3 - GENERAL
I would definitely like more settings to play around with. To the list above I would also add a bar for FOV-adjustment, preferably between 70-100 or something. Though with triplescreen resolutions you might need different values around 150. I really think this is something of a personal setting, and the current default value is a bit too low for my taste. My current "solution" for this in Arma2 is to lean back a little in my chair with TrackIR, which will zoom out my view a bit ingame, giving a similar effect :D Also, when on the topic of lighting from the latest blog entry, it would be nice to let players change and optimize shadow/light-settings more by themselves. Presets should of course still be available, but it's always nice to be able to make your own priorities, especially about the dynamic shadow casting. There could also simply be presets for night-missions, where more graphic detail is put on your close environment and less on distant environment. -
That's just basic military training. There were lots of females doing this with geared guys much larger than themselves when I was in Swedish military. And we were all 19-20 years old at that time. It's a lot more about technique than strength though. No biggie at all.