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Fattywads

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About Fattywads

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  1. Fattywads

    ArmA 2 Demo feedback

    blahn blah "Its tells you the keys, for the MOUNT course, you do relaise that there was more than 1 opfor riiight ? " the MOUT course? you mean the Military Operations for Urban Terrains thing? yes I realize that there were more than one ppl in the WOODS.
  2. Fattywads

    ArmA 2 Demo feedback

    Hey, man, you seem really smart. I wonder why, when someone releases a new game, there would be an "influx of people with a single post?" Anyway, let me tell you a little story about game development. Yu make a game, then you want people to buy it. In the gaming industry, therefor, they try to sell these things called units. if they sell more units they make money, if the sell less units, they don't. New people, who might have posted less, because they aren't arma fanboys, have to buy units for the franchise to make money. Anyway, i tried the other training to give this game a chance, but because the parachute stopped letting me control my descent one it was open, and the helicopter cant distinguish between aileron steering and rudder control, I have yet to see a mildly bug free mission. Also, you mght not want to make the Helicopter trainer say the heli is 50 meters to the fron when its actually 10 feet behind you. Also, when he runs in a 100 yard circle around a different helicopter, only to get in a helicopter that was originally right in front of him, it looks a little weird. But don't listen to me, I'm not a fanboy. I would represent an expansion of your market share, ergo my opinion is invalid.
  3. Fattywads

    ArmA 2 Demo feedback

    Uh, I can guess that the game will be equally as crappy as the demo, an therefore no buy it, and recommend that other people not buy it... Usually a demo is meant to showcase your abilities not your propensity to make glaring errors, which cause frustration to the prospective buyer. Gimme a demo that works well and makes me feel good about a game and I'll probably buy it, else, I wont buy it. Its not a tantrum, I was just pointing out the obvious bugs/bad choices in the game as a suggestion. BTW I wasn't throwing a tantrum over a single mission, I believe I complained about all of them (except driving, but using alt to look around and the mose to steer seems stupid to me, now that you mention it!)
  4. Fattywads

    ArmA 2 Demo feedback

    I played the demo thinking this game looks pretty cool, but alas, the poor gui and training makes me not want to play. First off, the controls seem really herky jerky, like cooper is a retard and cant walk straight. The firing rage seemed fine until the test started and the controls suddenly got jerkier than before. It constantly tells you what to do without telling you the controls you need to use (the switch weapons button, for instance, was unbound so i had to go to the controls menu and set up the button just to switch to my pistol). after the obstacle course and the range I went to the medic station and found out just how absurd the menu system is: you have to reach across the keyboard to hit enter for everything, the trainer said to drag the dude, but once i selected drag i couldn't move at all, same for the carry position, then, because I was frustrated and the "trainer" was silent, i tried the other 0ptions at random finally doing the first aid thing (which looks like a prayer healing BTW) and miraculously passed that section. On to the missile course, the only instruction shaftoe gives you is to hit g on the crate. So I hit g get the disposable rocket launcher which mysteriously has no ammo, even though it is disposable, and hence unreloadable, WTF? I shoot the stupid tank, then he says go shoot some dudes in the mout course, which is just some guy in the woods. Fortunately for me, it wasn't actually a mout course, it was a live fire course, and I had no ammo, inexplicably (I had ammo before) and had to run in with my pistol. The dude in the woods seemed to jump around (like warp through time and space hiro nakamura style, then he throw a grenade which hit the tree next to him and exploded at his feet, then he was suddenly behind me shooting me in the back. So I died! Now I get to start the whole fucking training over again! Yay, this game is fun! How do you die in training? like why would anyone train with live ammo? wouldn't that defeat the purpose of training ppl, if they die? Game = fail. Not as bad a fail as AA3, but trying really hard to get there. Plus, AA3 is a free piece of shit!
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